Here’s a new video idea I came up with, glad I could finally get all of this off my chest.
The whole concept of leveling up could be removed from Witcher 3 and it wouldn’t change a thing, heck it would actually make the game better and more believable as Geralt has gone through 2 other games and countless books prior to this, he should be max level already theoretically speaking so he would have no problem dealing with powerful giants at this point. Why have a leveling system in a game where you play as an experienced Witcher? Instead why not make all the enemies in this game scale to Geralt’s level (in which case have no levels at all, instead just make enemies as tough as the difficulty level)? Not only would it give players a chance to fight these tough creatures early on but it would also make the game feel less linear because certain quests just aren’t doable at low levels, you have to do the low level quests before the high level quests meaning you have to do the quests in a somewhat linear order kinda. Sure you do have options but there are enough of them. If you fight an enemy that has a skull near its level, it’s considered to be “certain death” by the game.
Seriously though If they worked on the combat, cut out everything that makes this game an RPG, it might have actually been a better game. As an RPG though… nope.
Regardless of whether you agree or disagree, I hope you can take something from this video.
Edit: Looking back I’d say that what I said at 28:27 was wrong, there is a lock on in that game but the staff has such long reach that you can hit multiple enemies with ease so I mistook that for not having a lock on. In Witcher 3 it’s a lot harder to deal with multiple enemies. I would also like to add that The Technomancer has a stun ability that can help with crowd control without having to constantly dodge everywhere, should have mentioned that really but I was doing this off the cuff so I was saying what was currently in my head without thinking.