Theorycrafting

Theorycrafting is a video series where I talk about my theory on how games should be made, giving deeper insight into how I look at games and critique them.
None of these videos involve actual facts about game design, the purpose of this series is to talk about my ideal approach to game design. I am not a game developer, merely someone who observes design patterns in games intent on sharing those observations to make people understand the importance of practical game design.

 

The 3 Principles Of Game Design

Rewarding Elements

Methodical And Experimental Gameplay

Does the RPG genre really need to exist?

Immersion

Pacing

Systematic Engagement

Difficulty Burnouts

Derivative Game Design

Turn Based Combat – Getting With the times