This is my kind of game, just beating up dudes. The combat is nice and simple too. Enjoying it so far. Stream seems to have a few issues here and there… capture card issues
I’m working on another theorycrafting video but before I do I’m waiting for Superhot to go on sale since it ties in with the video. Like I said before I won’t be putting up content as frequently but I’m not going anywhere.
Stream cuts off at the end so watch this for the rest:
Just want to give you guys a heads up that the site’s gonna be mostly on a hiatus for quite a while. That’s not to say that I won’t be making any content during that time, rather there’s going to be a lot less content coming up in the coming months. I just thought I’d give you all an update on what my plans are, nothing is final right now, nothing is in progress right now. I’m hoping that by October, I’ll be back to it.
Until then you may see some content on the site or you may not, depends on how much time I have to dedicate to the site in the near future but bear with me.
Just playing a bit of Tales Of Symphonia.
Getting players immersed into your game is no easy feat. Many developers think that immersing players is as simple as creating realistic environments and mechanics, in this video I will argue against this flawed mindset and explain how we can make our games feel more immersive.
Mount And Blade Warband is a game not known for having realistic visuals or animations but it is hands down one of the most immersive games I have ever played. As such the video will show you an epic siege battle that managed to turn the tide in one of the toughest conflicts I have had in Mount And Blade.
I hope you pay attention to how dated the animation and visuals are to help you understand my points as the video is supposed to show how lacking Mount And Blade is in this department but to also show a sense of scale to illustrate just how incredible it is to launch your army into a siege.