Unloved Live – Old School style FPS Fun

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Games I couldn’t Finish: Witcher 3: Wild Hunt

Here’s a new video idea I came up with, glad I could finally get all of this off my chest.

The whole concept of leveling up could be removed from Witcher 3 and it wouldn’t change a thing, heck it would actually make the game better and more believable as Geralt has gone through 2 other games and countless books prior to this, he should be max level already theoretically speaking so he would have no problem dealing with powerful giants at this point. Why have a leveling system in a game where you play as an experienced Witcher? Instead why not make all the enemies in this game scale to Geralt’s level (in which case have no levels at all, instead just make enemies as tough as the difficulty level)? Not only would it give players a chance to fight these tough creatures early on but it would also make the game feel less linear because certain quests just aren’t doable at low levels, you have to do the low level quests before the high level quests meaning you have to do the quests in a somewhat linear order kinda. Sure you do have options but there are enough of them. If you fight an enemy that has a skull near its level, it’s considered to be “certain death” by the game.

Seriously though If they worked on the combat, cut out everything that makes this game an RPG, it might have actually been a better game. As an RPG though… nope.

Regardless of whether you agree or disagree, I hope you can take something from this video.

Theorycrafting – Humor is serious business – The Value Of Humor In Videogame Narrative

Now I have always believed that narrative is not a vital component in videogames but for some people, narrative can be the driving force of a game. I would argue however that games are not the best platform to deliver a narrative experience and that to properly execute a meaningful story in a videogame, it is highly recommended that its serious themes are accompanied with comic relief.

People play videogames to be rewarded and while a serious narrative can be engaging to some, it can become quite overbearing for others to the point that it can become tedious. Unlike movies, videogames are built around not only their narrative but also the gameplay. As such the narrative often takes a backseat in most cases. However it is important to remember that the narrative serves as a rewarding element and if you choose to cater to players desiring this rewarding element, you need to understand the value of humor because players do not play videogames for the narrative, the narrative acts as a reward to the player.

As such the narrative needs to be concise, it needs to be brief but most importantly, it needs to be enjoyable. If a game’s narrative focuses too much on its serious themes, the story can quickly become convoluted, this is because narrative that is too serious will often fail to grab the attention of readers due to the fact that there is no shift in tone, making the story feel repetitive. Because of this, impatient readers will be unable to take in all the information, thus missing out important details which leads to them becoming lost in the narrative and this leads to them becoming bored very quickly.

There is a fine line between writing for a videogame and writing a book. Both require a completely different approach. As books are written with the intent of connecting readers to an imaginary world, it is important to go into as much detail as possible to describe each scenario in order to paint a clear picture in the minds of the reader.

In most cases, it is also important for a book to remain consistent in its theme as a believable world is a lot easier to connect with. For this reason, the inclusion of humor in some cases would be out of the question because humor is not the primary focus of the narrative nor is it a critical component of the narrative. A book that revolves around comedy specifically would serve a completely different purpose however, such books do not focus on connectivity, rather they focus on amusing the reader, as such these books would require a completely different approach entirely, much like a different style of game would.

One thing that both books and movies have in common is that their stories are a strictly linear experience where nothing can be hidden from the reader, as such there aren’t as many methods to conveying a story in books and graphic novels as there are in videogames. I would argue however that this limitation is what brings the best out of books as in order for them to stand out, they need to be well written or else they will fade into obscurity.

Since games are illustrated and have interactive elements that allow players to have more control over their experience, they do not need to rely on descriptive writing and often encourage players to discover the story for themselves through interaction, hence why talking to non playable characters in towns has become a commodity in RPG’s. This means that a varied style of narrative is plausible and in most cases critical as there is a lot more room for content. However videogames have another role to fill, engaging the player. To do this requires a strong, varied narrative that can be picked up quickly without players having to invest too much time into it beforehand.

The reason why many gamers consider character development to be critical to providing a strong narrative is simply due to the fact that videogame narrative needs to play out at a much faster pace than that of a book. While I have always disputed the importance of character development in videogame stories, I can easily argue that character development isn’t as important in books, in fact you could also argue that it’s not even needed.

The difference between reading a book and reading text off a screen might not seem like much on the surface but when you consider the people consuming the medium in which the text is written for, you will realize that they are both completely different. Books attract a fairly niché audience, usually introverted people looking to connect themselves to a world where they can take a backseat. Videogames on the other hand attract all kinds of different people, not all are patient enough to play through a long, detailed narrative and as such, videogame narrative should be catered with these people in mind as focusing on a niche would actually be a bad idea. Why is this? Because you aren’t writing a book, you’re making a game and games are meant to be played. The gameplay is a big factor and cannot be ignored, by catering your narrative to a wide audience, you can instead focus your gameplay on a specific niche. See what I’m getting at?

This is where my theory comes in. While it is not wrong for games to be serious or comical, too much of it can make for a very stale narrative. Unlike books where there is room for detail so that players can connect themselves to the story easier, in videogames there is not. This is because narrative is broken into chunks that are separated by the gameplay. These chunks serve as a reward for the player, the carrot on the stick you could say. As such the reward needs to be valuable. In a book, you aren’t reading to be rewarded and the narrative is not broken up, so you keep reading on.

Because of this games need to break up each individual chunk of narrative in a way that prevents it from getting stale so that players want to see more. Humor is a great way to spice things up and keep things varied so that the player can easily become engaged in the narrative. In fact I would argue that Humor is often critical in videogame storytelling, at least to some degree.

While some games get away without having much humor such as Warcraft 3, they still have the occasional quirky moment that keeps players on their toes when consuming the narrative.

Other games such as Grandia 2 have a great balance of both humor and serious moments that make for a very memorable experience.

While I won’t deny that Warcraft 3 has a far better story than Grandia 2, I would argue that as a game, Grandia 2’s narrative is far more complimentary than that of Warcraft 3’s and I’m not knocking Warcraft 3’s narrative, rather I am comparing the two in terms of videogame storytelling. I can’t imagine Grandia 2 ever getting a series of books or a movie like the Warcraft series has but as a game, the narrative does its job really well. In fact I would argue that Grandia 2 is the greatest example of a strong videogame narrative. It’s very easy to get into and the characters are easy to learn and identify, whereas in Warcraft 3, the characters require a time investment for the player to get to know and appreciate them, much like in a book.

This is where Grandia 2 succeeds where Warcraft 3 fails. I absolutely adore the Warcraft series’ storytelling as I love reading the books and watching the cutscenes so I won’t deny that its narrative is a valuable experience. However I would argue that Grandia 2’s cutscenes reward players with more value than the cutscenes of Warcraft 3. Understanding this is vital when writing a videogame narrative.

Now that you understand the differences, what about humor? How does humor make Grandia 2 stand out so well? That’s simple, the humor brings out the character’s personality. When the player first meets Ryudo, the game makes it very clear as to what type of character the player is going to be experiencing through its use of humor. Ryudo is a gruff mercenary with one hell of a bad attitude, you can tell that this is the case through his snarky one-liners which are not only humorous to read but they characterize Ryudo really well.

Ryudo is a very serious, no-nonsense type of character and doesn’t take kindly to other people holding him back, he is very principle driven and has expectations of other people requiring them to live by his principles in order for them to earn his approval. The game doesn’t tell you this however, instead you find out through the many implications found within his witty comebacks. By reading into Ryudo’s humorous statements, you can easily define his character. In fact you could argue that Ryudo is written so well that he doesn’t need any character development whatsoever, he could have remained the same type of character for the entire game and still be entertaining.

Of course Ryudo does change over the course of the game which is fine and all but I’m making a point here. Character development is not the important thing, what is important is writing characters in a subtle manner so the player does not have to waste time listening to the writer’s explanation of the character, this is basic common sense in all kinds of writing but the way Ryudo is written through humor really makes him stand out as a character, it not only gives him personality but it also gives the player a few laughs. This kills two birds with one stone which is very important when writing a narrative in a videogame.

My advice would be to read into who the character is and what the character is most likely to come into conflict with, now bend the conflict in a way that is designed to be humorous and there you have it. The beauty of having lots of different personalities is that they clash and when they do they can be expressed in all kinds of different ways but humor is an expression a lot of games seem to undervalue. I believe it is a very valuable form of expression that needs to be explored more.

However I want to talk about another problem. Games which are humorous for the sake of being humorous. Now I know we all have different tastes in humor here but games which try too hard to be funny just aren’t engaging to me. A lot of people see the Devil May Cry series as being a series built on humorous storytelling, they would be wrong.

Dante is a very serious character to the point that he can be made into a humorous character. The point is that the funniest characters are typically the more serious ones and humorous narrative requires a serious space to have any lasting appeal. On the surface, Grandia 2 is nothing more than a giant cheeseball but Grandia 2 actually has a very serious narrative with a lot of very serious themes and a strong message that it is trying to deliver to the player. Rather than coating it in melodrama however, the game builds a bright, colourful and comical atmosphere to accompany these moments which creates a strong contrast that ultimately brings a very varied and engaging narrative that can easily be picked up on by just about anyone. It is for this reason that I strongly recommend Grandia 2 to just about anyone who enjoys JRPG’s.

However, games such as Disgaea and Borderlands fail to deliver to me the same experience, despite being “humorous”. As I was unable to take the game seriously I was also unable to take the humor seriously. This was the problem with these games for me, it’s just not engaging enough for me to even invest my time into the humor. These games feel extremely hollow and it is because of this that they fail to engage me. I pray that developers in the future can understand the value of humor and seriousness in a videogame’s narrative and how they can be blended together to make for a highly engaging experience for the player so that perhaps one day we can experience another game that can match the experience of Grandia 2.

Nintendo want you to pay Ransom before they take your online privileges hostage

I fucking hate this industry

Today for the very first time, Nintendo are giving their customers the option to pay off their ransom in advance for 12 months… only for them to demand more money after that 12 months is up.

Do you know what subscription fees remind me of? Fucking Ganondorf! Every time Link beats his ass, he comes back every single time and Link has to kill him again… only for Ganondorf to come back and rinse and repeat… it’s a never-ending ordeal for the customer to have to pay ransom money to free their online privileges from the hands of these filthy console manufactures.

You know what? These companies are more than just manufacturers now… but what else can we call them? In any case lets change the subject. I’m going to give y’all a little history lesson. Back in the day, there was a wonderful little game called Diablo which came with a free service known as Battle.net. Battle.net is an absolutely wonderful service, just play Warcraft 3 online for a couple of minutes and you’ll see what I mean… oh wait.

Putting Warcraft 3 aside, Battle.net allowed players to connect with people all over the world and play together in a co-operative game of Diablo. As long as you had working internet, you could dive straight in to the wonderful world of online gaming. This was back in 1996 and all I can say is that Diablo is one hell of a game to play with friends, I highly recommend trying it.

Fast forward to the year 2002 and oh no… a console known as the Xbox received its own online service in the form of Xbox Live. Thankfully, the Xbox was pretty shit back in the sixth generation. Everybody was too busy playing all the exclusives on the PS2 to notice this shitty system.

The Xbox is hands down the worst console ever invented… now this may seem like harsh words considering the fact that the Phillips CDI alongside many other shitty consoles existed beforehand but the Xbox is by far the most criminal as is was the first console in history to successfully hold people’s online privileges to ransom. Many had tried to emulate Xbox’s paid subscription service models such as SEGA but none of them succeeded. For some reason, Microsoft were able to not only make a paid subscription service work but they also managed to muster up the balls to give us all the finger, because Microsoft are untouchable, they have a monopoly on Operating systems… mainly because PC gaming isn’t big enough yet… why? Because people keep playing these shitty consoles, that’s why.

I’m not telling you all to kneel before the PC master race, rather I’m telling you all to use common sense. Take a look at how all the bullshit we see in this industry started. Did it start with Activision? Nope, Activision invested in a lot of popular IP’s, yes but they didn’t have the means to exploit people the way they do now. EA? Nope, they may have milked countless sports games but they proved that they were capable of bringing us top quality games in the past such as Hot Wheels Turbo Racing and the Need For Speed series.

So what is the route of all evil you ask? That’s simple. Microsoft. Microsoft are hands down the absolute worst company in the gaming industry… or they would have been had Activision and EA not taken their place.

You see, because of how much leeway we, the consumer have given to these companies, they think that they can get away with robbing us in broad daylight. Just look at Sony for example:

Standard Price Of Kingdom Come Deliverance:

Sony are thieves PROOF 2

Sony Price Of Kingdom Come Deliverance:

Sony are thieves PROOF

That’s £14.00 that Sony have stolen from every single person that has purchased Kingdom Come Deliverance and nobody bats an eye.

Ok so for all you idiots out there who think I’m exaggerating, sure Sony aren’t really thieves but from a moral standpoint you could argue that their actions are almost equivalent to that of thievery.

You could say that Sony are scam artists but that would be an understatement, I believe the term “thieves” better describes Sony in terms of how immoral their actions as a company are.

Now I have played every single Sony console, something I cannot say about the other two leading console manufacturers these days though I made damn well sure I got my PS4 second-hand the moment I heard that Sony were getting their own online paywall, courtesy of the Xbox One’s terrible launch.

You see, if it wasn’t for the terrible launch of the Xbox One, there is no way that Sony would have gotten away with taking people’s online privileges hostage but considering the fact that the Xbox One would only function with an online connection and the fact that it tried to deprive us of our right to deny publishers our money by purchasing second-hand games, Sony’s console was arguably the lesser of the two evils, this gave Sony a chance to do what they would never have gotten away with in seventh gen, taking people’s online privileges hostage at a price that would continue to rise as it grew more and more accepted.

It has come to the point now that we as consumers do not question this bullshit, rather we accept these things as the norm. We might have dealt a massive blow against lootboxes but we still have a lot of unfinished business to take care of. We mustn’t tolerate these online paywalls any longer… but how can we do that? That’s simple. It’s called having principles.

Step 1: Never give Microsoft, Sony or Nintendo any of your money

Step 2: Never encourage others to purchase any of their products unless it’s available second-hand

Step 3: Buy a 1080 TI, an Intel I7 processor, a power supply and a motherboard (be sure to ask an expert on which motherboard/power supply to get because you’ll need them to be compatible with the rest of your PC) and at least 8gb ram.

Step 4: If you don’t already have a HDD or a case for your PC then get one, you can either put it all together yourself or go to your local computer shop and ask them to fit it for you (they love this because they get your money for doing an extremely easy job)

There you go, now you have a good enough PC to play all the games you could ever want up to eighth gen consoles. It may not be cheap at first but in the long-term, it will save you a lot of money and will give you a lot more in return.

Anyways back to the history lesson. After Sony’s success with their online subscription service, Nintendo decided to follow suit as well.

Quite frankly it saddens me to see how pathetic Nintendo have been in recent years, I used to enjoy playing Nintendo games on their consoles a lot but it would seem that they are now a shadow of their former self. Not only are they arrogant enough to believe that they can get away with taking our online privileges ransom but they are also stupid enough to be the last major console manufacturer to actually do it.

Oh how the mighty have fallen… the Nintendo that crushed SEGA back in the console wars during the 90’s would be ashamed at the state they are now, back then, Nintendo were fighters, they were the Bruce Lee of the gaming industry, now they’re a bunch of clowns that forgot to put their makeup on.

Now I know that I declared Nintendo dead a while back… but somebody has brought Nintendo back from the dead. Is this the Lich King? Are the Dreadlords behind all this? Only one thing is for certain. Nintendo need to be put back in their graves and the only way to do this is to stop buying their systems… unless it’s second hand of course.

We need to stop being a bunch of monkeys and start sticking up for our rights, I’m talking to all of you people who continue to support these console manufacturers, stop being a bunch of simpletons and start using your bloody brain or your ignorance will doom us all!

As contemptful as this may sound, these words come from someone who is frustrated at our industry. My enemies are the console manufacturers and the publishers, not the consumer… but if you stand in the way then you’re just another obstacle preventing me, and many other gaming enthusiasts from making progress, just think of how frustrating it is to have to see this bullshit happen without being contested, then you will understand why I am being such an asshole… because sometimes you have to be cruel to be kind.

 

Need For Speed Most Wanted 2005 Live – Looking For Ideas For Future Videos

I’m currently at a standstill when it comes to making videos. I don’t know what I want to do next on my Youtube channel and would appreciate it if you offered some ideas.

I don’t want to do anything that is too text heavy so ideally a video that is under 10 minutes would be best.

If anyone has any ideas, please let me know.

Chaos Legion Review

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Chaos Legion is a difficult game to recommend. It has its ups and downs but its flaws stick out like a sore thumb. When I first played Chaos Legion I didn’t know what to expect. I picked it up dirt cheap in a bargain bin. The premise sounded interesting so I gave it a shot.

Chaos Legion is without a doubt an unforgettable experience but it’s an experience which may or may not leave a sour taste in your mouth. Put simply, Chaos Legion could easily be mistaken as being a campy 3D beat-em-up in the same vein as Devil May Cry with an emphasis on summoning minions to assist you in battle which isn’t completely far from the truth. The problem is that unlike the Devil May Cry games, Chaos Legion tries to take itself a bit too seriously.

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This wouldn’t be so bad if it weren’t for the ridiculous yet somewhat confusing storyline. It’s difficult to put it into words to be honest but the problems lie in a multitude of issues. For starters, the characters are just bad… I mean bad. The main character is what would happen if Dante from Devil May Cry and Squall Leonheart from Final Fantasy VIII had an offspring… now that’s a scary thought.

Sieg Wahrheit is about as cheerful as an onion, so much so that clowns would burst into tears at the very sight of him. He’s the sort of guy you would find sat on his own in a bar drinking himself into a stupor. This doesn’t stop him from kicking some serious ass though. Not only is Sieg a capable sword fighter but he is also able to summon powerful legions to do his bidding. When confronted by a formidable adversary, Sieg combs his hair back as he sends the god of death to do what it does best… bring death!

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The story as a whole is basically a massive dollop of edge, so much so that it can actually be comical. It doesn’t help that the main villain is hilariously identical to Sephiroth from Final Fantasy VII, so much so that you even see a flashback of him standing in front of a fiery background much like Sephiroth did in Final Fantasy VII during the Nibelheim scene. There are other little quirks to the story such as poorly delivered voice acting and the odd choice of music that plays during the ending credits. The story is bad, really bad and you are going to either love it or hate it for being bad. Nevertheless, Chaos Legion makes up for this with its sheer kickassery in the gameplay department.

Chaos Legion is not without its flaws though. While I do not dispute the fact that this game is kick ass, the options available to you at the start are pitiful to say the least. You really are forced to rely on your legions a lot at the start of the game since Sieg starts out with a basic 4 hit combo and 2 aerials. Sieg also comes with what is quite possibly the most badass lock on system ever which shoots red lightning at an enemy because why the fuck not?

Over time however, Sieg is capable of learning an assortment of new abilities which can make him a lot more versatile in combat and this allows you to become very powerful. Doing so however requires you to level up your legions. Every single hit/smash rewards you with XP and soul. Soul is the power source used to summon and maintain legions, XP is used to level up legions in 3 categories:  “Force”, “Assist” and “Enchant”.

Force is pretty much the standard level of your legion. It increases the number of legions you can summon at once and the more legions you have, the more damage they will deal. This can be handy when fighting certain enemies who are immune to Sieg’s attacks which you will find over the course of the game. The good thing about summons is that they cost nothing to use and you will only lose soul if they get hit so you will probably be using this a lot.

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By combining the legion’s powers with Sieg’s you can perform a special ability known as an assist. These abilities vary depending on the legion Sieg is equipped with and while some abilities are arguably more useful than others, they all come in handy in a pinch. Using them will lower the health soul of your legion minions which can leave them very vulnerable when summoned. Each assist has its own soul cost and there is a cap on how many assists you can accumulate (though this can be increased via certain stat items you can acquire). There is essentially a risk reward system with both force and assist abilities making it very important to carefully manage your usage of them.

Enchants are augments for Sieg, they do not cost anything to use and are permanent upgrades. This allows Sieg to broaden his move pool and also offers several permanent stat boosts. These upgrades are tied to the respective legion however and as such you will need to equip that legion in order to make use of these abilities so it is important to keep in mind what legion does and what abilities it has before you equip them. Once you hit level 4, these stat boosts are directly linked to Sieg so you no longer have to use that legion. This requires a lot of level grinding though.

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Leveling up your legions is the key to getting the most out of this game, many vital gameplay elements are contained within each legion and you are only able to use two legions at a time. This can feel limiting considering the fact that there are certain areas that are blocked off and can only be accessed with a certain legion’s ability which encourages player’s to backtrack to previous levels to collect hidden items. The problem with this is that the game doesn’t allow you to backtrack until you have the map selector which is an item you obtain for beating one of the game’s later levels.

In theory you could argue that they did this to prevent players from grinding experience points but this just isn’t the case. If you die in a level, you are given the option to retain a portion of your total experience points so you can technically death crawl your way through this game if you need to (you can also do this via the menu). Speaking of death crawling, this game can be ferociously hard even on easy difficulty. Enemies in later levels can deal a considerable amount of damage and have a ton of health, plus the game likes to throw a ton of enemies at you at once which can be overwhelming.

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If you’ve played games like Devil May Cry before, you will likely be accustomed to the level of difficulty Chaos Legion brings to the table but if you aren’t you are probably going to have a hard time getting through the first few levels. As your legions grow stronger and learn more abilities, the game starts to open up a little as you are given more options at your disposal which can make the game feel a little less limiting and more enjoyable. Put simply this game requires a lot of patience, especially when trudging through the first few levels with just your basic attack string.

The controls are kinda weird at first and require a bit of practice to get used to but they offer a surprising amount of flexibility. X is to jump, square is to attack and triangle is to use your legion assist. To summon legions you press the L1 button, To swap legions you use the L2 button and R2 button changes Legion behavior. The R1 button locks the camera in the direction Sieg is facing as well as allowing Sieg to sidestep and perform dodge rolls and circle is used to lock on to the enemy (the one that shoots a bolt of lightning at the enemy). This can also be used to direct legions to attack specific targets.

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Sadly despite how awesome it looks, the lock on function doesn’t automatically lock the camera towards the target and instead requires you to hold down the R1 button in order to lock the camera onto a locked on enemy. This can be quite nuisance as holding the R1 button down completely changes your movement leaving you unable to jump. The issue with this is that it’s not easy to utilize the dodge function as it requires precise timing to pull them off so in many cases it is easier to jump to avoid attacks as a poorly timed dodge leaves you wide open as you can’t chain them unlike in Devil May Cry 2 and trickster in Devil May Cry 3 which can feel crippling especially when there are a lot of enemies around which there will be.

I’d have preferred it if the lock on would automatically focus the camera but still allow you to jump around and by using R1 to change camera you could cancel your lock on. The problem with this is that when you want your legions to focus on a specific target, the only way to do so is to use the lock on. As such I can get why the developers did this but it just goes to show how poorly the legions are integrated into the gameplay and in all honesty I think this is where the biggest issue with Chaos Legion lies. The problem is that summoning the legions kinda detaches Sieg from the gameplay as his movement speed is severely limited making him almost completely useless in combat. This is a shame because if they removed the legions completely and instead focused on enhancing the rest of the combat, this could have been serious competition for Dynasty Warriors.

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The right analog stick camera can be hard to maneuver at times which can be problematic as due to the amount of enemies on screen it’s important to keep an eye on your surroundings at all times. Fortunately there is a handy mini-map which shows the location of all the enemies around you. It is often recommended to use the R1 button to lock the camera in the direction Sieg is facing instead. Sadly it requires to hold the button down for a short time in order to fully fix the camera which can be quite irritating at times but it still beats using the right analog stick which is something.

Awareness plays a big part in Chaos Legion’s gameplay as unlike Devil May Cry 1 and 2, you are going to be swarmed by a ton of enemies. In a way you could argue that Chaos Legion has more in common with games like Drakengard and Dynasty Warriors than it does with Devil May Cry. If you are accustomed with those type of games you’ll feel right at home with Chaos Legion.

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As you can see, Chaos Legion has a lot of issues in both the gameplay and the story department, as such it’s easy to see how people can be turned off by this game and pass it off as a mediocre hack & slash game as it has so many odd gameplay elements and mechanics that are poorly executed. However there is no doubting that Chaos Legion is a very unique experience as a hack & slash action game. Legions play a significant role in this game and it is important to learn and master them all to get the most satisfaction out of it. Sadly some legions are better than others and it’s easy for players to stick with the same ones which can lead to limiting the player’s gameplay experience, especially since only 2 legions at a time can be equipped and many of the underappreciated ones have some interesting abilities.

Chaos Legion appears to be one of those games that is awesome in concept but terrible in its execution. The question is, is there still fun to be had in this game? The answer is definitely yes… but you need patience. Leveling up legions does more than just make the player stronger, it opens up more gameplay elements that keep the gameplay fresh and ultimately more accessible. I found that when I managed to unlock the ability to quick dodge and counter attack, I was having a lot more fun with the game. Sadly this is all too little too late and I wish that the earlier portions of this game could be as fun as this. I really wish I could recommend Chaos Legion for its unique take on its hack & slash gameplay but I just cannot ignore its many flaws.

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The problem lies with the game’s many caveats in its early stages as well as the really awkward gameplay elements. I think with a bit more time and thought, this game could have been so much better. I do see the possibility for a remaster of this game with improved combat mechanics and controls but since this is a Capcom game I won’t hold my breath. Still if you can get past the issues there is some fun to be had here, there are lots of really awesome powers available to you and Chaos Legion presents things in such a unique fashion that the gameplay is instantly likable. It’s one of those games that really makes you feel awesome playing it.

Speaking of awesome, the game’s soundtrack really amplifies this. From the first level all the way to the last you are presented with an epic soundtrack filled with metal and epic choir chants that really keeps the adrenaline pumping in a fashion that befits the setting of Chaos Legion rather well. To make things even better, the music changes when you summon your legions which can make things even more epic. Even the intermission screen has some great music that pumps you up for the next level.

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Visuals on the other hand are a mixed bag. While the character models are nice, the environments are bland and many of the early levels look the same. You can clearly tell that they designed the levels knowing that there were going to be tonnes of enemies littered around and so many of the areas are somewhat open and empty. There is a bit of verticality though which makes the levels a bit more interesting but don’t expect the levels to be as good-looking as Painkiller.

All in all I think there is a lot we can learn from Chaos Legion. A game that does many things right but way too many things wrong. It’s a pit filled to the brim of both mechanical and a conceptual ideas that never got to truly flourish. On top of all that it has a great soundtrack and some really cool abilities to mess around with. Would I recommend this game? That’s a good question. Personally I would recommend this game solely to aficionado’s of 3D beat em up/hack n slash games as this is yet another action game by the makers of Devil May Cry so if you enjoy these types of games and want to experience something a little different, I’d say it is worth a shot.

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As for everybody else, you’re probably better off just playing Devil May Cry 3 instead as unlike Chaos Legion it has aged rather well and still holds up as one of the best games in its genre. Though it saddens me that I have had to be so negative about a game I really like I believe it is important to paint an accurate picture for you all. Who knows? Perhaps the game’s unique ideas and awesome soundtrack might be enough to keep you engaged like it did me or it would be yet another mediocre slog for you to push through only to return it to the bargain bin.


Story/Plot: Ow The Edge

Visuals: Mediocre

Gameplay: Mediocre

Music: Great

Lifespan: Quite Short

Would You Replay? Yes


Overall: Mediocre

 


But the truth is, I really do enjoy this game, I enjoy it enough to realize that I need to set people’s expectation’s low so that they too may be surprised by this game like I was.

Value: £5.00

Purchase Chaos Legion (PS2)