Why do we have little to no power over ethics in the gaming industry?

Why do we have little to no power over ethics in the gaming industry? Part 1:

Why do we have little to no power over ethics in the gaming industry? Part 2:

These are the most important videos I will ever make as I discuss the roots of my cynicism and the roots of the problem. This has been something that I want to get off my chest for ages and it concerns not only publishers but also the people who purchase the games, the consumer-base.

I attempt to break down the consumer-base into several categories of gamers with names invented by yours truly and explain the cause of all this. There will be opinions and many of those opinions will be generalizations, I’m a judgmental person by nature so don’t take offence.

In addition I ramble about other topics that connect to things. To make a few things clear though. When I mentioned about the price of airlines being more competitive than videogames, I was talking in terms of brand you game releases since the vast majority of videogames are priced at £40.00 at launch. This is because there is no price competition and since it is so hard to decipher the value of videogames we end up buying the games at a price that more often than not isn’t good value for money.

The point I am trying to make is that each videogame has its own monetary value dictated to us by the manufacturer (i.e the publisher) and we have no control over these prices at launch… unlike other industries. As such it is important for us to recognize the value of videogames and decide for ourselves how much we want to pay for our games.

Ultimately the goal of this video is to remind people that they ultimately have the power to control the industry but we must work together to enforce that power. If we stand by our principles, things will change. Sadly and this is where the title of this video comes in, that is nothing more than a pipe dream because of how divided the consumer-base are.

I cut both video’s in half, sorry they are long but if you could at least watch one of them I would appreciate it. If it sounds up your street, watch both of them.

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Issues with Space Engineers Part 1

Ok so here’s a short from me on a game called Space Engineers. In these blogs I am going to talk about the many issues the game has when I notice them. Why am I doing this now? Because every single time I play this game there is something that instantly manages to piss me off and it’s time I made an encyclopedia of all if the issues.

To start with I want to talk about the most recent issue with Space Engineers that I have discovered. Now this could be considered a minor issue but when you consider what this game is going for, it is far from it. The first issue I’m going to talk about is the seams between several objects, most noticeably windows.

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Notice the red warning screen that appears? That shows up when you press the F12 button which just happens to be the steam screenshot button. So now, I have to put up with this every single time I take a screenshot (sure I could press F4 for the in-game screenshot but F12 is so much easier to do), what a fantastic idea developers!!!

Take a look at the image above. Now this was taken on a breathable planet. However do bear in mind that the exact same windows are used in space as well and are supposed to be designed with pressurization in mind… oh the irony.

That’s not all. Small conveyors also have seams in between. What? Are they floating in mid-air or something? I had to change my ship just because of this issue. But wait, there’s more. Another problem is that conveyor blocks aren’t rigid, why is this a problem you ask? Because since it isn’t ridged, there are gaps in all four corners that aren’t phased into other blocks, this would in theory fuck with the pressurization.

All I can say is that for once, the programmers are not to blame. This blame goes to the modeling team. I will be bringing up more issues in the future along with maybe some fixes as well… if that ever happens. Just know that this is only the very start of the problems I have with this game that I really want to enjoy but am struggling to due to these countless issues. See you in part 2.

Need For Speed 2015 Review

Oh boy… where do I even begin with this game? First I’m just going to say that Need For Speed 2015 is the best NFS game in the past decade but I shall cease my praises there. Why? Because Need For Speed 2015 is a train-wreck… or should I say “car-wreck”.

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Now before we get to the meat of the problem, I want to talk about my history with the NFS games. Now I started with Underground 2, not the best game in the series I must say but it does hold a lot of merit. For one it had some very deep tuning and some of the race events such as URL’s were pretty fun… whilst others such as street X and drags… not so much, not to mention the annoying rubber band AI in every race. However the car customization and the free roam more than made up for its shortcomings, plus aside from the scummy AI, the races were mostly enjoyable.

Then we got Need For Speed Most Wanted, arguably a step back from Underground, especially in the customization department. The AI was better but the handling of the vehicles was far worse. Every single car in that game handled like a truck going at high speeds and they might as well be trucks seeing as half the time is spent smashing up cops getting milestones. Speaking of the cops, they were everywhere, you couldn’t free roam without triggering  a pursuit, it’s near impossible. Where the game ultimately flopped for me was the lack of tuning and customization. However I will not doubt that Most Wanted had some crazy pursuits and was damn fun the whole way because of them and the races were still not all that bad.

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Then we had Need For Speed Carbon, the follow-up game to Most Wanted and my favorite game in the series. This game seemingly did everything right. The cars handle great and the handbrake lets you drift around like a god. Races are fun and the enemy racers do not have rubber band AI, this is proven by the fact that your crew member ally does have rubber band AI, presumably to keep up. Sure it can be annoying but it does help you most of the time and it is funny to see them crash at random and somehow catch up to you in seconds.

The pinnacle of what made Carbon so great wasn’t just the racing, it was also the customization. Carbon let you place unlimited vinyls on your ride and gave you autosculpt which let you adjust the body parts on your car to make it truly unique. Now while they didn’t have stuff like wing mirrors, spinners, neons, lights, hydraulics and trunk decor like they had in Underground 2, they still had a great assortment of options and the fact that you could actually apply and fully adjust limitless vinyls more than made up for it in my opinion though I do not discredit what Underground 2 did in terms of customization and it still holds up today… but so does Carbon… in a different way.

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Now Need For Speed 2015 strives to take the series back to its roots and it does just that which I will give credit for. However, the execution is absolutely downright atrocious. Before I want to bring up the design atrocities however, I wish to talk about the biggest atrocity of them all, the always online DRM, courtesy of Electronic Arts of course.

Now what makes always online DRM a big problem… other than the fact that it makes the game impossible to play without internet? Simple, what happened to Need For Speed World? Can you still play it? No you can’t, why? Because it had always online DRM that’s why… but that is the very nature of all MMO’s so it is somewhat expected to have it. However Need For Speed 2015 is not only a multiplayer game, it is also a single player game and as someone who bought this game second hand for PS4 and doesn’t have PlayStation plus, naturally I’m going to be playing by my lonesome.

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Thankfully there aren’t any microtransactions this time round. I guess EA couldn’t profit from them enough and got complaints. Still, the always online DRM is not a good trade-off

However Ghost games reassured us that you do not require a PlayStation plus subscription to play alone so it’s fine… no it’s not! The fact that the game doesn’t require PlayStation plus to play it alone is not “acceptable” it’s to be expected because if they did make you pay for PlayStation plus then they’d lose money since people like me without a PlayStation plus subscription couldn’t play it anyways and considering how crap this game has been, perhaps it would have been for the best. Then again If they did charge for PlayStation plus to play this game solo then I would have been even more pissed off simply due to the fact that it actually happened in the first place and it would encourage Sony to encourage other third parties to do the same with their games to force their shitty service down our throats.

However we are getting side-tracked here, the core of the problem is the always online DRM and the fact that it gives Electronic Arts the power to shut the game down after 30 days notice which we would have absolutely no control of which is the most unethical thing Electronic Arts could possibly do. Seriously I would take microtransactions any day over always online DRM for this very reason, I don’t want to be left with a disk that serves as nothing more than a coffee coaster later down the line. I want a game which I can play time and time again, like Need For Speed Carbon (which I still play by the way).

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The worst part of all this is the simple fact that the car customization, while somewhat limited is actually pretty damn good. It took the limitless vinyl options from Carbon alongside the cool body options from Underground 2 and melds them together. Sure the system isn’t perfect as there is no real symmetry as to speak of rather you can simply copy one side of your car to the other side but when designing cool hoods you really have to be accurate because there is no symmetry option like in Carbon. Also autosculpt is nowhere to be seen which is a shame. Add to that the fact that many of the best cars have next to no customization and you have some reasonable car customization which can be a lot of fun.

However, all this is single-handedly crushed by the always online DRM. Why? Well lets look at it like this. You spend hours of hard work trying to make the coolest looking car and suddenly, EA announces that they’re shutting the servers down. Thirty days later, all your hard work goes down the drain and your game disk is a coffee coaster, anyone up for a game of frisbee? Bonus points for those who manage to hurl it into the balls of the person who decided that always online DRM was such a good idea.

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Now that all of that has been said, let’s talk about the gameplay which is complete and utter trash. Here’s why. Remember Burnout 3? It was a fun game that let you smash into cars and send them into walls where they go flying in the air. That was fun and all… until you crashed. Now to make things less gloomy, Burnout 3 let you control your car as it flew up into the air allowing you to land it directly in front of an enemy car which would give you an aftertouch takedown and refill your boost bar for a second wind.

Sadly the same annoying crash cam is in Need For Speed 2015 (and has been used in other games in the series which are far worse) and all it does is bugger up the races to the point where the player simply gets frustrated. Now before you start blaming the Burnout series for starting it all, remember that this is Need For Speed, not Burnout. Burnout’s mechanics were designed around the crash cam and made things fair for those who crashed a lot and the fact that you could control your crashes and move your car and get takedowns mid-crash made them less annoying since you could bounce back easily.

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You’ll spend a long time in first place… until you crashed then you’ll be pushed all the way to the back of the pack.

In addition, the boost system allows you to easily catch up to enemies fast so you can take them down and have them crash instead. It’s more of a Mario Kart style experience in the sense that it’s all random nonsense but that’s what it’s supposed to be. It’s random but fair and very rewarding to those who enjoy smashing up other racers.

In this game however, you can’t even take other racers down and the crash cam has no interactive options whatsoever and all it serves to do is to put you 4 places behind instantly, usually straight to last place unless you are very lucky. This is because of the horrifically infuriating rubber band AI, I cannot stress how annoying the AI in this game is, it’s super easy to pass but if you make a mistake, you are way behind them. In other words, just keep driving fast and they’ll never catch up to you… unless you crash in which case they will all catch up to you. Certain events on the other hand do have pretty frustrating AI in the sense that they are nigh impossible to pass. Fortunately with the right vehicle and tuning you can speed past them with minimal effort.

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Once again, like in Carbon, the Dodge Viper is the king in this game, it’s fast, accelerates well and its handling, being fully customizable and all handles pretty well. However it doesn’t matter how fast your car is. One traffic car or bollard will send you straight to last place. You may also be sent to last place if your car hits a railing on its side at high speeds. The silly thing is in Need For Speed Carbon, not only does none of this happen but if it does you could easily maneuver out of it and stay in top position.

“You spend hours of hard work trying to make the coolest looking car and suddenly, EA announces that they’re shutting the servers down”

Ghost decides that instead of having a panic button or letting the player maneuver out of there themselves, they instead have to watch a short clip of their car spinning out or rolling over… even when it’s physically impossible to do so. If your car touches a railing at high speeds it will crash even if it just slightly clips the wall a little, it’s not like you can just stabilize your car, the game makes sure you lose control of it in favor of its epic crash scene that no one cares about.

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The crash cam is so blurry it simply isn’t worth showing it

I mean it doesn’t surprise me considering the fact that Ghost is made up of former Criterion devs but can they really be this stupid as to put it into Need For Speed 2015 after the poor reception Need For Speed Most Wanted 2012 got for doing the same exact thing? Yes they can be and they are.

Now I’m not going to discredit the effort the devs went into to truly making this a Need For Speed game worthy of anyone’s attention and sure it does bring back the good ol’ Need For Speed style but not in the way we had hoped and this is simply due to the fact that Ghost weren’t paying enough attention to the fan base and insisted on carrying on with what they did with Most Wanted 2012 and bringing back the horrendous crash system and also by their lack of effort on designing good AI that isn’t cheap.

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The world map is still large and there is a little bit of exploration value to be had. There are also plenty of race events, too bad they all suck.

However I can’t put the full blame on Ghost games, sure they are a little bit stupid but that’s only because they decided to work under Electronic Arts, a company that is far from stupid. Seriously if you’re stupid enough to work under such a shitty publisher, it is no surprise that you would make so many stupid design decisions with your games. Ghost games aren’t the biggest culprit here though.

The biggest culprit and the very reason why I bought this game second hand is Electronic Arts themselves which suffice to say, just happen to be one of the worst things that have happened to gaming period and one of the scummiest publishers too. Fuck Electronic Arts and if you bought into their EA access bullshit then you are a severely deluded individual and you really have no right to complain about how terrible this game is.

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Fortunately for me, I couldn’t give a damn when I reviewed this game because people deluded enough to buy the game day 1 aren’t even worth my time. However my apologies to those who have been waiting patiently for this review. Please understand that I didn’t want to waste too much of my personal funds on this game and don’t think I’m going to suck on EA’s dick for a review copy, sorry it’s not my style. So hopefully those who have held off on the game for this long are reading this and can be reassured that their patience shall be rewarded because it is highly likely that you won’t be buying this piece of shit game and if you don’t I don’t blame you. If you’re curious I cannot stop you but I do believe that your enjoyment won’t be much better than mine.

Now I’m not going to lie, the game does do things right, it does. However the issues the game has are just downright unforgivable and being an Electronic Arts game, it doesn’t deserve your time or money. Whether you want to buy the game or not is up to you, I’m just telling you what you’ll be in for when you do and that goes for all of my reviews. However for the love of god, I beg that you do not buy this game digitally or on PC because that means more money goes to this scummy publisher.

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Oh don’t think I’m finished yet people, I’m only just starting to rip this game apart. The storyline of this game is an absolute joke and not in a funny way. You will cringe as you watch all of these terrible cut-scenes and it’s not in the same cheesy yet charming way that Need For Speed Most Wanted and Carbon did, instead it throws a bunch of unlikable characters at you who you don’t grow invested in and they do nothing but throw “bro” culture down your throats and make all kinds of cheesy gestures and fist bumps when you really don’t give a fuck.

You see, Need For Speed Most Wanted’s story worked because people didn’t play nice. The characters, save for a few were a bunch of ghetto punks who want you out of town and want you out of their territory this threatens the player into wanting to be the best racer they can and prove that they are better than those punks. Many of the best Need For Speed games followed this and while it is an overused concept, it works and it works really well, it motivates the player and motivation is the goal of every videogame storyline, at least based on my philosophical viewpoint.

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The story of Need For Speed 2015 doesn’t seem to have any purpose, it’s just there for the sake of being… there. Sure having real race car drivers is cool and all (even though I’ve never seen or heard of any of them being not into cars and all that) but is it really even needed? What is my motivation in the story? To race with my cool “bro” friends and being told how sick I am when I win a race after retrying it countless times to actually get the win due to the shitty crash cam? Hell no. Now that’s not to say that this is all there is to the story because it’s not. There is a separate side-story called “Eddies challenges” where they bring the main villain from Need For Speed Underground back to challenge all the racers in Ventura Bay (the fictional city of the game) to several races where they all race against him in the finale.

Now in theory this is just what the game needed… except it isn’t. In fact it’s the complete opposite. Eddie is about as threatening as a stick insect, while he does make some derogatory statements towards you and the other racers, he does so in a way that is so cliché and boring that you really don’t give a shit, he was a rushed baddie who didn’t really end up being that much of a bad guy by the end. In fact in his losing speech when you beat him, he is actually a good sport… unlike Razor who threatened to hunt you down and refused to give you the keys to your BMW M3 GTR which he took from you at the beginning of the game. It really makes for a lame villain who is completely forgettable. Even Darrius, as lame as he was compared to that of Razor was more interesting and memorable. Even Caleb was more memorable. Even the original Eddie from Underground was more memorable.

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This is made so much worse by the lack of boss races in the game. Sure there are 1 on 1 races but you can hardly call them bosses. There are too many of them littered everywhere to be called a boss race and even the final race with Eddie, you are pitted with several other racers and Eddie just happened to be in last place the whole race. So much for him I guess. On the plus side you do get his Skyline for beating him. Too bad it’s useless since you can’t customize it like you could with the boss cars of Most Wanted and Carbon. Plus by that point you’ll have already got yourself a Dodge Viper or a Ferrari so you really don’t need his car, same goes for all the icons cars which are all shit except from Moroshi’s Lamborghini which I will admit is pretty cool looking, too bad he can’t drive it for shit, I saw his car crash into a wall more than any other car.

Cop chases have returned and quite frankly they shouldn’t have bothered putting them in. The cops in this game are nothing more than a nuisance, if you’re driving a reasonably fast car, you can outrun them in seconds. If not then don’t worry because the cops are not very aggressive and are very easy to trick. In fact the cops are so bad that I had a lot of trouble doing the outlaw missions simply because I couldn’t keep the cops on me for long enough. I had to sit there and wait for the cops to come for me just so they could catch up.

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This is literally the highest level of aggression you will ever see from the cops in this game

On higher heat levels, the cops deploy roadblocks and spike strips. Roadblocks are pretty lame this time round, many of them consist of nothing but weak barricades you can break through like paper, others are unbreakable and will cause you to smash your car. At the highest heat levels there are spike strips around and while they aren’t that annoying in pursuits, they can be very annoying in races since they slow you down to a crawl and it’s very difficult to notice them because the roadblocks aren’t easy to see this time round since there is basically nothing there.

I miss the ability to smash cop cars and smash into pursuit breakers to shut them down. Now cop cars cannot be immobilized and if you hit one you are better off colliding into a wall because it doesn’t do anything to them. All you can do is run away, what’s the fun in that? To make things worse, each time you encounter a cop, the screen flashes red very fast, this is an epilepsy waiting to happen. The annoying thing is that it happens all the time and it doesn’t feel good on the eyes. Couldn’t they have found a better way of alerting the player that cops are nearby?

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And finally the visuals and the music. What is there to say really? The cars look good I suppose but this was to be expected from a AAA racing game in 2015. The music is forgettable though they did bring back a few oldies from other NFS games in Eddies challenges including tracks from Carbon (not the licensed tracks). The environments just feel all blurry with all the rain. It just isn’t tasteful to me and it doesn’t make any of the locations stand out. I miss all of the cool neon lights from Underground 2 and Carbon it made the cities more memorable. I can’t say that Ventura Bay is anything close to the word memorable. I will say though that it is still better than shitty Fairhaven from Most Wanted 2012.

So overall what should I say? Should I say that I’m disappointed or should I say that I saw this coming? Because the answer is both. I knew this game would be a train wreck but that doesn’t change the fact that it’s a train wreck. It just goes to show that you can’t trust EA’s game’s anymore, they have been milked to death and I just hope that some Indie dev will one day get the funds to be able to get the licences for some real-life cars and bring us a street racing game in the same vein as this one. Otherwise we can only rely on Rockstar (because Juiced and all the other street racing games don’t have free roaming), the sole competitor of Need For Speed and believe me, with GTA Online in the state it’s in, they haven’t been in my good books recently and to me it just seems that they’ve given up on the Midnight Club series.

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Just as long as there are no microtransactions or DRM I’ll be happy, just give us another Midnight Club game Rockstar, I’m all for giving people second chances and I will give you another chance if you would stop milking GTA to death and start to make some more Midnight Club. Otherwise I’m going to miss the street racing genre. It is one of the most fun sub genres of the racing genre and it’s sad to see it fall beneath EA’s greed.

I would give this game a more lenient score if it wasn’t for the always online DRM because it does do some things right but the always online DRM single handedly destroyed all the respect I could have had for this game. Rest in peace Need For Speed, you were fun while you lasted… but your body has rotted in the morgue for long enough, it’s time to put you in your grave… for good this time.


Story/plot: Awful
Visuals: Decent
Customization: Good (this score is rendered worthless when you consider the DRM)
Gameplay: Bad
Music: Forgettable
Lifespan: Decent length
Would You Replay? No and if I did I’d have to do it on a separate account because of the DRM.

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Overall: Pretty Bad

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Value: £0.00 (when the servers shut down, your disk is a coffee coaster)

F-Zero EX leaked???

I just saw this article called “The complete list of Nintendo Switch games” many of which have already been officially announced, however some of which have been apparently revealed by a “trusted source”. One of these games just happens to be a game that I have been waiting for ages. Could this mean we might be getting a new F-Zero?

Now the G in F-Zero GX represents Gamecube, the A in F-Zero AX represents Arcade but what does the E stand for? Extreme? We will have to wait to find out… that is if this information is true. Until then, we will have to wait till it is fully announced, perhaps we won’t see it revealed until 2018 but nevertheless if this is true then I will most certainly be getting the Nintendo Switch at some point which is a good thing since so far I really like what Nintendo are doing with the console. so much so it puts Microsoft and Sony’s machines to shame.

So what do I want from F-Zero EX? Well considering the fact that GX did pretty much everything under the sun… not much. However I would absolutely love to see a track editor like the one X had in the expansion pack. With games like Super Mario Maker being so popular, I wouldn’t be surprised to see Nintendo try this with the new F-Zero. In addition I think more race modes would be interesting. There are many different ways you can experiment with game modes and I think Nintendo will surprise us. In F-Zero X we had Death Race, perhaps something similar will be found in this game. F-Zero GP Legend had Zero Test, perhaps we will see these two features return.

Also I would like to see story mode return, perhaps this time with a few more racers to play as in an intertwining story like in GP legend with multiple perspectives, I loved that Idea and I’d like to see it return in such a form. Obviously there would be the classic Captain Falcon storyline however I wouldn’t expect any more than 5 missions per story, especially if we consider the fact that the level of content in F-Zero GX’s story was only 9 missions long. With multiple characters, there would be plenty of story to he had… and we know enough about Captain Falcon to know that he is a badass.

Also I would prefer that the game didn’t follow the anime for a few reasons. First of all I found the characters in GX were goofy in a lovable way and I liked all of their crazy personalities, something which the Anime kinda threw out of the window for most characters. Also the Captain Falcon in the anime is very different to the one in the games (aside from climax and GP Legend). I’m not knocking the anime, rather I would prefer the story followed the goofyness of GX because it was charming and never took itself too seriously.

Finally a few other mechanics. For starters I’d like to see drafting implemented where you speed up by keeping in line with the enemy racer. This would allow newcomers to get into the series a lot easier and give pro’s another mechanic to put to use. It wouldn’t affect time trials obviously but it would make the races so much more exhilarating. Of course you wouldn’t be able to move too quickly otherwise you wouldn’t need to use the boost pads. I think speed is the main factor they should focus on, as always. Give the player more ways to gain speed so that they can approach different tracks in more unique ways.

I would also like to see heavy machines also have a bigger impact on enemy machines when drafting/boosting and if they collide with a smaller vehicle, it would deal  tremendous damage to their energy bar and very little to the heavy machine’s energy bar. On the other hand, heavier machines would be slower due to having to carry so much weight. This means that the speed gained via drafting would be lower than that of a light machine.

Finally I’d like to keep the AI like it was in F-Zero GX, don’t have the same person in pole position every race, mix it up a little. I hated this in F-Zero X where it did it way too much, it’s just cheapness taken to the max.

As for custom machines, I’d like to have more options. We have boosters, cockpits and body, sure. However the ability to customize individual components on each body/booster/cockpit would be cool. For example you can add/remove a spoiler on the booster or change the body features a little. Perhaps the ability to customize the cockpits interior would be nice or better yet, allow us to race from cockpit mode for the true F-Zero experience, that would be sweet… and kinda scary too.

Finally I would just love to have a Mii racer. The F-Zero characters are great and all but I want to see my custom Mii on the podium to make me feel that I’m there in the game. Another thing I would like to see is the return of the emblem maker but with optional touch screen compatibility and the option to share emblems with friends via their online network.

While I can’t see all these features implemented nor the game being half as good as GX, I do feel that F-Zero EX will deliver in a lot of ways and will bring an exciting experience to all of us… that is, if it happens. I hope you guys are as excited for a new F-Zero game as I am.

Why Do I Support #Performancematters

Here’s a detailed look on the strike and my thoughts on what is going on and what I personally believe from a consumer’s perspective which outcome would be of the greatest benefit. There are a few inaccuracies in the video such as mentioning 2K games when I was talking about the Duke Nukem anniversary remaster which is apparently not true. Apparently Gearbox were solely responsible for it.

In addition, subsistence farming is the word I was looking for when describing farming. The point I was trying to make is that the game is their idea, not the publishers and they are making the game to bring about their vision using the publishers to fund their project. Probably not the best example but that’s the only thing I could come up with at the time.

Ultimately I do support the strike and even though there are some potential issues that could come from this strike, I believe in the long run that it will be for the better. To me, this goes beyond merely the voice actors themselves, this concerns publisher ethics in general and if they are forced to make more ethical decisions with voice actors, it will essentially make a point. The fact that people are even opposing them is enough to give credit to this strike.

Oh and for those who do not know, the union which organized the strike goes by the name of SAG-AFTRA. However many voice actors/actresses have banded together from outside the unions to support this, others are undecided on it. The terms are simple. Voice actors want a safer work environment, they want to be more informed about their roles and what they are working on and they also want residuals to be paid out so that they can earn money that other actors do for other media.

Most publishers and developers have agreed to these terms and the strike is only occurring because of a small group of big name publishers, namely EA and Activision (no surprise there) are too stubborn to let the unions have their way.

A few things have happened after the recording. The publishers have brought lawyers and have claimed that voice actors make only a small percentage of a game’s total assets. However, let me remind you that Publishers contribute almost zero percent of a game’s total asses and in most cases it pretty much is zero. So who deserves the money more?

As for developers, regardless of what happens, they aren’t getting anything out of this, they’re still going to struggle no matter what the outcome.

Make your own judgement but please be civil and understand mine. Plus please understand the situation fully and provide more information if you can. Leave me your thoughts on this topic. Are there any voice actors you particularly like? If so, mention them in the comments.

This site is 1 year old today

Wow has it flown by that quickly? Turns out that the site has hit its 1 year milestone. What a wonderful occasion this is, a chance to look back at my progress and also a chance to ramble for a bit.

As a whole, the past year has been filled with reviews and articles about videogames in general. Not a single article about the industry itself and for good reason. You see with the release of Star Ocean Integrity And Faithlessness and Exist Archive The Other Side Of The Sky, those games have absorbed most of my attention to the point that they have been my biggest focus of the past year or so, I am currently playing through the english version of Exist Archive and having a wonderful time with it but like everything else, when it’s done, it’s done.

However I think the content on the site has been severely lacking in terms of variety. I’ve been trying new things but never really got around to bringing them to the site. I also wish to consider adding more of these quick articles so that I can keep the site active, I know quality over quantity is important to keep in mind but that isn’t going anywhere. I wish to make more of these shorter posts in the future simply due to the fact that it is my own site and as such I am free to discuss things in briefer detail rather than have to screencap for every single post. This is because not every post really fits with such imagery.

All it means is that I wish to be more active on the site, it won’t mean that I will stop putting images on my posts it means that there will be more posts in the future without them. This is just to warn people who may be alarmed by this. To make things clear, posts such as this will remain in the side bar and as such if you wish to read them you can find them on the “new posts” section of the side bar. As for the more detailed content, that will remain on the home page.

In a way I could have really done a lot more content in the past year but I chose not to because I couldn’t find any suitable images for it. As such I’m considering also doing some more video related content for such things in the future. However I also wish to write about them also.

Now for the big one. I want to discuss more about the gaming industry itself on here and those posts will either be video’s or brief write-ups like these for it is difficult to find suitable imagery to befit the topic. In addition, doing this will allow me to make better video’s in the future for the site as I will have a script laid out for me. Don’t expect me to read directly from the script however, I will still ramble no doubt.

Finally I have some other projects I want to do however I’m planning on killing two birds with one stone with this one. I wish to give let’s plays another go. Now before you call me out on saying that I was done with LP’s on my video on Painkiller, I want to explain that I never aspired to be a Let’s Player… however it is in my best interests to do them as doing so can provide more assets for me to use in my articles and if people are entertained by my lackluster commentary, that’s a bonus.

In any case, my internet is still having problems at the moment and I’m still trying to keep this site up to date while I am at work hence the fact why I have been writing a lot of these brief posts because I don’t have any assets on my work PC. However with the VA strike, the Nintendo Switch and all that, I have a lot on my mind at the moment.

Time flies fast these days, it seems like only yesterday that I was playing Halo 4 on Xbox 360, now we’re on the verge of a ninth generation.  The console industry must be getting desperate. Regardless I can easily say that eighth generation has been the worst generation for consoles so far… as well as industry ethics.

As for the games, this generation hasn’t been all that bad for me with two wonderful games. I feel spoilt by tri-Ace to be honest.

Oh and I hope everyone in the UK has a wonderful bonfire night… I know I will because I’ll be at work and lighting fires is technically part of the job… so I’ll be celebrating in my own way. No fireworks though, just soot and ash.