Exist Archive + Nier Automata Stream – Talking About Nintendo

 

Plenty of Nintendo talk and other stuff, couldn’t exactly come up with a better topic to talk about so I was mostly playing along enjoying my time playing the game. I have some more content coming up but it’s been delayed due to the fact that my splitters have et to arrive. I also discuss my troubles with let’s playing and coming up with an alternative idea to bring more filler content to the site because as we all know, people love some filler content.

Ok, ok I get that people don’t care about this sort of content, I just want people to know that I’m here and that I’m working on stuff so by making filler content it gives me something to do in between other blogs or when I don’t have anything planned. Currently I have a review in the works but I am having issues getting the images due to a delay on the arrival of my composite cable splitters. Hopefully this will be resolved. As for Painkiller, I really don’t know how to solve that problem. I’m not calling off the series entirely but the possibility of being able to continue recording it is very low since OBS won’t work due to the fact that alt tabbing out of Painkiller causes the game to freeze.

For those interested in my Painkiller let’s play, head to my Youtube channel: https://www.youtube.com/user/brainjuice654

If/when I finish the lets play I will be putting it up on the site but it is not yet finished sadly. Other than that, keep an eye out for some new content coming soon.

Nier Automata Stream – Why The 3 Principles Matter In Gaming Today

I talk about the flaws of Nier Automata and the current state of the industry. Plus I talk about how Indie developers need to focus more on the 3 principles of gaming and how throwing random concepts at a game to break the mold isn’t always a good idea. I also end up fighting a couple of hit point sponge enemies.

My PC has been fully upgraded and has a new I5 6500, A GTX 750 TI and 8gb ram. This means I will be able to play other games on PC.

Nier Automata Stream – Impressions, Favourite Games, My Views On The Industry

 

Stream Starts: 5:55

A lot of things happen in this stream, early on I talk about my impressions on the game and I talk about the games I like and compare Nier Automata to them to help make my judgement.

Later on I talk about the industry and my values/principles as a gamer.

Hope you enjoy watching.

The 3 Principles Of Game Design

 

Today I’m going to talk about my philosophy on videogames and what I believe to be the 3 main principles of game design. After seeing the saturation of the indie market, I’ve been led to believe that indie developers have struggled to stand out from the crowd and I have pondered whether or not they are aware of what actually makes a successful game. Here are what I personally believe to be the three main principles of game design.

Problem solving

The ability to give reason to your game’s existence lies in problem solving, by solving a problem, you are welcoming a new audience and giving your game an identity. Even a simple problem such as keeping players on track or structuring your narrative to be easier or more entertaining to read can give your game a perception of originality… even though it is not original, this way you can appeal to a specific audience who wants that problem solving and they will in turn buy your game. Problem solving is a skill required in almost all forms of game design including programming, level design and direction. As well as solving problems for an audience, it is important for indie devs to be able to carefully manage their finances and in turn manage their ideas and consider the time and costs of each idea they wish to execute, to do so they need to solve a problem.

Most indie developers try to keep their games as simple as possible to avoid potential financial struggles, the problem I see in a lot of indie games is that they tend to forget the consumer’s perspective, if you cannot solve a consumer’s problem, you might have trouble solving your own financial problems. So it is important to analyze other videogames and search for any potential issues found in those videogames, reading reviews on the steam store page can help you with this. Once you find the problem, you need to solve it, this is where creativity comes to play.

There may be many ways to solve a problem… or very few. The goal is to find a way. There is no easy way to do this, the only help I can give you is that concepts alone cannot make the game, you must give purpose to those concepts to solve a problem and fix the mistakes of your peers. That is how you release an eye-catching and successful videogame.

This applies to any product, just because your toilet brush is coloured pink doesn’t mean it’s going to solve any more problems that a plain white toilet brush, it cleans toilets just as well as the other one. You need to find some way to position your game and make it stand out and by solving a problem that nobody else has, you have accomplished this in the best way possible since not only will someone consider purchasing your game but they might actually crave it and that can be something you can seriously take advantage of.

Motivation

Games are first and foremost a recreational activity that involves a form of simulated kinesis and interaction. As a recreational activity, motivation is key. Problem solving isn’t reason enough to get people to pick up and play a videogame, it is merely a way to garner interest in it. However, a game that fails to motivate is enough to deteriorate that very interest in the game and can put a stain on your game. To motivate is to accommodate the player with a strong premise and ease of access.

There are many things to consider when motivating a player through a game. Balancing ease of access with freedom to interact and experiment is a good way to approach gameplay when considering motivation, you don’t want to drown players in tutorials, nor do you want to throw players in the deep end without any rewarding elements to offer. To motivate the player, they need a reward to strive for and those rewards are:

Exploration (Linear/Open exploration, feed curiosity or encourage curiosity, develop a strong, memorable ambiance, create a strong, enigmatic world)

Growth (Invested empowerment)

Mastery (Educated empowerment)

Personalization (Individuality)

Storytelling (Connection to narrative, characters, plot)

Adrenaline (Kinetic empowerment, empowerment through momentum of simulated motion and interaction)

With that reward in place, a player will be ready to start playing your game

Engagement

No matter how good a game is, the inevitable question of “how long should I keep playing?” will be asked. The goal of engagement is to delay the inevitable by keeping players hooked. A concrete example of this would be to design your game with quality in mind and to consider the time investment your game requires and provide the same level of quality to keep the engagement strong. Rewarding elements can also assist with engagement when executed correctly. However, execution requires more than a simple goal, the process of delivering that goal is the process of engagement. Engagement requires consistency in terms of quality but it may also require a consistent level of variety depending in the targeted audience.

Ultimately it is important to focus on a game’s core elements to keep the level of engagement strong, balancing this with variety is one of the greatest challenges a game developer has to face. This is where pacing comes into play. By focusing on the core elements, players will often forget their motivation, while it is important to remind them of their motivation every so often by maintaining the constant stream of rewarding elements, the goal of engagement is to get players to stop questioning what is motivating them to play the game but to actually keep them playing without them having any time to consider such things.

It is not easy to make a game that is 100% engaging, even some of the best games can fail at doing this at times but if a player feels excited and looks forward to playing your game, you have accomplished what you have set out to do. If a player would rather put down your game and play something else, it might be worth evaluating your game and checking for any potential issues and applying them to later projects. Don’t be put down just because your game is not 100% engaging because the truth is, very few games are and it is this reason why it is difficult to compete in the market. To any budding game developers, remember that you can only try your best and you will never satisfy and/or engage everyone.

I hope this was helpful to you all and helped you see gaming in a different light, if you are a critic, a developer or just simply a gamer who is interested in theoretical discussion, I hope you stick around so that we can discuss more of these things in the future.

Let’s learn from each other and make a better future for gaming.

This was supposed to be uploaded before I uploaded my rewarding elements in videogames video but I wanted to try a more scripted approach with this one to try to make it more concise and to the point. Neon XSZ is a game that ties into this as it is a game that has a lot of potential to be a solid game… but I was disengaged from it for a few reasons, hence the reason why I picked it for the video footage… and to plug it for the developer, I recommend giving it a try if you’re a fan of growth.

 

Star Ocean 5 Stream: Talking about war and shit.

I cut to this point in the stream since my last stream had terrible sound. In any case It’s up here for anyone who wants to listen to me drone on about war and what video games would be the worst to live in. Plus about Star Ocean 5 in general.

I can post more streams on here in the future, sorry that I didn’t put all the previous streams up because the sound quality was terrible.

0:00 – 12:00

Talking about current situation/updates (resolved)

12:00 – 31:00

Talking about the gameplay of Star Ocean and Star Ocean 5 and comparing it to the Tales series

31:00 – 33:00

Talking about HD televisions and why I never use them (I have an “if it ain’t broke don’t fix it policy when it comes to hardware”).

33:00 – 45:00

Making fun of the war scenario

45:00 – 46:00

Talking about landmines

46:00 – 47:30

Talking about Status recovery items

47:30 – 50:00

Talking about Star Ocean in general and why I love the series

50:00 – 55:00

Private Actions and Roles

55:00 – 58:00

Talking about flaws in the series and why they don’t ruin things for me

58:00 – 1:13:50

Talking about war in videogames and my thoughts on real life war

1:13:50 – 1:24:30

What videogame universe would be the worst to live in?

1:24:30 – 1:27:40

Explaining the reason why super armor exists in Star Ocean 5 (just watch it and you will see) and talking about flaws again.

1:27:40 – 1:30:20

Emmerson joins and I play as him, talking about my preference for close ranged fighters

1:30:20 – 1:42:00

Talking about draw distance/visuals as well as the combat system, why Star Ocean 5’s flaws don’t bother me. Talking about the hate Star Ocean 5 received.

1:42:00 – 1:46:00

Private Action stuff and talking about the purpose of entering residential buildings in JRPG’s

1:46:00 – 2:06:44

Talking about the future of tri-Ace again and other Star Ocean/Tales comparisons

 

 

 

Why do we have little to no power over ethics in the gaming industry?

Why do we have little to no power over ethics in the gaming industry? Part 1:

Why do we have little to no power over ethics in the gaming industry? Part 2:

These are the most important videos I will ever make as I discuss the roots of my cynicism and the roots of the problem. This has been something that I want to get off my chest for ages and it concerns not only publishers but also the people who purchase the games, the consumer-base.

I attempt to break down the consumer-base into several categories of gamers with names invented by yours truly and explain the cause of all this. There will be opinions and many of those opinions will be generalizations, I’m a judgmental person by nature so don’t take offence.

In addition I ramble about other topics that connect to things. To make a few things clear though. When I mentioned about the price of airlines being more competitive than videogames, I was talking in terms of brand you game releases since the vast majority of videogames are priced at £40.00 at launch. This is because there is no price competition and since it is so hard to decipher the value of videogames we end up buying the games at a price that more often than not isn’t good value for money.

The point I am trying to make is that each videogame has its own monetary value dictated to us by the manufacturer (i.e the publisher) and we have no control over these prices at launch… unlike other industries. As such it is important for us to recognize the value of videogames and decide for ourselves how much we want to pay for our games.

Ultimately the goal of this video is to remind people that they ultimately have the power to control the industry but we must work together to enforce that power. If we stand by our principles, things will change. Sadly and this is where the title of this video comes in, that is nothing more than a pipe dream because of how divided the consumer-base are.

I cut both video’s in half, sorry they are long but if you could at least watch one of them I would appreciate it. If it sounds up your street, watch both of them.

Why Do I Support #Performancematters

Here’s a detailed look on the strike and my thoughts on what is going on and what I personally believe from a consumer’s perspective which outcome would be of the greatest benefit. There are a few inaccuracies in the video such as mentioning 2K games when I was talking about the Duke Nukem anniversary remaster which is apparently not true. Apparently Gearbox were solely responsible for it.

In addition, subsistence farming is the word I was looking for when describing farming. The point I was trying to make is that the game is their idea, not the publishers and they are making the game to bring about their vision using the publishers to fund their project. Probably not the best example but that’s the only thing I could come up with at the time.

Ultimately I do support the strike and even though there are some potential issues that could come from this strike, I believe in the long run that it will be for the better. To me, this goes beyond merely the voice actors themselves, this concerns publisher ethics in general and if they are forced to make more ethical decisions with voice actors, it will essentially make a point. The fact that people are even opposing them is enough to give credit to this strike.

Oh and for those who do not know, the union which organized the strike goes by the name of SAG-AFTRA. However many voice actors/actresses have banded together from outside the unions to support this, others are undecided on it. The terms are simple. Voice actors want a safer work environment, they want to be more informed about their roles and what they are working on and they also want residuals to be paid out so that they can earn money that other actors do for other media.

Most publishers and developers have agreed to these terms and the strike is only occurring because of a small group of big name publishers, namely EA and Activision (no surprise there) are too stubborn to let the unions have their way.

A few things have happened after the recording. The publishers have brought lawyers and have claimed that voice actors make only a small percentage of a game’s total assets. However, let me remind you that Publishers contribute almost zero percent of a game’s total asses and in most cases it pretty much is zero. So who deserves the money more?

As for developers, regardless of what happens, they aren’t getting anything out of this, they’re still going to struggle no matter what the outcome.

Make your own judgement but please be civil and understand mine. Plus please understand the situation fully and provide more information if you can. Leave me your thoughts on this topic. Are there any voice actors you particularly like? If so, mention them in the comments.