Star Ocean 5 Stream – The Value Of Gaming Discussion, Games I’m Looking Forward To, E-Sports Are Trash

0:00 – 7:00 Updates and stuff

7:00 – 11:33 Talking about Star Ocean 5

11:33 – 19:00 My opinion on alcohol and the hypocrisy of people who don’t drink it for health reasons.

19:00 – 32:45 Why consumer criticism is undervalued

32:45 – 41:30 Why I want to grow an audience on Cynical Gaming Blog/Youtube

41:30 – 45:15 Talking about Star Ocean 5 some more

45:15 – 49:50 Being in minority groups, going against the masses

49:50 – 54:50 Measuring games in terms of popularity and value are completely different things.

54:50 – 1:00:00 The need for intellectual gaming discussion and why I need your input

1:00:00 – 1:09:46 Getting rid of Steam Greenlight was a bad idea. How the problem needs to be solved.

1:09:46 – 1:11:10 ReviewTechUSA stealing Silent Rob’s video

1:11:10 – 1:15:48 Explaining my principles

1:15:48 – 1:27:00 The importance of focused game design

1:27:00 – 1:32:27 Talking about Sidequests and how games need to focus on solving problems by improving pre-established features

1:32:27 – 1:39:50 How influencing the mass market is like playing the game design lottery and why it’s so important to do so

1:39:50 – 1:48:38 The truth about Tri-Ace and why Star Ocean 5 was poorly received.

1:48:38 – 1:54:45 Learning and setting skills

1:54:45 – 2:04:35 Looking For Sidequests and Private Actions

2:04:35 – 2:58:30 Games I’m looking forward to playing in 2018 + Witcher 3 Rant

2:58:30 – 3:21:40 Experimenting with Synthesis and Item Creation

3:21:40 – 3:25:25 Continuing with main story

3:25:25 – 3:47:00 The problem with E-sports and why I think we’d be more better off without them

3:47:00 – 3:50:47 Stream ends

 

 

 

 

 

 

 

Theorycrafting: Maintaining Engagement – How Do Games Keep Us Engaged?

One of the biggest challenges game developers face is maintaining engagement. As such it’s important to understand what keeps us playing the videogames we like and what stops us from playing the games we can’t get into.

Issues with space engineers Part 4: Resolved!!!

That’s right folks. The windows have finally been fixed!!!

 

Take a look:

Before:

Old Windows

After:

New Windows

I love being a gamer. This is the defining moment of my gaming legacy. I shall forever be known as the legendary window beta tester for Space Engineers. You people said it couldn’t be done, you said it was impossible, you said it didn’t matter. Well take a look at these two images and see for yourself.

Credit for all the hard work goes to the devs of course but remember, if it wasn’t for me, this wouldn’t have happened. People wanted the windows to stay as they were without considering the consequences. They were so fixated on fixing the game’s net code and performance optimization that they missed a very small, yet important detail in the game.

This is exactly why testing is so important people. Early access is never an excuse to just piss about and play, it’s about doing real work. As a dedicated gamer it is my duty to make sure that this game is released in good condition and now that the windows are fixed, we no longer have to worry about breaking our willing suspension of disbelief when we see a clear depressurization hazard… ok, ok so there’s still the conveyors but still, you can’t deny that this is one hell of an accomplishment for the developers of the game.

Theorycrafting: The Difference Between Methodical And Experimental Gameplay

Sorry I’m late with this one guys.

Whether you want to know which style of gameplay is best suited to you or you desire to develop a game with a specific audience in mind, knowing what makes experimental or methodical gameplay is important.

I’ve seen the future, E3 2019 Lineup Confirmed!!!

With the release of Pokemon Snap 2 VR, a new craze has hit the industry “Snap games” this craze will dominate the AAA industry for years and will become very popular with gamers worldwide.

Here is the current lineup for E3 2019:

Metal Gear Snap VR
Gears Of Snap VR
Call Of Duty Snap VR
Super Snap Bros VR
Dead Or Alive Xtreme Snap VR
World Of Snapcraft VR
Need For Snap VR
Doom Snap VR
The Elder Scrolls Snap VR
Sonic Snap VR
Kirby Snap VR
Nier Automata Snap VR
Persona 5 Snap VR
Team Fortress Snap VR
League Of Snap VR
Rocket Snap VR
Final Fantasy Snap VR
The Witcher Snap VR
Megaman Snap VR
The Last Of Us Snap VR
Uncharted Snap VR
Infamous Snap VR
The Walking Snap VR
Battlefield Snap: Bad Camera 2 VR
Star Fox Snap VR
F-Zero Snap VR
Legend Of Snap VR
Star Ocean Snap VR
Valkyrie Profile Snap VR
Pokemon Snap 3 VR
Lord Of The Snap: Fellowship Of The Snap VR
Devil May Snap VR
Crash Bandicoot Snap VR
Snaptoon VR
Dead Snap 4 VR

And more!!!

I’m looking forward to 2020 when they’ll finally announce Assassins Creed Snap VR!

Pokemon Snap 2 VR wins game of the year 2018 at the Game Awards and will be getting an Esports circuit. Pokemon Snap 2 VR will be released 2018 and will be exclusive to PC (because fuck the Nintendo Switch and it’s paid online subscription service).

 

(Joke Blog… but you know it’s coming)

Let’s Play Painkiller (Trauma) (Complete)

This is my full lets play of Painkiller. Chapter 1-4 are on Trauma difficulty and Chapter 5 is on Nightmare difficulty.

In this lets play I will not be using tarot cards on my Trauma playthrough. Chapter 5 is a bonus section of the Let’s Play taken straight from my original walkthrough of the game on Nightmare and I ended up using Vitality and Mercy for that playthrough. No Gold Tarot cards are used though. I don’t show all of the secrets but I do show some of them.

Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Why Is Warcraft Dead To Me? A Post Mortem Of The Warcraft Series


While I’m not much of a fan of videogame storytelling in general, there are a few videogame stories I enjoy, Warcraft 3’s story being one of them.

Playing Warcraft 3 convinced me to delve deeper into the series’ lore through the books and I quite enjoyed them.

After the launch of World Of Warcraft however, everything started going wrong. I’m going to rant about Warcraft Lore for over an hour, I will understand if you want to skip this video as I merely want to get this off my chest so that people know my stance on the Warcraft series.

Fortunately there is hope in the Warcraft film series. As far as the games are concerned however, Warcraft is pretty much dead to me.

This video serves as a funeral dedicated to my time playing the Warcraft games and experiencing the lore surrounding them.

Star Ocean 5 Stream – The Purpose Of Invested Empowerment In RPG’s, Valkyrie Profile 3

0:00 – 5:45 Introduction/Updates.

5:45 – 46:35 Talking about invested empowerment in RPG’s and whether or not leveling systems matter in RPG’s anymore.

46:35 – 1:14:30 Talking about the Star Ocean series.

1:14:30 – 2:05:31 Talking about other games (SEGA games, Level 5 games, other tri-Ace games and F-Zero GX) and Star Ocean 5’s story.

2:05:31 – 2:14:27 Talking about what I want to see in Valkyrie Profile 3, if it ever happens.

 

What exactly is Invested Empowerment?

What exactly is invested empowerment? Is it simply becoming stronger or is it opening the doors to a more diverse array of options?

Should games reward growth via experience points? Or should games reward growth for overcoming a more specific obstacle?

What does max level matter to you? Does it make you feel strong? Or does it make you feel the same as everybody else?

Is there really any value in these numbers? Or is the perception of growing stronger true when you level up?

Keith Burgun made an interesting point saying that stat boosts in videogames are completely pointless. Why does Nier Automata have a levelling system? What purpose does it serve? Does it really make you stronger? Or is it nothing more than a false perception of growth to psychologically make us feel empowered?

Is it the fate of the RPG genre to adapt to this idea? Or will they continue down the same road? Would the removal of stat boosts on level up kill the entire RPG genre? Would an RPG even exist anymore? Do RPG’s exist anymore? If so then what have RPG’s become? Leave me your thoughts.

Grandia 3 Review

Grandia 3 review Thumbnail

So after years of waiting, we finally got Grandia 3 in the UK via Playstation Store. It was a hassle to access the US Playstation store but regardless, I have finally finished it and quite frankly I’m quite glad I got to experience this game, even if it is a bit rough around the edges. What do I mean by this? Well it is pretty much the opposite of everything that made Grandia 2 so great in the first place.

Allow me to elaborate. When this game was first released, people were in uproar about it, some consider it the death of the Grandia series, others just consider it to be a mediocre title which was nothing more than a disappointment. Hey, that sounds like the perfect game for me to review. So I picked the game up and gave it a go. How bad could it possibly be?

grandia 3 review 24

First of all, I would like to talk about the visuals of this game since they are a considerable improvement from Grandia 2. The world of Grandia 3 is certainly a looker, not the best looking game I’ve seen but it has certainly been given a makeover that stands out if you’ve played any of the previous Grandia games. It feels great to actually play a Grandia game with such great visuals. Sure Grandia 2 Anniversary Edition improved on the visuals somewhat and made them a lot easier on the eyes and actually made them quite likable but Grandia 3 really has a fresh new style that is unlike any of the previous Grandia games.

One thing I would like to note is that Grandia 3 feels like a much more open-ended game than Grandia 2 but don’t let this fool you, the game is every bit as linear as its predecessor though to be fair, you are able to backtrack this time around thanks to the game’s flight system which allows you to freely roam the world map in a similar way to Lost Odyssey in the sense that it is very restrictive and in a lot of ways kinda pointless considering the linear nature of this game.

Grandia 3 Flying around is kinda pointless

For a theme centered around freedom to roam the skies, you’d expect the game to deliver that feeling of freedom in its structure but sadly this is not the case, instead when you approach certain areas, you merely get a text box telling you about it, kinda like in Mass Effect. It’s such a shame since there is a huge world out there to fly around in yet you only get to explore a small portion of it. It’s such a shame really.

While we are on the topic of the game’s theme, let’s get straight to business and talk about the games laughable story. Where do I even begin? For starters after having played the legendary Grandia 2, it is easy to see how this game has come to receive such a negative reception. You would think that after playing a game like Grandia 2, the story would be exciting and fresh, sadly this is not the case this time around, the story of Grandia 3 is about as exciting as a baked potato.

Grandia 3 Trying really hard not to make a dick joke

Trying really hard not to make a dick joke

While Grandia 2 went off the beaten track with its protagonist, in Grandia 3, you are presented with Yuki who follows just about every single cliché in the book as a JRPG protagonist. His only standout feature is his love for planes… not that I consider that a good thing, rather It comes across as obnoxious more than anything else. Typically the game starts off with the protagonist, Yuki getting scolded by his mother Miranda for being too obsessive over his hobby.

But believe me, Yuki doesn’t get any sympathy from me. After crashing his plane like an idiot, he is left stranded in the middle of a forest a couple of miles from his hometown and encounters a young girl named Alfina… you know what this means don’t you? That’s right, get ready for some boy meets girl action in the form of yet another bland, uninspired romance that contributes absolutely nothing to the plot… hurray!

Grandia 3 Review 9

Little did I know that the entire build up of Yuki’s character was about to capsize from here on out. Now Yuki must escort Miss Bigears to a place called Arcriff, a place of worship dedicated to communicating with the guardians. Sound familiar? Anyways the story starts getting duller and duller from there.

Put simply if you’ve played any JRPG, you’ve seen Grandia 3’s storyline already. It pretty much deflates into a quest for macguffins once you reach the halfway mark and by that point, the story never really evolves past that until you face the big bad evil thing at the end.

Grandia 3 review 13

To make things even more insulting, the only two redeeming characters leave the party early on in the story. This cripples the story as they are replaced by two dull characters who barely have anything to offer in terms of personality and they are mostly cardboard cut outs. In fact, these characters are so bad that you could remove them from the game and it wouldn’t change a thing.

Now in a game like Grandia, this is particularly worrying since the Grandia series has always revolved around its interaction between characters and with a cast of characters as dry as oatmeal, its efforts to focus on character interaction are pretty much wasted.

Grandia 3 Review 6

The nature of the Grandia series remains unchanged however. Grandia 3 follows the same formula as the previous games. Its focus on NPC interaction is still an all you can eat buffet of narrative and the dinner scenes return to add more flavor.

You can tell that Game Arts were trying to focus on building a strong narrative as they continue to use the same tools that made Grandia 2’s story so engaging, it’s just a shame that the characters and the plot of Grandia 3 are so sterile otherwise it could have made for yet another memorable and engaging storyline.

Grandia 3 review 18

Where the game truly shines however is in its battle system. Like the previous Grandia titles, Grandia 3 uses an active time based (ATB) battle system with a heavy emphasis on changing the flow of battles through cancelling enemy attacks and manipulating the IP gauge to intercept enemy turns.

Grandia 3 enhances the system by rebalancing the game’s difficulty to make for a more challenging experience. In addition, the game adds new aerial combos in an attempt to mix things up. Sadly while aerial combos have their uses early on in the game, their effectiveness diminishes later on as enemies are given insane amounts of health and this tends to make many of the boss fights a slog.

grandia 3 review 22

Fortunately many of the boss fights are varied, some of which can be quite difficult to figure out at first. The game keeps things fresh by offering plenty of devastating abilities to be used by both the player and the enemy. It is important to stay on your toes in all battles as you are usually outnumbered by multiple enemies and if your characters are widely spread out on the IP gauge, you may find yourself in a compromising situation if you make the wrong move.

Thankfully the game offers a wide assortment of abilities in the form of moves/magic to bolster your arsenal. Every ability is useful, you just need to find the right one for the job. That’s JRPG combat 101 right there and while many JRPG’s forget the significance of this, Grandia 3’s combat focuses heavily on making the player’s choices feel important. Add to that the need to manage SP more carefully (due to the lack of SP restoration items available) and you have a surprisingly deep combat system which offers plenty of variety to keep things fresh for the entire duration of the game.

grandia 3 review 23

Character Management is different this time around. New moves are learned via leveling up rather than with special coins. Moves are enhanced at random. I personally dislike this as it can sometimes screw you over in battles since attacks will be pulled off instantly when a new secret method is learned (the process of leveling up moves) which can ruin a potentially well-timed cancel. I also dislike the randomness of move leveling. Grandia 2 gave the player total freedom with learning moves which led to several balancing issues, however this method is still preferable to the method used in Grandia 3, at least in my opinion.

Magic is pretty interesting this time around. While the spells in your arsenal are more-or-less the same, the method of learning magic has drastically changed from that of Grandia 2. On one hand it complicates the progression system, on the other hand it is a more balanced system that prevents players from acquiring high level spells too early. Magic eggs can be dropped by most enemies and are surprisingly very common, they can be used to enhance the effects of spells or they can be consumed to learn new spells. Abilities work the same way allowing you to equip skill books to increase the potency of specific skills or consume them to learn new skills. These can be equipped at any save point.

grandia 3 review 21

In addition, there are higher level eggs available which can easily be acquired through mana egg fusion. This allows you to access powerful magic when you wouldn’t normally be able to. It is important to note however that characters have a set magic level depending on how high of a level they are. As such the system is balanced and you can never learn spells that are too powerful. To some, this could be seen as a bad thing, however mana eggs can still be equipped to increase the potency of spells to make up for this allowing you to grow stronger should you wish to.

Ultimately when comparing the gameplay of Grandia 2 and Grandia 3, Grandia 3 comes on top just by a small margin, this isn’t to say that Grandia 2’s gameplay was bad, many of the fundamentals that make Grandia 3’s gameplay so great were lifted straight out of Grandia 2, they have just been improved this time round which is expected of a successor. Sadly it is difficult to call Grandia 3 a true successor to Grandia 2 as it falls short in the department Grandia games are known for, story.

Grandia 3 Review 27

Personally, I do not often prioritize story in videogames. Grandia 2 was an exception for me and I honestly didn’t expect Grandia 3 to be anything quite like Grandia 2 but the combat is ultimately what won over my interest in this game. While I disagree with some of the systems used in Grandia 3’s character management, the combat itself is actually quite engaging to say the least. As such I cannot say that my experience with Grandia 3 was as bad as many people make it out to be. To be honest I quite enjoyed it.

The music is what sealed the deal for me, despite this games shortcomings, it still has a solid soundtrack, not as good as Grandia 2’s but a solid soundtrack nonetheless. Add to that the eye-catching visuals and you have yourself an enjoyable game. That being said, I can understand the negative reception this game has received, as a Grandia game it is pretty weak and its linear story focused structure limits its potential. Add to that a couple of irritating songs and a few lackluster dungeons leaving you with just another run-of-the-mill JRPG which just falls short of being yet another classic PS2 RPG.

Grandia 3 Mirror mirror on the wall, who's the evilist of them all

Truly a work of art! Oh wait, that’s a mirror, never mind…

So all in all, Grandia 3 is not as bad as people make it out to be, while it is far from being a true successor to Grandia 2, it is still worth the experience. If you can find the game for cheap, give it a try. It’s not a bad game, just don’t expect too much out of it. Put simply if you’re starving for some JRPG action and you’ve played all the best, you aren’t doing yourself a disservice by playing this game, you should be able to find some enjoyment out of it. While this may come as a surprise to you all, I actually had a hard time tearing this game to shreds as much as I’d have liked to.

I really didn’t expect to like this game. Though the story may have been laughably bad and cringeworthy at times, I’ve definitely experienced worse (*cough*White Knight Chronicles*cough*). It gave me some good laughs at least… seriously what is with the blatant similarities between the story of Grandia 2/3 and Devil May Cry 4? Even the voices for Yuki and Alfina return to play the same roles in Devil May Cry 4 as Nero and Kyrie… plus why does the villain look so much like Ganondorf and why does he wear black patches on his face? Seriously dude, grow a beard or something. Plus what is with that wannabe Arngrim guy named Kornell? Why is he such a doofus? What is his purpose in the plot besides being comic relief? We may never find an answer to these questions. All I can do is give the game its final score.

Grandia 3 Could he possibly be evil

Seriously who the fuck is this guy!? What is his purpose in this game besides just being there?


Story/plot: Pretty Bad

Visuals: Good

Gameplay: Great

Music: Good

Lifespan: Decent Length

Would You Replay? No


 

Overall: Satisfactory

 


 

Value: £15.00

For a more in-depth look at the story, watch this video: