Theorycrafting: Humor is serious business – The Value Of Humor In Videogame Narrative

Now I have always believed that narrative is not a vital component in videogames but for some people, narrative can be the driving force of a game. I would argue however that games are not the best platform to deliver a narrative experience and that to properly execute a meaningful story in a videogame, it is highly recommended that its serious themes are accompanied with comic relief.

People play videogames to be rewarded and while a serious narrative can be engaging to some, it can become quite overbearing for others to the point that it can become tedious. Unlike movies, videogames are built around not only their narrative but also the gameplay. As such the narrative often takes a backseat in most cases. However it is important to remember that the narrative serves as a rewarding element and if you choose to cater to players desiring this rewarding element, you need to understand the value of humor because players do not play videogames for the narrative, the narrative acts as a reward to the player.

As such the narrative needs to be concise, it needs to be brief but most importantly, it needs to be enjoyable. If a game’s narrative focuses too much on its serious themes, the story can quickly become convoluted, this is because narrative that is too serious will often fail to grab the attention of readers due to the fact that there is no shift in tone, making the story feel repetitive. Because of this, impatient readers will be unable to take in all the information, thus missing out important details which leads to them becoming lost in the narrative and this leads to them becoming bored very quickly.

There is a fine line between writing for a videogame and writing a book. Both require a completely different approach. As books are written with the intent of connecting readers to an imaginary world, it is important to go into as much detail as possible to describe each scenario in order to paint a clear picture in the minds of the reader.

In most cases, it is also important for a book to remain consistent in its theme as a believable world is a lot easier to connect with. For this reason, the inclusion of humor in some cases would be out of the question because humor is not the primary focus of the narrative nor is it a critical component of the narrative. A book that revolves around comedy specifically would serve a completely different purpose however, such books do not focus on connectivity, rather they focus on amusing the reader, as such these books would require a completely different approach entirely, much like a different style of game would.

One thing that both books and movies have in common is that their stories are a strictly linear experience where nothing can be hidden from the reader, as such there aren’t as many methods to conveying a story in books and graphic novels as there are in videogames. I would argue however that this limitation is what brings the best out of books as in order for them to stand out, they need to be well written or else they will fade into obscurity.

Since games are illustrated and have interactive elements that allow players to have more control over their experience, they do not need to rely on descriptive writing and often encourage players to discover the story for themselves through interaction, hence why talking to non playable characters in towns has become a commodity in RPG’s. This means that a varied style of narrative is plausible and in most cases critical as there is a lot more room for content. However videogames have another role to fill, engaging the player. To do this requires a strong, varied narrative that can be picked up quickly without players having to invest too much time into it beforehand.

The reason why many gamers consider character development to be critical to providing a strong narrative is simply due to the fact that videogame narrative needs to play out at a much faster pace than that of a book. While I have always disputed the importance of character development in videogame stories, I can easily argue that character development isn’t as important in books, in fact you could also argue that it’s not even needed.

The difference between reading a book and reading text off a screen might not seem like much on the surface but when you consider the people consuming the medium in which the text is written for, you will realize that they are both completely different. Books attract a fairly niché audience, usually introverted people looking to connect themselves to a world where they can take a backseat. Videogames on the other hand attract all kinds of different people, not all are patient enough to play through a long, detailed narrative and as such, videogame narrative should be catered with these people in mind as focusing on a niche would actually be a bad idea. Why is this? Because you aren’t writing a book, you’re making a game and games are meant to be played. The gameplay is a big factor and cannot be ignored, by catering your narrative to a wide audience, you can instead focus your gameplay on a specific niche. See what I’m getting at?

This is where my theory comes in. While it is not wrong for games to be serious or comical, too much of it can make for a very stale narrative. Unlike books where there is room for detail so that players can connect themselves to the story easier, in videogames there is not. This is because narrative is broken into chunks that are separated by the gameplay. These chunks serve as a reward for the player, the carrot on the stick you could say. As such the reward needs to be valuable. In a book, you aren’t reading to be rewarded and the narrative is not broken up, so you keep reading on.

Because of this games need to break up each individual chunk of narrative in a way that prevents it from getting stale so that players want to see more. Humor is a great way to spice things up and keep things varied so that the player can easily become engaged in the narrative. In fact I would argue that Humor is often critical in videogame storytelling, at least to some degree.

While some games get away without having much humor such as Warcraft 3, they still have the occasional quirky moment that keeps players on their toes when consuming the narrative.

Other games such as Grandia 2 have a great balance of both humor and serious moments that make for a very memorable experience.

While I won’t deny that Warcraft 3 has a far better story than Grandia 2, I would argue that as a game, Grandia 2’s narrative is far more complimentary than that of Warcraft 3’s and I’m not knocking Warcraft 3’s narrative, rather I am comparing the two in terms of videogame storytelling. I can’t imagine Grandia 2 ever getting a series of books or a movie like the Warcraft series has (edit: apparently it does have a series of books, though I’d imagine they are merely a retelling of the story as opposed to an addition to the story given the nature of the source material) but as a game, the narrative does its job really well. In fact I would argue that Grandia 2 is the greatest example of a strong videogame narrative. It’s very easy to get into and the characters are easy to learn and identify, whereas in Warcraft 3, the characters require a time investment for the player to get to know and appreciate them, much like in a book.

This is where Grandia 2 succeeds where Warcraft 3 fails. I absolutely adore the Warcraft series’ storytelling as I love reading the books and watching the cutscenes so I won’t deny that its narrative is a valuable experience. However I would argue that Grandia 2’s cutscenes reward players with more value than the cutscenes of Warcraft 3. Understanding this is vital when writing a videogame narrative.

Now that you understand the differences, what about humor? How does humor make Grandia 2 stand out so well? That’s simple, the humor brings out the character’s personality. When the player first meets Ryudo, the game makes it very clear as to what type of character the player is going to be experiencing through its use of humor. Ryudo is a gruff mercenary with one hell of a bad attitude, you can tell that this is the case through his snarky one-liners which are not only humorous to read but they characterize Ryudo really well.

Ryudo is a very serious, no-nonsense type of character and doesn’t take kindly to other people holding him back, he is very principle driven and has expectations of other people requiring them to live by his principles in order for them to earn his approval. The game doesn’t tell you this however, instead you find out through the many implications found within his witty comebacks. By reading into Ryudo’s humorous statements, you can easily define his character. In fact you could argue that Ryudo is written so well that he doesn’t need any character development whatsoever, he could have remained the same type of character for the entire game and still be entertaining.

Of course Ryudo does change over the course of the game which is fine and all but I’m making a point here. Character development is not the important thing, what is important is writing characters in a subtle manner so the player does not have to waste time listening to the writer’s explanation of the character, this is basic common sense in all kinds of writing but the way Ryudo is written through humor really makes him stand out as a character, it not only gives him personality but it also gives the player a few laughs. This kills two birds with one stone which is very important when writing a narrative in a videogame.

My advice would be to read into who the character is and what the character is most likely to come into conflict with, now bend the conflict in a way that is designed to be humorous and there you have it. The beauty of having lots of different personalities is that they clash and when they do they can be expressed in all kinds of different ways but humor is an expression a lot of games seem to undervalue. I believe it is a very valuable form of expression that needs to be explored more.

However I want to talk about another problem. Games which are humorous for the sake of being humorous. Now I know we all have different tastes in humor here but games which try too hard to be funny just aren’t engaging to me. A lot of people see the Devil May Cry series as being a series built on humorous storytelling, they would be wrong.

Dante is a very serious character to the point that he can be made into a humorous character. The point is that the funniest characters are typically the more serious ones and humorous narrative requires a serious space to have any lasting appeal. On the surface, Grandia 2 is nothing more than a giant cheeseball but Grandia 2 actually has a very serious narrative with a lot of very serious themes and a strong message that it is trying to deliver to the player. Rather than coating it in melodrama however, the game builds a bright, colourful and comical atmosphere to accompany these moments which creates a strong contrast that ultimately brings a very varied and engaging narrative that can easily be picked up on by just about anyone. It is for this reason that I strongly recommend Grandia 2 to just about anyone who enjoys JRPG’s.

However, games such as Disgaea and Borderlands fail to deliver to me the same experience, despite being “humorous”. As I was unable to take the game seriously I was also unable to take the humor seriously. This was the problem with these games for me, it’s just not engaging enough for me to even invest my time into the humor. These games feel extremely hollow and it is because of this that they fail to engage me. I pray that developers in the future can understand the value of humor and seriousness in a videogame’s narrative and how they can be blended together to make for a highly engaging experience for the player so that perhaps one day we can experience another game that can match the experience of Grandia 2.

Nintendo want you to pay Ransom before they take your online privileges hostage

I fucking hate this industry

Today for the very first time, Nintendo are giving their customers the option to pay off their ransom in advance for 12 months… only for them to demand more money after that 12 months is up.

Do you know what subscription fees remind me of? Fucking Ganondorf! Every time Link beats his ass, he comes back every single time and Link has to kill him again… only for Ganondorf to come back and rinse and repeat… it’s a never-ending ordeal for the customer to have to pay ransom money to free their online privileges from the hands of these filthy console manufactures.

You know what? These companies are more than just manufacturers now… but what else can we call them? In any case lets change the subject. I’m going to give y’all a little history lesson. Back in the day, there was a wonderful little game called Diablo which came with a free service known as Battle.net. Battle.net is an absolutely wonderful service, just play Warcraft 3 online for a couple of minutes and you’ll see what I mean… oh wait.

Putting Warcraft 3 aside, Battle.net allowed players to connect with people all over the world and play together in a co-operative game of Diablo. As long as you had working internet, you could dive straight in to the wonderful world of online gaming. This was back in 1996 and all I can say is that Diablo is one hell of a game to play with friends, I highly recommend trying it.

Fast forward to the year 2002 and oh no… a console known as the Xbox received its own online service in the form of Xbox Live. Thankfully, the Xbox was pretty shit back in the sixth generation. Everybody was too busy playing all the exclusives on the PS2 to notice this shitty system.

The Xbox is hands down the worst console ever invented… now this may seem like harsh words considering the fact that the Phillips CDI alongside many other shitty consoles existed beforehand but the Xbox is by far the most criminal as is was the first console in history to successfully hold people’s online privileges to ransom. Many had tried to emulate Xbox’s paid subscription service models such as SEGA but none of them succeeded. For some reason, Microsoft were able to not only make a paid subscription service work but they also managed to muster up the balls to give us all the finger, because Microsoft are untouchable, they have a monopoly on Operating systems… mainly because PC gaming isn’t big enough yet… why? Because people keep playing these shitty consoles, that’s why.

I’m not telling you all to kneel before the PC master race, rather I’m telling you all to use common sense. Take a look at how all the bullshit we see in this industry started. Did it start with Activision? Nope, Activision invested in a lot of popular IP’s, yes but they didn’t have the means to exploit people the way they do now. EA? Nope, they may have milked countless sports games but they proved that they were capable of bringing us top quality games in the past such as Hot Wheels Turbo Racing and the Need For Speed series.

So what is the route of all evil you ask? That’s simple. Microsoft. Microsoft are hands down the absolute worst company in the gaming industry… or they would have been had Activision and EA not taken their place.

You see, because of how much leeway we, the consumer have given to these companies, they think that they can get away with robbing us in broad daylight. Just look at Sony for example:

Standard Price Of Kingdom Come Deliverance:

Sony are thieves PROOF 2

Sony Price Of Kingdom Come Deliverance:

Sony are thieves PROOF

That’s £14.00 that Sony have stolen from every single person that has purchased Kingdom Come Deliverance and nobody bats an eye.

Ok so for all you idiots out there who think I’m exaggerating, sure Sony aren’t really thieves but from a moral standpoint you could argue that their actions are almost equivalent to that of thievery.

You could say that Sony are scam artists but that would be an understatement, I believe the term “thieves” better describes Sony in terms of how immoral their actions as a company are.

Now I have played every single Sony console, something I cannot say about the other two leading console manufacturers these days though I made damn well sure I got my PS4 second-hand the moment I heard that Sony were getting their own online paywall, courtesy of the Xbox One’s terrible launch.

You see, if it wasn’t for the terrible launch of the Xbox One, there is no way that Sony would have gotten away with taking people’s online privileges hostage but considering the fact that the Xbox One would only function with an online connection and the fact that it tried to deprive us of our right to deny publishers our money by purchasing second-hand games, Sony’s console was arguably the lesser of the two evils, this gave Sony a chance to do what they would never have gotten away with in seventh gen, taking people’s online privileges hostage at a price that would continue to rise as it grew more and more accepted.

It has come to the point now that we as consumers do not question this bullshit, rather we accept these things as the norm. We might have dealt a massive blow against lootboxes but we still have a lot of unfinished business to take care of. We mustn’t tolerate these online paywalls any longer… but how can we do that? That’s simple. It’s called having principles.

Step 1: Never give Microsoft, Sony or Nintendo any of your money

Step 2: Never encourage others to purchase any of their products unless it’s available second-hand

Step 3: Buy a 1080 TI, an Intel I7 processor, a power supply and a motherboard (be sure to ask an expert on which motherboard/power supply to get because you’ll need them to be compatible with the rest of your PC) and at least 8gb ram.

Step 4: If you don’t already have a HDD or a case for your PC then get one, you can either put it all together yourself or go to your local computer shop and ask them to fit it for you (they love this because they get your money for doing an extremely easy job)

There you go, now you have a good enough PC to play all the games you could ever want up to eighth gen consoles. It may not be cheap at first but in the long-term, it will save you a lot of money and will give you a lot more in return.

Anyways back to the history lesson. After Sony’s success with their online subscription service, Nintendo decided to follow suit as well.

Quite frankly it saddens me to see how pathetic Nintendo have been in recent years, I used to enjoy playing Nintendo games on their consoles a lot but it would seem that they are now a shadow of their former self. Not only are they arrogant enough to believe that they can get away with taking our online privileges ransom but they are also stupid enough to be the last major console manufacturer to actually do it.

Oh how the mighty have fallen… the Nintendo that crushed SEGA back in the console wars during the 90’s would be ashamed at the state they are now, back then, Nintendo were fighters, they were the Bruce Lee of the gaming industry, now they’re a bunch of clowns that forgot to put their makeup on.

Now I know that I declared Nintendo dead a while back… but somebody has brought Nintendo back from the dead. Is this the Lich King? Are the Dreadlords behind all this? Only one thing is for certain. Nintendo need to be put back in their graves and the only way to do this is to stop buying their systems… unless it’s second hand of course.

We need to stop being a bunch of monkeys and start sticking up for our rights, I’m talking to all of you people who continue to support these console manufacturers, stop being a bunch of simpletons and start using your bloody brain or your ignorance will doom us all!

As contemptful as this may sound, these words come from someone who is frustrated at our industry. My enemies are the console manufacturers and the publishers, not the consumer… but if you stand in the way then you’re just another obstacle preventing me, and many other gaming enthusiasts from making progress, just think of how frustrating it is to have to see this bullshit happen without being contested, then you will understand why I am being such an asshole… because sometimes you have to be cruel to be kind.