Odin Sphere/Odin Sphere Leifthrasir Review

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Imagine A Valkyrie Profile beat em up game where you get to play 5 different characters each with their own perspective in the story. Sounds cool right? Well the guys at Vanillaware seemed to think so and decided to create a game that would do just that… well maybe not exactly that but they came very close. That game was Odin Sphere released in 2007… a year after the release of Valkyrie Profile 2… surely that’s not a coincidence.

Now when I heard that there was a remaster of Odin Sphere in the works, I didn’t really think much of it. You see during its time of release I was in the middle of playing the original Odin Sphere and I was originally going to review that game by itself. Thank god I didn’t because Odin Sphere on the PS2 was a piece of shit. Now you might be wondering how bad it could possibly be?

How about you watch this video and make your own judgement:

So after watching the video you can clearly see that this game has a lot of issues. Let me explain. First of all, the most obvious issue is the fact that you have 1 attack button. What this means is that you are literally mashing the square button the entire time. Sure you can use the directional buttons to mix things up but they really don’t blend in well with the main combo attack that can be used by simply pressing square over and over again. As such there is no way to string together combos. All you are doing is mashing square over and over again.

But don’t just think you can just sit there and mash the square button constantly. Just like in Star Ocean Till The End Of Time, Odin Sphere has a special gauge designed to punish spamming… when in reality all it does is leave the player incapable of doing anything for a few seconds. In other words it is completely pointless and only exists to give an illusion that the game is actually encouraging players to use a wide variety of attacks when it clearly isn’t the case.

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This my friends is what the game likes to call the POW meter. It is a meter that is consumed every single time you use an attack or a guard action and it recovered by either walking around or simply doing nothing. You can also recovery it by absorbing phozons off of dead enemies but doing so requires you to perform an animation which leaves you vulnerable. Once the POW meter is depleted the game not only prevents you from attacking but it also inflicts the dizzy status ailment immobilizing you leaving you vulnerable to being attacked. Talk about adding salt to the wound.

The attack animations are quite detailed but unfortunately the frames used to perform these attacks take ridiculously long whereas the frames used for certain enemy attacks can be extremely quick, in fact one particular enemy can hurt you before the actual attack frame is executed. This can be really frustrating as you feel crippled compared to pretty much every other enemy in the game. To make things worse, certain bosses tend to heal themselves or be healed by other enemies. This can be extremely frustrating as when they are healed their health bar is restored to full. Add to this the fact that these healer enemies respawn and you have a really tedious and annoying boss fight to deal with.

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Oh and don’t think that boss fights are few and far between. Each stage has not only a single main boss but also has several minibosses for you to fight, these minibosses are just as difficult as the actual boss fights, sometimes more. You will often find yourself stuck on a boss only to beat it and eventually run straight into another boss fight. This can be infuriating to deal with and can make each stage a painful slog to play.

Odin Sphere is a game that focuses heavily on its alchemy system which is surprisingly pretty complicated for those who don’t know what they’re doing. Basically potions have different effects when mixed with mandragoras but they also have a numerical value. This numerical value is a variable that decides what potion you brew with each material.

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Each material has several different combinations based on its number. These combinations are only tied to even numbers however, odd numbers will have no effect with any ingredient and only single digit numbers affect the outcome of the potion so if your numerical value is 10/20 you will still get the same result as you would get with a 0 but it will release extra phozons as a result. You can multiply the numerical value by adding more ingredients to the material, the value the material is multiplied depends on the item. The results of the potion vary based on the numerical value and the type of mandragora used to create the potion.

And don’t think that the alchemy system is just a novelty. Expect to brew dozens of potions and be sure to keep stocked up on them but don’t forget to use them when the time is right. Potions can save you a lot of hassle, this is true in both the original game and the remaster but especially true in the original. There are offensive potions such as napalm allowing you to deal a large chunk of damage to an enemy and healing potions which are surprisingly quite rare since the main ingredient for it is hard to come by. This is somewhat problematic as healing potions tend to be your main source of healing early on and you’ll likely end up backtracking to acquire more of them.

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In the original Odin Sphere, phozons had to be absorbed manually using the R1 button. In Odin Sphere Leifthrasir Phozons are absorbed automatically but you can still manually absorb them if you want to.

In addition to all this there are potions that protect/heal certain status ailments, these are also vital as well since to add insult to injury, status ailments can be devastating in this game. The poison status effect will sap your hp to 1 very quickly so using an antidote quickly will save you a lot of food/potions, the burn status is also quite strong too with a similar effect which can be stopped by using a cooler. Then there’s quite possibly the most annoying status ailments. These are freeze and dizzy.

Freeze does what you think it does, it freezes you in place leaving you completely vulnerable for an attack which can be devastating in this game. Dizzy stuns you for a short period of time just like running out of POW which can be a real pain. Pretty much every single status ailment can turn the tide of battle in the enemy’s favor very quickly especially the freeze/dizzy status ailment as being inflicted by those ailments often leads to the player’s death since they are vulnerable to any attack and enemies won’t hesitate to take advantage of your misfortune.

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Goddamnit…

Hopefully I’ve illustrated to you just how frustrating the original Odin Sphere is which is why I recommend against playing it. I say this because there is a “classic mode” option in the remaster of the game which is exactly what you think it is. It’s the original game in HD. If you don’t want to put yourself through this torment then please for the love of god don’t play classic mode, it will break you… no I’m serious, it will break you… mentally.

Now that that’s out of the way, let us talk about the remaster itself. Odin Sphere Leifthrasir is not just a mere HD re-release like most re-releases tend to be these days. Story and cutscenes aside, Odin Sphere Leifthrasir is a completely different game to the original. They have completely wiped the slate clean and started from scratch, essentially recreating the entire game from the ground up. It’s incredible to see how so much has changed with this re-release it literally feels like a whole new experience altogether. In other words, fans of the previous game will find a lot of new content here even though the game’s story is still pretty much the same as it was in the original.

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The question is, does this 9 year game still hold up today or was it best left in the dust? Now I’ll admit, I was eager to get this game simply due to the fact that the original game had so much potential underneath despite all its flaws and I seriously mean that. Odin Sphere is one of those games that I really tried to like despite my infuriating experience. I wanted to keep playing the game to experience more simply because I didn’t want to give up on it.

On paper, Odin Sphere had a lot going for it. A simple yet engaging story with multiple perspectives and a great soundtrack composed by Hitoshi Sakimoto accompanied with bright and colorful visuals in order to create a lush atmosphere that would have captivated me had it not been for the abysmal gameplay. Thankfully, Odin Sphere Leifthrasir not only fixes many of the issues that plagued the original game but it also brings more to the table.

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For starters using regular attacks no longer consumes POW, instead there are new items called phozon prisms which contain psypher skills. These abilities consume either POW or PP when used, the latter being a replacement for the phozon gauge which has been removed. In addition, running out of POW does not make you dizzy either which was a big nuisance in the original game. I like how they found a good use for the POW gauge rather than just removing it entirely, it merely adds an extra layer of depth and flexibility to the game and that is never a bad thing.

In addition to the new psypher skills, there are also new regular attacks to experiment with allowing for even more flexibility. There is also an added dodge button which can be quite handy at avoiding attacks quickly. You can dodge both on ground and in the air but on the ground you can dodge limitlessly making it a great way to quickly maneuver around each stage as well as a great way to avoid getting hit. Dodging doesn’t make you invincible but it can let you slip away from attacks easily. Dodging is really smooth and easy to execute so it’s a good idea to take advantage of it as often as possible.

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Guarding no longer consumes POW and all characters are given the ability to guard making it a more viable option to protect yourself against enemy attacks. Guards can only take so many hits but they let you avoid attacks in situations where movement is limited, They can also help you deal with annoying projectile attacks and often put you in a better position to counter your enemy making it a more viable option than dodging in some cases though if you get hit from behind then your guard will break so be careful.

Moving the left analog stick in each direction while guarding allows you to perform the additional standard attacks I spoke of allowing you to weave in and out of a guard easily allowing for more passive aggressive play. Psypher skills can be set to the circle button or used from the menu, it’s great how players have the option between seamlessly performing their psypher skills and pausing the game to select a psypher skill. Up to 4 moves can be assigned to the circle button and its associated directional inputs so they can be used in a pinch.

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Each psypher skill you acquire can also be upgraded using phozons collected from enemies in order to enhance their effects which adds a little bit of personalization to the game allowing you to customize your experience making Odin Sphere feel more like an RPG than its predecessor. In addition to psypher skills, as you level up you will acquire ability points which can be spent on passive abilities for even further customization. All I can say is that it’s about time this game had some great character management as the original was sorely lacking in it despite being considered an RPG by many.

In the original game you would either absorb phozons from dead enemies to level up your psypher level (attack damage) or you would plant seeds which would absorb phozons in order to obtain food items which would heal you and level up your hit points. This essentially means that you had 2 levels to manage. Odin Sphere Leifthrasir merges both levels into one so that you don’t have to worry about your food to psypher ratio which was kind of annoying as your hit points level would often be lower than your psypher level simply due to the fact that it was so tedious to level up a character’s hit points because of how long it took to grow seeds.

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So to rectify this issue, both levels merged to become a single level which increases all your stats. In addition they added the ability to stack seeds in order to save the player from having to constantly go back and forth between menus to plant multiple seeds. Another problem with the original is that if you absorbed phozons it would cost part of your psypher gauge in order to release them. Odin Sphere Leifthrasir adds the ability to release phozons by holding R1 + Square. The top right hand corner of the screen shows the total number of phozons you have and you can use them as not only a form of currency in the upgrade screen but also to feed seeds so they will grow into food.

In the original Odin Sphere there were restaurants which would cook meals for you giving you a huge chunk of hit point exp. This was vital if you wanted to get through the game smoothly and as such you would often have to backtrack to different levels to farm ingredients including mandragoras and seeds, it was tedious. In addition specific coins were also required to pay for the meal. Odin Sphere Leifthrasir splits this system in half by adding a new touring restaurant that appears in rest areas on the map. This means that players can eat food on the go rather than having to constantly enter and exit the level to get access to the restaurants.

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Unlike the restaurants however, the touring restaurant doesn’t require any money, rather you are required to bring the ingredients necessary to cook the dish. The restaurants themselves however only take specific types of coin but do not require ingredients. This allows players to level up their hit points easier in a way that befits them. Those who wish to gather the right materials for a meal can level up their food level at the touring restaurant. On the other hand, those who do not want to have to search for specific materials in each level can use the regular restaurants. Ideally you will want to utilize both for the maximum exp gains. You can also buy takeaway food that can be used in battle but the exp gains are lower than other dishes.

This is great for people who enjoy invested empowerment as it constantly throws exp rewards at you… but you have to earn them. Ingredients can be purchased from shops but they can be expensive, special coins are often obtained from treasure chests littered around each stage. You can also be rewarded with more/higher quality special coins by getting a higher rank for beating each fight zone meaning that if you play well, you will be able to level up higher. In addition as there is only one leveling system in this game, food doesn’t just level up your hit points it levels up all of your stats. This is a pretty big deal.

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How does she remain so dainty after eating so much food?

One of the more interesting challenges that comes with playing Odin Sphere Leifthrasir is managing your resources in a way that best suits the situation. As important as it is to eat food, it is also very important to keep stocked up on potions. There are a lot of new potions this time round, many of the spells from the original have been transformed into consumable potions which kinda makes more sense when you consider the fact that many of the characters shared the same spells. Now that the psypher skills are more-or-less unique to each character, it makes sense to separate the shared magic and to instead use it as a consumable damage dealing item.

If the original Odin Sphere has taught me anything it’s don’t be conservative with potions. Potions can really deal a lot of hurt towards enemies and can really help turn a bad situation around for you as well as to buy you some time. Things can get pretty chaotic at times to the point that even the psypher skills don’t provide strong enough crowd control. Damage dealing potions act as an extension to your psypher skills allowing you to really build up the hits and can be really handy for crowd control, especially when you’re trying to position enemies up for an attack. This can be really handy against bosses too as they can take a good chunk of a bosses health away.

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Crafting potions is a lot easier than before. Rather than relying on the numerical value to decide the outcome, the numerical value is now used to determine the strength of the potion as well as other factors. Crafting different types of potions is as simple as adding up to 3 of the same type of mandragora to a material. The type of potion you make depends on how many of the same type of mandragora you put in. Each mandragora has different potion recipes  linked to it, you can find them out by collecting them over the course of the game but they’re easy enough to figure out. I would also like to note that potions will no longer generate phozons when crafted which means that you can no longer abuse the value system for phozons.

Just about any item can affect the value of a potion. Other items such as seeds, accessories and even junk have their own recipes connected to them so you will want to try all kinds of items to find out what results you can come up with. To make things easier, there is an option to stack multiple ingredients as you make a potion. This not only speeds up the process but it allows you to preview the results of a crafted potion without having to actually make it. This makes potion crafting a lot easier to grasp than it was in the original and it only takes a few minutes of experimenting to find every single combination. You can also craft some really overpowered potions early on if you want to so you can still break the game… though it will come at a cost of course.

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When it comes to surviving in Odin Sphere, preparation is key. You’re going to spend quite a while doing simple yet somewhat time-consuming character management. While this is not everyone’s cup of tea it’s important to realize that Odin Sphere isn’t just a mindless beat em up, it’s also an RPG. While the core gameplay really focuses on the beat em up action, you are expected to manage your character’s stats and inventory often. Thankfully Odin Sphere makes this easier as it cuts away all the tedium so you will spend far less time planting and crafting than in the original.

Those looking for more of a challenge may be disappointed by the fact that many of these new mechanics added to the game seem dumbed down when compared to the original. Fear not, Odin Sphere Leifthrasir acknowledges these changes and offers even more challenges to the player in order to balance things out. Bosses have a lot more hit points this time round and rather than having a single health bar, their health is presented in multiple chunks. on other words you have several health bars to deplete. The good thing about this is that bosses will no longer be able to heal their health to maximum if you have taken out a chunk of their health.

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If you somehow managed to beat the original Odin Sphere you probably have all of the basics figured out but don’t think you’ll be able to use the same strategies as before. Odin Sphere Leifthrasir introduces new enemies, many of which are bosses. These bosses can be brutal… so much so that they put the original game’s bosses to shame though I won’t deny that many of them can be really fun to fight. Returning enemies also come new and improved with new abilities to keep you on your toes. You will have to be more careful when fighting these bosses this time round and be prepared to eat food and use potions often, you’re going to need them. All in all the standard enemies and the bosses offer a satisfying level of challenge and death is never too punishing, you can also retry a fight right from the beginning at any time retaining any items you used.

The stage map is a lot more intricate this time round. The original Odin Sphere’s stage map consisted of battle stages, boss stages and rest stages. Odin Sphere Leifthrasir mixes things up adding brand new stage layouts each with their own unique environments which is a pretty big deal considering the fact that the original Odin Sphere re-used the same environments for each stage which became quite stale over time and appeared to be somewhat lazy. I don’t know whether this was to do with budget issues or not but this was a pretty big problem considering the fact that the original Odin Sphere’s art design was the game’s biggest selling point. The new environments are just as stunning as they were in the original and they really help to flesh out each location to give them more of an identity.

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Some passages are too small for the character to fit through. These pink plants allow you to transform into a miniature version of your character in order for you to access small passages, keep an eye out for them.

In addition to all this, Odin Sphere Leifthrasir adds a brand new soundtrack to accompany these new environments. Fear not, the original music is still there, it’s just not as common as it was in the original. Many of the original ambient tracks now play in the rest stages, the battle music remains the same for the most part as does the boss music. The cutscenes remain completely unchanged from the original and have the exact same music playing in each one. I really enjoy the new soundtrack that has been added into this game, some of the new tracks are even better than the originals, that’s not to say the originals are bad but the new tracks are even better which isn’t surprising considering the fact that Hitoshi Sakimoto returns to compose many of the game’s tracks.

That just about covers all of the new additions to Odin Sphere Leifthrasir but aside from all the improved mechanics and additions, how does the rest of the game hold up? While the gameplay may have been abysmal, the story itself wasn’t half bad. Like Valkyrie Profile, Odin Sphere’s setting takes a lot of inspiration from norse mythology although Odin Sphere goes a little crazy with it. there are several nations, each with their own ideals and methods. The character’s you control are often affiliated with each nation and has to deal with the many conflicts each nation is involved in.

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Each book starts at a completely different point in the game’s timeline from a different perspective. Interestingly enough the first book starts half way through the story and finishes right near the end… but once you finish the rest of the books, the events leading prior to the first book become clear. It’s a smart and interesting way to tell the game’s story by putting you straight into the action right from the get go rather than drowning the player in exposition. In doing so, the story manages to bait the player’s curiosity, beckoning them to uncover more.

Despite all this the plot itself feels rather simplistic though that’s not necessarily a bad thing. I find that the story’s execution is the driving force that keeps players coming back for more. I like how rather than telling you what’s going on directly, the game illustrates the situation and presents the player with written notes which explain the story in more detail which can quickly be skimmed through or even skipped should the player wish. These can be viewed at any time in the bookshelf on the book selection screen and in the original they could be found in the prophecies section of the notes.

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There is also a timeline where you can re-watch all the cutscenes which can be handy for those who want to re-watch them. Each cutscene represents a specific point in the timeline so when you see characters cross paths you can see what the other character was doing simply by checking out the other character’s cutscenes that occur around the same time as the current cutscene. This helps link the story better and also helps the player keep track of where they are in the timeline which is very important as certain books start in different places and you will question why something is or isn’t in the other book because of changes made in an earlier book.

It’s interesting to see how each book connects and how each character views one another. I always love the ability to experience multiple perspectives in a game’s story and I can appreciate how Odin Sphere manages to execute this concept so well. While it may not be on the same scale as Warcraft 3, having 5 different characters to play individually is something I believe that more games need to explore.

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The original Odin Sphere was undoubtedly wasted potential. I think the game suffered from a severe lack of budget. Even with its vibrant visuals, interesting story and gorgeous soundtrack, the game itself felt patched together at the last minute. Given more time, I’m sure the developers would have been able to deliver a solid experience. Odin Sphere Leifthrasir proves this. It is a remarkable turnaround for what was once a complete and utter failure of a game.

I think we can all learn a lot from both Odin Sphere and Odin Sphere Leifthrasir. Gameplay is the root of all videogames and while the focus may still be shifted towards the visual and audio department, we cannot forget that these are games to play, not games to look at. Polished shit is still shit and I can’t recommend shit to anyone. Odin Sphere is probably one of the most painful experiences I have ever had in gaming to date. This is why I had to review this both this game and the original simultaneously because Odin Sphere Leifthrasir proves that stripping away flawed mechanics and replacing them with something better can turn shit into diamonds.

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Now I could give this game a higher rating but there are still a few things that annoy me about Odin Sphere Leifthrasir. For starters, using items in the middle of battle is still an issue. The animations still take way too long and I’d rather they were just cut out completely or at least sped up several frames. Even with the gourmet ring, eating food still takes way too long. Why can’t players simply use items on the move rather than just standing there? It really doesn’t blend in well with the gameplay at all and often leaves you open to be attacked which is a nuisance.

One of the additions that didn’t impress me were the shoot-em-up sections with Mercedes. I get that they were trying to mix things up but these sections are frustrating as hell. For starters you are unable to use items and you can only evade backwards not forwards. Also if you die you merely get sent down to the floor below. Fortunately these sections are completely optional to complete though they tease the player by knocking them down to the next section when they die rather than letting them retry which is a pain since you have to use items to heal yourself since you will have 1hp left afterwards.

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Fortunately you are able to retry these sections as the stage map now allows you to warp between stages so you can backtrack easily. This still doesn’t make these SHMUP sections any less painful though. If they allowed the player to dodge forward instead of back then these sections could have been more enjoyable. Sadly this was not the case. While you are often able to choose between multiple stages on the map, these “optional” stages are compulsory to partake in though you aren’t required to finish them.

Another issue that may turn players away from this game is the inventory management. While it has improved considerably from the original Odin Sphere, it is still an issue. The original Odin Sphere gave you bags which had to be picked up and placed in your inventory. You then needed to create a separate bag slot from the inventory by selecting the bag. This was a pain to do if your inventory was full as you had to drop an item, pick up the bag, create a bag slot and pick the item you dropped back up off the floor.

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Thankfully Odin Sphere Leifthrasir fixes this issue by automatically increasing your storage capacity which cuts out all the needless inventory management you had to do. There is also a storage chest which can store numerous items too. The problem is that these storage chests are only in rest areas. While I can’t exactly fault the game for this I can see it being a problem to people who detest inventory management as you will often find yourself with limited space. Plus it is important to save your best items for the bosses so you won’t want to use them in standard fights. Why would you want to when you can use your powerful psypher skills?

In any case I would argue that aside from these minor issues, Odin Sphere Leifthrasir is definitely worth playing for both newcomers and returning fans. I would also recommend this game to people who were disappointed by the original Odin Sphere. It’s just sad that my first time playing this game was single-handedly crushed by the abysmal gameplay of the original. For those who haven’t played the original and are interested in these types of games, never play the original, it’s just not worth your time or money but if you own a PS4 or a Vita then you owe it to yourself to experience Odin Sphere in all its glory by picking up the remaster.

Odin Sphere Leifthrasir Review 5

Can you please stop eating? It’s making me hungry…


Story/Plot: Great
Visuals: Excellent
Gameplay: Excellent
Music: Excellent
Lifespan: Quite Long
Would You Replay? Maybe

Overall: Excellent
silver-star-of-awesome sized

Value: £40.00

Purchase Odin Sphere Leifthrasir (PS4)

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Grandia 3 Review

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So after years of waiting, we finally got Grandia 3 in the UK via Playstation Store. It was a hassle to access the US Playstation store but regardless, I have finally finished it and quite frankly I’m quite glad I got to experience this game, even if it is a bit rough around the edges. What do I mean by this? Well it is pretty much the opposite of everything that made Grandia 2 so great in the first place.

Allow me to elaborate. When this game was first released, people were in uproar about it, some consider it the death of the Grandia series, others just consider it to be a mediocre title which was nothing more than a disappointment. Hey, that sounds like the perfect game for me to review. So I picked the game up and gave it a go. How bad could it possibly be?

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First of all, I would like to talk about the visuals of this game since they are a considerable improvement from Grandia 2. The world of Grandia 3 is certainly a looker, not the best looking game I’ve seen but it has certainly been given a makeover that stands out if you’ve played any of the previous Grandia games. It feels great to actually play a Grandia game with such great visuals. Sure Grandia 2 Anniversary Edition improved on the visuals somewhat and made them a lot easier on the eyes and actually made them quite likable but Grandia 3 really has a fresh new style that is unlike any of the previous Grandia games.

One thing I would like to note is that Grandia 3 feels like a much more open-ended game than Grandia 2 but don’t let this fool you, the game is every bit as linear as its predecessor though to be fair, you are able to backtrack this time around thanks to the game’s flight system which allows you to freely roam the world map in a similar way to Lost Odyssey in the sense that it is very restrictive and in a lot of ways kinda pointless considering the linear nature of this game.

Grandia 3 Flying around is kinda pointless

For a theme centered around freedom to roam the skies, you’d expect the game to deliver that feeling of freedom in its structure but sadly this is not the case, instead when you approach certain areas, you merely get a text box telling you about it, kinda like in Mass Effect. It’s such a shame since there is a huge world out there to fly around in yet you only get to explore a small portion of it. It’s such a shame really.

While we are on the topic of the game’s theme, let’s get straight to business and talk about the games laughable story. Where do I even begin? For starters after having played the legendary Grandia 2, it is easy to see how this game has come to receive such a negative reception. You would think that after playing a game like Grandia 2, the story would be exciting and fresh, sadly this is not the case this time around, the story of Grandia 3 is about as exciting as a baked potato.

Grandia 3 Trying really hard not to make a dick joke

Trying really hard not to make a dick joke

While Grandia 2 went off the beaten track with its protagonist, in Grandia 3, you are presented with Yuki who follows just about every single cliché in the book as a JRPG protagonist. His only standout feature is his love for planes… not that I consider that a good thing, rather It comes across as obnoxious more than anything else. Typically the game starts off with the protagonist, Yuki getting scolded by his mother Miranda for being too obsessive over his hobby.

But believe me, Yuki doesn’t get any sympathy from me. After crashing his plane like an idiot, he is left stranded in the middle of a forest a couple of miles from his hometown and encounters a young girl named Alfina… you know what this means don’t you? That’s right, get ready for some boy meets girl action in the form of yet another bland, uninspired romance that contributes absolutely nothing to the plot… hurray!

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Little did I know that the entire build up of Yuki’s character was about to capsize from here on out. Now Yuki must escort Miss Bigears to a place called Arcriff, a place of worship dedicated to communicating with the guardians. Sound familiar? Anyways the story starts getting duller and duller from there.

Put simply if you’ve played any JRPG, you’ve seen Grandia 3’s storyline already. It pretty much deflates into a quest for macguffins once you reach the halfway mark and by that point, the story never really evolves past that until you face the big bad evil thing at the end.

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To make things even more insulting, the only two redeeming characters leave the party early on in the story. This cripples the story as they are replaced by two dull characters who barely have anything to offer in terms of personality and they are mostly cardboard cut outs. In fact, these characters are so bad that you could remove them from the game and it wouldn’t change a thing.

Now in a game like Grandia, this is particularly worrying since the Grandia series has always revolved around its interaction between characters and with a cast of characters as dry as oatmeal, its efforts to focus on character interaction are pretty much wasted.

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The nature of the Grandia series remains unchanged however. Grandia 3 follows the same formula as the previous games. Its focus on NPC interaction is still an all you can eat buffet of narrative and the dinner scenes return to add more flavor.

You can tell that Game Arts were trying to focus on building a strong narrative as they continue to use the same tools that made Grandia 2’s story so engaging, it’s just a shame that the characters and the plot of Grandia 3 are so sterile otherwise it could have made for yet another memorable and engaging storyline.

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Where the game truly shines however is in its battle system. Like the previous Grandia titles, Grandia 3 uses an active time based (ATB) battle system with a heavy emphasis on changing the flow of battles through cancelling enemy attacks and manipulating the IP gauge to intercept enemy turns.

Grandia 3 enhances the system by rebalancing the game’s difficulty to make for a more challenging experience. In addition, the game adds new aerial combos in an attempt to mix things up. Sadly while aerial combos have their uses early on in the game, their effectiveness diminishes later on as enemies are given insane amounts of health and this tends to make many of the boss fights a slog.

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Fortunately many of the boss fights are varied, some of which can be quite difficult to figure out at first. The game keeps things fresh by offering plenty of devastating abilities to be used by both the player and the enemy. It is important to stay on your toes in all battles as you are usually outnumbered by multiple enemies and if your characters are widely spread out on the IP gauge, you may find yourself in a compromising situation if you make the wrong move.

Thankfully the game offers a wide assortment of abilities in the form of moves/magic to bolster your arsenal. Every ability is useful, you just need to find the right one for the job. That’s JRPG combat 101 right there and while many JRPG’s forget the significance of this, Grandia 3’s combat focuses heavily on making the player’s choices feel important. Add to that the need to manage SP more carefully (due to the lack of SP restoration items available) and you have a surprisingly deep combat system which offers plenty of variety to keep things fresh for the entire duration of the game.

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Character Management is different this time around. New moves are learned via leveling up rather than with special coins. Moves are enhanced at random. I personally dislike this as it can sometimes screw you over in battles since attacks will be pulled off instantly when a new secret method is learned (the process of leveling up moves) which can ruin a potentially well-timed cancel. I also dislike the randomness of move leveling. Grandia 2 gave the player total freedom with learning moves which led to several balancing issues, however this method is still preferable to the method used in Grandia 3, at least in my opinion.

Magic is pretty interesting this time around. While the spells in your arsenal are more-or-less the same, the method of learning magic has drastically changed from that of Grandia 2. On one hand it complicates the progression system, on the other hand it is a more balanced system that prevents players from acquiring high level spells too early. Magic eggs can be dropped by most enemies and are surprisingly very common, they can be used to enhance the effects of spells or they can be consumed to learn new spells. Abilities work the same way allowing you to equip skill books to increase the potency of specific skills or consume them to learn new skills. These can be equipped at any save point.

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In addition, there are higher level eggs available which can easily be acquired through mana egg fusion. This allows you to access powerful magic when you wouldn’t normally be able to. It is important to note however that characters have a set magic level depending on how high of a level they are. As such the system is balanced and you can never learn spells that are too powerful. To some, this could be seen as a bad thing, however mana eggs can still be equipped to increase the potency of spells to make up for this allowing you to grow stronger should you wish to.

Ultimately when comparing the gameplay of Grandia 2 and Grandia 3, Grandia 3 comes on top just by a small margin, this isn’t to say that Grandia 2’s gameplay was bad, many of the fundamentals that make Grandia 3’s gameplay so great were lifted straight out of Grandia 2, they have just been improved this time round which is expected of a successor. Sadly it is difficult to call Grandia 3 a true successor to Grandia 2 as it falls short in the department Grandia games are known for, story.

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Personally, I do not often prioritize story in videogames. Grandia 2 was an exception for me and I honestly didn’t expect Grandia 3 to be anything quite like Grandia 2 but the combat is ultimately what won over my interest in this game. While I disagree with some of the systems used in Grandia 3’s character management, the combat itself is actually quite engaging to say the least. As such I cannot say that my experience with Grandia 3 was as bad as many people make it out to be. To be honest I quite enjoyed it.

The music is what sealed the deal for me, despite this games shortcomings, it still has a solid soundtrack, not as good as Grandia 2’s but a solid soundtrack nonetheless. Add to that the eye-catching visuals and you have yourself an enjoyable game. That being said, I can understand the negative reception this game has received, as a Grandia game it is pretty weak and its linear story focused structure limits its potential. Add to that a couple of irritating songs and a few lackluster dungeons leaving you with just another run-of-the-mill JRPG which just falls short of being yet another classic PS2 RPG.

Grandia 3 Mirror mirror on the wall, who's the evilist of them all

Truly a work of art! Oh wait, that’s a mirror, never mind…

So all in all, Grandia 3 is not as bad as people make it out to be, while it is far from being a true successor to Grandia 2, it is still worth the experience. If you can find the game for cheap, give it a try. It’s not a bad game, just don’t expect too much out of it. Put simply if you’re starving for some JRPG action and you’ve played all the best, you aren’t doing yourself a disservice by playing this game, you should be able to find some enjoyment out of it. While this may come as a surprise to you all, I actually had a hard time tearing this game to shreds as much as I’d have liked to.

I really didn’t expect to like this game. Though the story may have been laughably bad and cringeworthy at times, I’ve definitely experienced worse (*cough*White Knight Chronicles*cough*). It gave me some good laughs at least… seriously what is with the blatant similarities between the story of Grandia 2/3 and Devil May Cry 4? Even the voices for Yuki and Alfina return to play the same roles in Devil May Cry 4 as Nero and Kyrie… plus why does the villain look so much like Ganondorf and why does he wear black patches on his face? Seriously dude, grow a beard or something. Plus what is with that wannabe Arngrim guy named Kornell? Why is he such a doofus? What is his purpose in the plot besides being comic relief? We may never find an answer to these questions. All I can do is give the game its final score.

Grandia 3 Could he possibly be evil

Seriously who the fuck is this guy!? What is his purpose in this game besides just being there?


Story/plot: Pretty Bad
Visuals: Good
Gameplay: Great
Music: Good
Lifespan: Decent Length
Would You Replay? No

 

Overall: Satisfactory

 


 

Value: £15.00

For a more in-depth look at the story, watch this video:

Valkyrie Profile 2: Silmeria Review


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There comes a time where the excitement and wonder of playing videogames begins to waver. As we experience more and more games, our tastes become more refined as do our expectations. It is very rare that a game manages to truly live up to the expectations of a seasoned gamer and when it does, you know you have picked up a true gem of a game. That’s where Valkyrie Profile 2 comes in.

Nostalgia is often the driving force when it comes to deciding on a player’s best experiences. We all look back at the good times… and the bad but it all translates to good in the end because they were an experience. My childhood was spent playing games such as Pokemon, Final Fantasy and Super Smash Bros Melee, looking back my childhood was pretty shallow compared to what I experienced in my later years. Even though I am merely at the age of 23, Valkyrie Profile 2 wasn’t a childhood game, I played it in my late teens. I had already played countless other games beforehand and I was beginning to grow tired of modern gaming.

So I made the decision to go back to the good old days and play some of the games I missed out on in my youth. In doing so I realized that there was more to my distaste of modern gaming than nostalgia, there is something missing in gaming today. I realized that I missed out on so many gems that went under the radar, some were better than others but I soon realized that I had missed out on so many amazing games that I wish I had experienced as a child. Then I found it, A game that went above and beyond my expectations. A game so breathtaking that it put all of my childhood games to shame. Little did I know that it would forever be engraved on my very soul. Valkyrie Profile 2: Silmeria currently stands as my favourite game of all time and it’s my job to explain to you why I find it to be the greatest game ever made… man this is going to be one hell of a challenge to review.

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So lets start with the logical observation. Unlike the first Valkyrie Profile which was a cult hit, Valkyrie Profile 2 was shadowed by its predecessor in every single possible way and was considered a “massive disappointment” by many fans of the first game. I’ve never seen a game that has been nitpicked as much as this game. It’s a game that literally did no wrong (at least to me). Seriously just picking out flaws in this game alone is like finding a needle in a haystack and yes there are flaws there but personally I find that they do not hinder the game’s experience in any way.

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So what did the game do to make people dislike it? Well for starters, Valkyrie Profile was a very good game… I say that loosely considering the fact that it was a hugely flawed game, an acquired taste you could say but the flaws in that game stuck out like a sore thumb. Nevertheless, Valkyrie Profile managed to gain a cult following who appreciated the games design choices for its originality and also appreciating the emotional impacts and deep undertones that made the game feel unlike any other.

Valkyrie Profile was unique and to see it become a traditional JRPG was ludicrous. People refused to accept that an 18-year-old midget princess with social issues replaced the almost stereotypical stoic goddess that was Lenneth but if you look back at Lenneth, as cool as she was, her stoic disposition really took a toll on her character as a whole and her development arc was blatantly forced. I just think the game was rushed by the end… but then again even Valkyrie Profile 2 suffered a similar fate by the end though looking back, I found that Valkyrie Profile 2’s story as a whole was better structured and was better executed than its predecessor.

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At first sight, it’s understandable how someone can detest the idea of Alicia being the main character. She appears to be a stereotypical bimbo at the start of the game which is ironic considering the fact that I found that her alter ego, Silmeria fit that category far better in the long run. Over time however, things began to make sense and I did start appreciating Alicia as the main lead and became to understand the developers reasoning behind this choice, it was all about perspective and that’s what led to the biggest change Valkyrie Profile 2 made, the fact that it followed a more generic narrative structure but despite popular belief, this change was completely vital.

Lets face it, Valkyrie Profile was an unpolished masterpiece. Horribly unpolished might I add. Had the developers put more TLC into the game’s execution, it could have become the masterpiece that was Valkyrie Profile 2 but it didn’t and remained nothing more than a cult hit. Valkyrie Profile 2 barely got together a cult following but nowhere near the same level as Valkyrie Profile. People who hated Valkyrie Profile avoided it and people who loved it… also avoided it… it was an inevitable flop that went down with a huge bang that no one ever saw. Basically Valkyrie Profile 2 is the most under-appreciated video game ever made.

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Now as someone who disliked the direction the first Valkyrie Profile took, I played a few more tri-Ace games and realized that they were by the same people who did Valkyrie Profile. So surely I should give the series another chance and I picked up Valkyrie Profile 2 on a whim. It could have been another horrible experience but I had a small glimmer of hope that they changed it and thank god they did.

 

“Valkyrie Profile 2 is the most under-appreciated video game ever made”

 

Gone was the open-ended story line concept which sucked just as much ass as Big Rigs Over The Road Racing, Gone was the ever punishing period system which punished player choice and exploration and in with the old school narrative structure we all know and love. Vanilla storytelling has never been so bliss and to be honest, it was quite refreshing seeing the Valkyrie Profile series’ story line told in this new direction. You got to actually experience the story line directly as opposed to just watching some random scene which holds no relevance to the plot whatsoever only to be thrown into the next dungeon, rinse and repeat. It was a horrible… seemingly repetitive formula which bogged the first game down.

Valkyrie Profile 2’s traditional approach may not have been perfect though. Early on in the game, you are presented with quite possibly the worst macguffin trope ever conceived to man and I honestly don’t mind macguffin tropes so long as they don’t take up too much time and aren’t too predictable. It’s easy to just sit there and say “this game is boring, give me a better plot” but as bad as it was, it didn’t seem to hinder the game’s pacing half as much as Valkyrie Profile’s entire story line and strangely enough, it really didn’t impede on the overall experience. In fact I believe the slow pacing was actually needed. Why? Because it allowed you to take everything in.

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That’s right, Valkyrie Profile 2 is the best looking game on the PS2, still holding up today as one of the most aesthetically appealing games ever created. The visuals are crisp and are loaded with glittering particle effects to add that extra sparkle. It’s easy to tell that a considerable amount of effort was put into the game as there are a lot of minute details that are easily missed the first time round.

Valkyrie Profile 2’s visual style illustrates a tone which is neither bright and uplifting nor is it dark and gloomy. Valkyrie Profile 2 treads the middle ground between the two, illustrating a world where prosperity is relatively prominent yet tensions are rising and war could break out at any moment, thus foreshadowing the events that occur in the first game and Covenant Of The Plume.

So to put it simply, the visuals are a step beyond sublimity but the game’s incredible soundtrack just happens to be even better. The two go hand in hand to provide the player with one of the greatest gaming experiences you could possibly imagine.

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Valkyrie Profile 2 is a work of art in motion and not just visually but musically as well. If you can appreciate music and visuals, then this might possibly be your dream game and I damn well love some good music and visuals as I find that when done right they bring out the personality of the game better than any form of narrative.

I could listen to the entire soundtrack from beginning to end and never encounter a single track that doesn’t maximize its potential. Valkyrie Profile 2’s soundtrack is consistently outstanding from beginning to end, that’s not to say that there aren’t certain tracks that soar above others, rather the music never becomes bland or tiresome.

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Listening to the music in Valkyrie Profile 2 is like a drug, I just cannot get enough of it. Captivating is probably the most fitting word to describe Valkyrie Profile 2’s soundtrack. Heck I’ve spent more time listening to the game’s soundtrack than I have actually playing the game. I sometimes even listen to them whilst playing other games, particularly open world RPGs where they are surprisingly fitting.

 

 “Valkyrie Profile 2 is a work of art in motion”

 

I find that the music of Valkyrie Profile 2 has a much greater purpose beyond simply being enjoyable. The music of Valkyrie Profile 2 has a purpose beyond merely engaging the player, it also helps build up the game’s abstraction. In fact the game’s ambiance manages to tell a far better story than its dialogue. I don’t know whether or not the developers were aware of this, perhaps I’m looking into it too much. However many of the dungeon music in this game not only create the perfect ambiance but they also manage to illustrate the significance of the area you are in.

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It is implied that many of the locations you visit in Valkyrie Profile 2 have historic connections with a lot of the game’s lore and whilst I cannot discredit the visual department for doing its bit, the music certainly does it part in building up the abstract background of the game’s story line just as well. I swear I could analyze many of the game’s songs and decipher their hidden meanings but I’d rather let you, the player experience that for yourselves.

A recurring theme surrounding Valkyrie Profile 2’s abstraction and story is history. The game takes place many years before the events of Valkyrie Profile and puts you in the perspective of a Valkyrie who can read the psychic energy of objects allowing her to read into the past. Hence the reason why this game’s story focuses a lot on abstraction rather than what’s actually going on in the plot. This is likely one of two main reasons why most JRPG fans are turned off from the game’s story for they fail to recognize this abstraction.

Silmeria's object reading opens up a whole new dimension within the game's storytelling.

Silmeria’s object reading opens up a whole new dimension within the game’s storytelling.

Somebody mentioned in an article that Valkyrie Profile 2 tells a better story in its world and setting than it does in its narrative. This is 100% the truth. The narrative in Valkyrie Profile 2 isn’t bad by any means but as I have mentioned before, the narrative doesn’t even compare to the likes of games such as Grandia 2 as it is somewhat flawed at certain points. That is because narrative is not the focus of Valkyrie Profile 2 whereas the first Valkyrie Profile had quite a lot of narrative, some more trivial than others but there was plenty of it nonetheless.

Valkyrie Profile 2 decides that rather than telling you the story it wants the player to explore its world and uncover the story for themselves. Sadly, most players aren’t patient enough to do this and as such, I find that the story of Valkyrie Profile 2 was horribly misunderstood. Nevertheless, the music of Valkyrie Profile 2 creates a solid ambiance that will pull you into its world.

Rather than simply plundering people's hoses for Loot, Valkyrie Profile 2 often has readable books where you can learn some of the lore.

Rather than simply plundering people’s houses for Loot, Valkyrie Profile 2 often has readable books where you can learn some of the lore.

As such, I’ve come to the conclusion that Valkyrie Profile 2’s soundtrack works with everything and just makes everything better. Seriously you should listen to some of the songs whilst playing Skyrim or something, it will make the experience so much better. The fact that it manages to capture such a perfect ambiance to the world makes it so ideal to listen to whilst playing open world RPGs as it enhances the experience of exploration. I listened to the soundtrack of Valkyrie Profile 2 whilst playing Two Worlds 2 and whilst the game was good (at least to me), I doubt the experience would have been the same without the music of Valkyrie Profile 2 playing in the background.

As for the game play. It doesn’t disappoint, like the first game, it is a side scrolling RPG, probably one of the biggest reasons why it got overlooked but it’s part of the series’ charm and couldn’t be ignored. In any case, the visuals more than make up for it.

As with most side scrolling games, Valkyrie Profile 2 experiments with platforming with the use of photons. For the most part, the game’s platforming sections are pretty simplistic and the game tends to focus on thinking rather than reflexes.

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Photons can be used to crystallize enemies to immobilize them, however if you shoot a photon at a crystallized enemy, you will swap places with it. This mechanic is the most common element of the game’s platforming as it revolves around swapping places with enemies to reach certain areas.

If anything, the side scrolling sections are less about platforming and more about puzzle solving. I often joke about how Valkyrie Profile 2 experimented with the portal gun idea before Valve did with their release of Portal as it is essentially the same idea with photons except it uses enemies instead of walls. Overall, the platforming sections are a cool distraction, but the real meat of the game play is in the battles.

Valkyrie Profile 2 keeps the same style of combat as the first game but expands on it greatly. In battle, you are actually able to roam around a 3D battlefield… oh the irony. This opens up a completely new approach to battles and applies more flexibility and depth to them as a whole.

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Like the first game, characters are set to face buttons, they are your choice of attacks. Rather than just giving you a set of special attacks for each character, picking one and letting the computer play the rest, Valkyrie Profile 1 and 2 have you playing as all the characters at the same time and each character represents a certain move set which can be customized at will in Valkyrie Profile 2 (which was limited in the first game). This is where Valkyrie Profile 2 succeeds where other ARPGs fail, the ability to be in control of everything on-screen at all times. So if you make a mistake it’s your fault.

Valkyrie Profile 2’s battle system is unlike any other JRPG and can take a while to get used to. It can also feel quite repetitive at the start but once the training wheels are off and you obtain more characters, the real action starts. Honestly when I replayed the game and just had Alicia and Rufus I felt like the game removed so much. That’s because the combat improves over time but eases you into the basics and you better appreciate that as the game is very deep. Sadly it can put a lot of newcomers off, particularly impatient ones who judge the game at first sight.

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A lot of people say that this game is really hard. I honestly had no trouble playing through this game. It’s a very deep game and you really need to pay attention to the tutorials, get the right skills and understand seal stones as this game requires a lot of preparation. Valkyrie Profile 2’s game play is all about thinking outside the box. Whilst there is some strategy involved during game play, it matters little if your characters are under equipped, you’re going to get a spanking if you’re not prepared.

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Then again, if you do come prepared, you might find the game to be way too easy. This is because Valkyrie Profile 2 is so easily broken, it’s ridiculous. It’s all about knowing how the game works and if you want to play the game the normal way, the difficulty might be tough. However if you’re into power leveling and gearing then this game can seem be a bit too rewarding.

 

“This is where Valkyrie Profile 2 succeeds where other ARPG’s fail, the ability to be in control of everything on-screen at all times. So if you make a mistake it’s your fault”

 

There are a lot of ways to play this game and it can seem a little daunting at first but experimentation is key. Valkyrie Profile 2 is all about finding the best play style for you and maximizing it to its full potential, though it is encouraged to switch on the fly. For this reason, gaining experience matters little in comparison with equipment and skills.

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Each character has their own set of attacks and they learn more of them as they level up. Considering the fact that Valkyrie Profile is not a Tales/Star Ocean game, the move selection in battle is limited (and linear) for each character simply due to the fact that you are controlling everyone in the party (though you can learn the scramble attack skill to mix things up). You’re not picking out moves, you’re picking out characters and developing moves from the characters you like in order to enhance them, you can then change-up their moves later after you’ve developed them, either that or swap them out for a new character and equip that character with the armaments from the other character to make them just as powerful.

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Characters learn skills through battling, the amount of battles required depend on the character’s level. So it’s important to learn new skills as early as possible.

Utilizing all of your character’s skills and abilities is the name of the game here. Most battles revolve around timing your attacks in order to acquire bonus experience via magic crystals as well as increasing your AP reserves via gems which lets you use more attacks. Whereas some characters are best at dealing direct damage, others are better at generating extra hits which can not only help gain more gems and experience crystals but it can also generate more heat allowing you to perform soul crushes which are a signature move each character has which can be chained with other soul crushes to deal a tremendous amount of damage towards the enemy. In addition, the higher your hit count, the higher the damage you deal.

That’s not all, enemies can also lose body parts when they attack in a Monster Hunter esque fashion in the sense that breaking off enemy body parts often rewards you with loot such as accessories which you can use to learn skills and improve stats. Additionally, breaking off certain body parts changes the behavior of the enemy, if you break off their weapon for example, their range will be limited.

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Shopping in Valkyrie Profile 2 is like Monster hunter. Basic armaments can be bought with cash, more powerful items need additional materials to be created. You do however get a return on your materials simply by trading them for OTH.

The biggest reward for breaking however is break mode. Break Mode allows the player to attack freely without expending AP so you can button mash to your heart’s content. The strategy guide mentions that break mode occurs randomly and the rate that is occurs accumulates by 5% per break for each character and the occurrence rate starts at 70%. Pretty deep stuff huh?

Allow Lezard Valeth to demonstrate the many benefits of breaking

It is often important to experiment with different attacks in order to hit a certain body part and acquire certain items early on in the game which can be used to learn skills quickly. This is important if you want to have an easier time with this game.

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Magic is visually spectacular, however many of the enemies have high resistances making mages fall short of other characters in the damage department. Possibly an oversight by the developers.

Visually, the combat is spectacular. The animations are very detailed and encourage a steady flow of combat. Like I mentioned previously, timing your attacks is important and can be very rewarding. However if you miss an attack, it could prove detrimental so it’s important to stay focused on the action, however it never becomes too hectic and can even be somewhat relaxing due to it’s pacing. The soul crushes are also a treat for the eyes and can be extremely satisfying to pull off. All in all, Valkyrie Profile 2’s combat is not only intricate in its mechanics but also in spectacle.

However, Valkyrie Profile 2 offers a variety of features which enhance the possibilities in combat. Sealstones are powerful tools you can use whilst traversing through dungeons to empower or weaken the holder.

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Sealstones can be purchased with Magic Crystals which are rewarded for hitting enemies in a mid air combo in battle. Allowing you to keep them permanently.

By holding a sealstone, the effects of said sealstone are bestowed upon the entire party. As such you may find some sealstones to be detrimental in battle. However if you place it on a dais within the dungeon, all the enemies in the area will be under the effects of the sealstone. Sealstones have multiple uses, you can use them to assist you and you can even use them to deliberately handicap yourself for challenge runs, if that’s what you’re into.

Furthermore, the game has up to 50 difficulty levels which can only unlocked with each play through (complete the game on 1 difficulty, unlock the next difficulty etc). Each difficulty multiplies the enemies stats depending on the difficulty making this game quite possibly one of the most challenging rpg’s out there. If you are a perfectionist you will spend a long time on this game.

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Valkyrie profile 2 also has a bonus dungeon that not only deliberately butchers the game’s storyline (typical tri-Ace trend) but also provides a real challenge for the dedicated players. The bonus dungeon has 5 floors each packed full of mini-bosses and tough super-bosses and lots of loot. Much of the side content takes place here and the developers worked hard despite having limited resources to make it a somewhat interesting bonus dungeon compared to the conventional bonus dungeons many rpg’s implement which tend to be rushed, dry and tedious.

Valkyrie profile 2 carries on the trademark super-bosses of the tri-Ace games as well as adding its own, allowing players to recruit otherwise inaccessible characters in the main story. Sadly most of these characters have already been playable beforehand so you won’t find many surprises here except maybe for one but you’ll have to wait and see.

There is a lot of depth provided by this game’s lore. You can collect einherjar by interacting with weapons littered around dungeons and they will fight for you, essentially giving you another character to control in battle. Each character comes with a bio which can only be read in the status screen, some characters relate to one another, it’s funny when you learn that one of the first einherjar you get is one of Alicia’s ancestors. Now this is one of the game’s biggest controversies and what gives the game so much hate. The first game practically revolved around einherjar which are basically warriors risen from the dead to fight for Odin.

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In Valkyrie Profile, you can view the death scenes of each character during intervals. This is where the game’s abstraction is rooted, a series of short stories involving character deaths who will eventually become a member of your party and from that point on, you never see or hear from them again, except in battle or the sacred phase (which shows brief conversations between characters that aren’t really all that big of a deal and to view them, those characters have to be removed from your party). So essentially Valkyrie Profile had absolutely no character interaction outside the sacred phase and at a certain point you are expected to believe that they have grown attached to her which is total bullshit if you ask me.

Now the second game replaced them with a brief bio and people hated this despite the fact that the einherjar in Valkyrie Profile 2 took a backseat role which to be honest is quite relieving as it allows you to experience a more direct storytelling approach with a bit of character interaction and even though it’s not as deep as other games of the genre, there is some character development to be found here. I do believe the cutscenes do a good enough job, at least enough to motivate the player. People who expect strong character arcs may not find it in Valkyrie Profile 2 (or any JRPG for that matter, go play Warcraft 3 if you want serious storytelling) but it doesn’t make the game any less enjoyable. If you prioritize gameplay and just about everything else over story, then you will adore Valkyrie Profile 2.

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Then again, there is a lot of attention to detail when it comes to the einherjar backstories in Valkyrie Profile 2, it’s just a different kind of approach which requires more reading than watching. If you take the time to read all of the character bio’s in the game, you will find out about a lot of events which occurred many years before Valkyrie Profile 2 and it’s quite interesting to say the least. In fact some of the einherjar are connected and will occasionally share a battle quote with each other relating to their backstory which symbolizes that the einherjar, though backseat characters are actually part of the game’s lore. I personally believe that the attention to detail makes up for the lack of einherjar stories as just like the music, it contributes to the game’s abstraction. it’s obvious that the developers didn’t rush this design choice, it was just changed to reflect on the game’s storyline.

One word that defines the experience of Valkyrie Profile 2 overall is sophistication. Though I have mentioned the visuals previously, I find that sophistication is the core of all aspects of Valkyrie Profile 2. Not only does its focus on history carry a lot of sophistication within itself but just about everything from the subtle yet somewhat simplistic story, the unbelievably sublime soundtrack, the crisp yet somewhat achromatic visual style and even the pacing of battles feels sophisticated as the game encourages times button presses rather than reckless button mashing.

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In fact this game is so sophisticated, it is difficult to believe that it is a tri-Ace game at times considering the fact that many of their games often try to follow a more generic anime style route. I find that Valkyrie Profile as a series stands as tri-Ace’s true claim to fame personally because as enjoyable as the Star Ocean games are, they don’t manage to capture half the depth the Valkyrie Profile games do and each installment seems to follow the same formula… just with a different method of conveying that formula.

Part of what makes the Valkyrie Profile series in general so iconic is the simple fact that it stands out as being sophisticated but the first Valkyrie Profile, despite it’s plot and setting didn’t manage to capture as much sophistication as the sequel simply because of it’s ridiculously flamboyant voice direction, the enjoyably dynamic, yet unsophisticated soundtrack and it’s focus on delivery through exposition, which despite being presented and performed very well, fell flat on its face in the end simply due to the fact that it was not only rushed by the end but it also felt as if they shoved way too much forced exposition down the players throat leaving them confused as to what relevance each and every moment of the game’s story had.

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Valkyrie Profile 2 didn’t have this problem. Whilst Valkyrie Profile was undoubtedly sophisticated to a degree, Valkyrie Profile 2 seemed to have perfected the sophisticated feeling that they were trying to convey in the first game but with a completely different approach. Rather than hurling tonnes and tonnes of exposition down our throats it instead focuses on building up its world and lore through abstraction rather than narrative. In my personal opinion, they did a better job conveying the game’s lore through abstraction rather than exposition.

 

“One word that defines the experience of Valkyrie Profile 2 overall is sophistication”

 

The beauty of Valkyrie Profile 2 being a sequel is that the first Valkyrie Profile already explains so much that they had a lot of room to focus on abstraction. Personally I think they simply took an opportunity and ran with that expecting players to appreciate it. They were sadly wrong for the most part. However I for one can see the beauty in the game’s direction and as a result it made me love the game more than any other.

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“I know you are there… come out and play”

Ultimately though, the storyline can be enjoyable but it doesn’t satisfy all tastes and it’s narrative, though it is enjoyable to a degree feels rather simplistic, though the delivery of the narrative is done in a fashion which befits the sophisticated style of the game. The voice direction is very direct in its approach and the pauses in cutscenes helps tell the story in a clearer fashion rather than coming across as convoluted like the first game. There are a few lip sync issues here and there along with a few other oddities in the cutscenes but they are barely noticeable most of the time and when it is, the voice performances more than make up for it. Those who can appreciate the direction of the narrative and aren’t concerned by the very minor flaws in the game’s story will have a good time whereas those who are dissatisfied with the simplicity and are unable to appreciate the game’s focus on abstraction may find the story quite boring which is understandable.

As such, if we speak from a broad perspective, Valkyrie Profile 2 is the opposite of Warcraft 3, the story is serviceable but the rest is absolutely brilliant. It brings together everything that makes a JRPG experience so enjoyable. I encourage anyone with an ounce of taste in JRPG’s to give it a try, just be sure not to rush through it and take time to appreciate what this game has to offer. Oh and Valkyrie Profile 3 needs to happen, get on that shit tri-Ace, I know you’re busy with Star Ocean 5 but please do not forget this legendary series. Honestly all of the Valkyrie Profile games are legendary though Valkyrie Profile 2 holds that special place in my heart that no other game has. If you’re going to play Valkyrie Profile 2, you may as well play them all, yes that includes Covenant Of The Plume.

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Subtle and sophisticated, Valkyrie Profile 2 is not just your run-of-the-mill JRPG experience, it’s Michelin star quality gaming at its finest and as a result, it deserves a star of its own, a symbol that this game is phenomenal, something which I can easily recommend to all fans of JRPG’s because if you don’t enjoy this game, you’re not a true JRPG fan. As such This game gets my gold star of awesome and I do not give them out lightly. Reviewing a game like this is quite daunting, after all, a game as classy as this deserves a review of equal standards and though that feat is a tough one to meet, It won’t stop me from trying.

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Plot/story: Great
Visuals: Masterful
Music: Masterful
Game play: Exceptional
Lifespan: Decent Length
Worth replaying? Maybe

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Overall score: Masterpiece 

Gold Star Of Awesome

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Value: £40.00+

Purchase Valkyrie Profile 2: Silmeria (PS2)