Need For Speed Heat Review

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After playing through Need For Speed 2015, I never thought I’d do another review of a modern Need For Speed game but here I am reviewing yet another Need For Speed game. The question is, will Need For Speed Heat manage to live up to the greatness of the PS2 era Need For Speed games or is it yet another cash grab by EA? Before I talk about the game itself in more detail, I need to address the elephant in the room and that’s EA and their anti consumer practices.

What bothered me the most about Need For Speed 2015 was the always online DRM and how you needed a constant internet connection to play the game. Need For Speed Heat on the other hand does not require a constant internet connection, however there have been issues where actually connecting to EA’s servers can cause a bug that can potentially delete your progress so I highly recommend not playing online should you care about your save data. Regardless of this, I have to give them credit for removing the DRM and letting us actually play the game after the servers shut down.

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As for the microtransactions, it seems that Need For Speed Heat is doing DLC car packs and a useless map that reveals all of the collectibles. Why anybody would buy a map that shows all of the collectibles I have no idea, just look it up on the internet people… jeeze. In any case, the car packs are not a new concept, they have been done in many games. What bothered me the most about how they handled car packs in the series was how they were implemented into Need For Speed Most Wanted 2012 where you didn’t buy cars, rather you found cars by exploring the map. So imagine exploring the map only to find a Mclaren F1 parked up, sounds great huh? Only problem is that to actually drive it, you have to pay money to EA. So essentially the game got your hopes up only to be crushed by the fact that it was paid DLC.

Need For Speed Heat has added black market missions which appear as a marker on the map and they essentially reward you with a car but to unlock them, you have to buy the car pack DLC. The good news is however that most of the cars in Need For Speed Heat can be purchased with in game money from the car dealership so you don’t have to deal with the disappointment of finding a car on the map only to be presented with the store page, therefore I can tolerate them this time around.

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Speaking of the cars, there are tonnes of them available to you early on. Unlike earlier games where you would have to drive around in your starter car for a while, in Heat you only need to do a couple of races and you’ll have enough to buy a new car early on and I highly recommend doing so because if you decide to drive around in your starter car, you’re going to have a really hard time with some of the early races and this is where I get into one of the game’s biggest problems, the AI difficulty.

Now while I will say that basing the AI’s difficulty on their cars and giving each AI their own individual difficulty level is a good thing, the game doesn’t really do a good job of informing you of how difficult each race is going to be. Before you start a race, there is a number which represents how high level the cars you will race are, the problem is that this number is kind of misleading as you can start a race with a recommended car level of 200 and be racing an AI with a level 275 car and it can seem impossible to pass them simply because your car isn’t fast enough. This was quite frustrating to me as I didn’t feel like I had a chance to catch up whatsoever because the enemy AI is just way too fast. The good news is that by the end of the game you’ll be racing level 400 cars and 400 is the highest car level, you won’t have to deal with the ridiculous spikes in difficulty due to having an inferior car to the AI. If the game told the player the highest level car in the race as opposed to a recommended level, this could alleviate this issue. Sadly this is not the case as you only find out after the race what each individual car level each racer’s car is.

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With all this aside, the racing itself isn’t all that bad. When you do race against evenly matched AI racers, it can be quite fun. By default, you can release the accelerator and press it again while turning to perform a drift. This is quite handy early on since many of the cars are quite slow so you need all the speed you can get, later on though you’ll need to use the handbrake to make those corners. There is a break too for those who need it though I found myself relying mostly on the drifting/handbraking mechanic for most of the game and while I found it to be quite satisfying to play this way, I still prefer Need For Speed Carbon’s handling mechanics since I find myself utilizing the brakes more in that game. In Heat the brakes aren’t really all that useful by comparison. It is a more arcady approach to handling that is easier for players not used to playing racing games though people who are used to the controls of earlier Need For Speed games may feel a bit puzzled at first.

One thing that does bother me however is the cops. This is where the game fails in just about every aspect. Cop chases in Need for Speed Most Wanted and Carbon were adrenaline pumping and empowering, part of that was due to the physics. You could crash into a roadblock and send cops flying up in the air which made you feel as if you were some unstoppable god in a race car. At the same time however, the cops were challenging and there was a constant tension throughout the pursuit as the cops employ tactics to box you in and slow you down which kept players on their toes. In Need For Speed Heat this isn’t the case at all, cops are nothing more than a nuisance that the player has to deal with during night time races and they aren’t really any fun to escape from. Early on they can be very frustrating as your car isn’t very fast but later on they can be easy enough to outrun so long as you aren’t playing on heat level 5.

While Heat level 5 cops in heat are difficult to escape from, I find that a lot of it comes down to luck and this is due to the damage system that has been added to the game. If you just happen to have wrecked your car before going into a heat level 5 police chase, you are screwed, there is no chance to get away. On the other hand if you have plenty of repair kits and are in a location filled with jumps, you can get away pretty easily. It’s all situational and feels unfair at times since the cops can appear at any time. It all depends on your location and the damage on your car. You can repair your car at fuel stations but you have limited repairs so don’t expect to be in any long chases like in Most Wanted or Carbon, you either escape early or get busted, that’s it. The cop AI isn’t as aggressive as they are in Most Wanted and Carbon but they don’t need to be since the damage system makes it easy for them to take you out just by weakening your car over time. Ramming into cops is a terrible idea as it causes damage to both you and the cops. The only reliable way to escape cops is by taking jumps and you better be heading in the direction the ramp is facing or you’ll have to turn around which may cause you to get caught. There are no pursuit breakers and no speedbreaker so good luck escaping from high heat pursuits.

Vehicle customization is back and it’s more-or-less the same as it was in 2015 which I can’t complain about since the vehicle customization was the only good thing 2015 had to offer and without the always online DRM, you can keep your customized vehicle designs for as long as you want. Each vehicle has a customization rating which states how much the car can be customized. Some cars offer a lot of customization options while others not so much though I’d say that the vast majority of the car selection in this game offers plenty of customization options. Sadly autosculpt is still absent from Heat which isn’t really a big deal but it’s worth noting. Also like 2015 there are no full body vinyls, in fact you can only put vinyls on each part of the car’s body so you essentially have to create the full body vinyls from scratch yourself. While this may not be an issue for me, it may be for some people. The good news is that if you have an online connection, you can download other people’s vinyl wraps to put on your car if you just want to slap on something quick. Performance wise, you can not only upgrade the parts themselves but you can also replace the entire engine which is an interesting feature that is new to Need For Speed Heat as not only does it adjust a car’s performance potential but it also changes the engine sound too.

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Need For Speed Heat is set in Palm City which is based on Miami. It has several different locations spread out across the map offering a nice variety of locations to race in. Thankfully unlike the older Need For Speed games, there’s actually quite a lot to do in free roam as there are collectibles to find along with many other challenges spread across the map and completing them unlocks new cars and cosmetic upgrades. It’s a great way to take a break between races and encourage players to explore the whole map. Palm city looks gorgeous in dry weather, the problem is that it tends to rain way too often and there’s no way to toggle it which is a shame. Also one problem with the world is that there’s a lot of open fields that you can drive through but there’s no way to reset your car to the track so you have to somehow find your way back up a hill if you fall off which can be really annoying.

While Need For Speed 2015’s story was laughably bad, Need For Speed Heat’s story is serviceable. I think the acting is vastly superior in Heat than it was in 2015 and there is a more interesting plot this time around, revolving around the police as opposed to a rivalry between racers. I personally think that a rivalry would have been more engaging but sadly there really isn’t any tension between the racers themselves which is the biggest let down with the game’s story. The game needs a heel racer like Razor or Darius to make the player feel more driven to win against all odds. The issue with having the police as the sole antagonist is that the racing kinda takes a back seat in the story and just feels pointless as a result. Still, I do think that what they tried to do with the story worked and it was decent enough, though it was rather short.

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There are a few side stories you can participate in, one of which revolves around legal racing, another revolves around drifting and there’s also a story that revolves around off road racing. I do like the fact that Heat encourages players to race off road as opposed to racing in road cars all the time. Even Need For Speed Underground 2’s SUV races didn’t really compel me to tune up a Hummer, it just felt like a minor diversion in that game whereas Need For Speed Heat makes it feel more meaningful to tune up and drive a SUV.

One of the few letdowns is the soundtrack, though I may be a little biased here since the music is all modern licensed music. I turned the music off when playing the game since it just isn’t my cup of tea. I could cope with some of the edgy punk rock/metal tracks from Most Wanted but this game’s music really wasn’t my thing. I think having licensed music in games isn’t really the best idea personally as I find that music made specifically for a game tends to be built more around enhancing the experience of the game whereas licensed music doesn’t really serve this purpose as it was made solely to be listened to.

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This car was painful to make, I think I might have cut myself in the process

Need For Speed Heat was what I expected out of a good modern Need For Speed game, it’s nowhere near as good as the originals but is it worth playing? Well that depends on how thirsty you are for more arcade street racing games since this is pretty much the only one left and even then, there are signs that the “underground racing” setting has moved on but at least Need For Speed Heat manages to deliver a competent arcade racing experience. Chances are, this will be the last Need For Speed game to impress me for a very long time but at least it exists and I’d be lying if I said I didn’t enjoy it. I’d say if you can find a cheap second hand copy, it’s worth a try. If you’re not interested in playing another arcade street racing game though then you may want to pass on it.


Story/Plot: Satisfactory

Visuals: Great

Music: Forgettable

Gameplay: Satisfactory

Customization: Great

Licensed Cars? Yes

Lifespan: Quite Short

Difficulty: Varies from easy to hard depending on your vehicles level

Would You Replay? No


Overall: Satisfactory


Value: £20.00

Need For Speed (2015) Review

Oh boy… where do I even begin with this game? First I’m just going to say that Need For Speed 2015 is the best NFS game in the past decade but I shall cease my praises there. Why? Because Need For Speed 2015 is a train-wreck… or should I say “car-wreck”.

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Now before we get to the meat of the problem, I want to talk about my history with the NFS games. Now I started with Underground 2, not the best game in the series I must say but it does hold a lot of merit. For one it had some very deep tuning and some of the race events such as URL’s were pretty fun… whilst others such as street X and drags… not so much, not to mention the annoying rubber band AI in every race. However the car customization and the free roam more than made up for its shortcomings, plus aside from the scummy AI, the races were mostly enjoyable.

Then we got Need For Speed Most Wanted, arguably a step back from Underground, especially in the customization department. The AI was better but the handling of the vehicles was far worse. Every single car in that game handled like a truck going at high speeds and they might as well be trucks seeing as half the time is spent smashing up cops getting milestones. Speaking of the cops, they were everywhere, you couldn’t free roam without triggering  a pursuit, it’s near impossible. Where the game ultimately flopped for me was the lack of tuning and customization. However I will not doubt that Most Wanted had some crazy pursuits and was damn fun the whole way because of them and the races were still not all that bad.

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Then we had Need For Speed Carbon, the follow-up game to Most Wanted and my favorite game in the series. This game seemingly did everything right. The cars handle great and the handbrake lets you drift around like a god. Races are fun and the enemy racers do not have rubber band AI, this is proven by the fact that your crew member ally does have rubber band AI, presumably to keep up. Sure it can be annoying but it does help you most of the time and it is funny to see them crash at random and somehow catch up to you in seconds.

The pinnacle of what made Carbon so great wasn’t just the racing, it was also the customization. Carbon let you place unlimited vinyls on your ride and gave you autosculpt which let you adjust the body parts on your car to make it truly unique. Now while they didn’t have stuff like wing mirrors, spinners, neons, lights, hydraulics and trunk decor like they had in Underground 2, they still had a great assortment of options and the fact that you could actually apply and fully adjust limitless vinyls more than made up for it in my opinion though I do not discredit what Underground 2 did in terms of customization and it still holds up today… but so does Carbon… in a different way.

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Now Need For Speed 2015 strives to take the series back to its roots and it does just that which I will give credit for. However, the execution is absolutely downright atrocious. Before I want to bring up the design atrocities however, I wish to talk about the biggest atrocity of them all, the always online DRM, courtesy of Electronic Arts of course.

Now what makes always online DRM a big problem… other than the fact that it makes the game impossible to play without internet? Simple, what happened to Need For Speed World? Can you still play it? No you can’t, why? Because it had always online DRM that’s why… but that is the very nature of all MMO’s so it is somewhat expected to have it. However Need For Speed 2015 is not only a multiplayer game, it is also a single player game and as someone who bought this game second hand for PS4 and doesn’t have PlayStation plus, naturally I’m going to be playing by my lonesome.

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Thankfully there aren’t any microtransactions this time round. I guess EA couldn’t profit from them enough and got complaints. Still, the always online DRM is not a good trade-off

However Ghost games reassured us that you do not require a PlayStation plus subscription to play alone so it’s fine… no it’s not! The fact that the game doesn’t require PlayStation plus to play it alone is not “acceptable” it’s to be expected because if they did make you pay for PlayStation plus then they’d lose money since people like me without a PlayStation plus subscription couldn’t play it anyways and considering how crap this game has been, perhaps it would have been for the best. Then again If they did charge for PlayStation plus to play this game solo then I would have been even more pissed off simply due to the fact that it actually happened in the first place and it would encourage Sony to encourage other third parties to do the same with their games to force their shitty service down our throats.

However we are getting side-tracked here, the core of the problem is the always online DRM and the fact that it gives Electronic Arts the power to shut the game down after 30 days notice which we would have absolutely no control of which is the most unethical thing Electronic Arts could possibly do. Seriously I would take microtransactions any day over always online DRM for this very reason, I don’t want to be left with a disk that serves as nothing more than a coffee coaster later down the line. I want a game which I can play time and time again, like Need For Speed Carbon (which I still play by the way).

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The worst part of all this is the simple fact that the car customization, while somewhat limited is actually pretty damn good. It took the limitless vinyl options from Carbon alongside the cool body options from Underground 2 and melds them together. Sure the system isn’t perfect as there is no real symmetry as to speak of rather you can simply copy one side of your car to the other side but when designing cool hoods you really have to be accurate because there is no symmetry option like in Carbon. Also autosculpt is nowhere to be seen which is a shame. Add to that the fact that many of the best cars have next to no customization and you have some reasonable car customization which can be a lot of fun.

However, all this is single-handedly crushed by the always online DRM. Why? Well lets look at it like this. You spend hours of hard work trying to make the coolest looking car and suddenly, EA announces that they’re shutting the servers down. Thirty days later, all your hard work goes down the drain and your game disk is a coffee coaster, anyone up for a game of frisbee? Bonus points for those who manage to hurl it into the balls of the person who decided that always online DRM was such a good idea.

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Now that all of that has been said, let’s talk about the gameplay which is complete and utter trash. Here’s why. Remember Burnout 3? It was a fun game that let you smash into cars and send them into walls where they go flying in the air. That was fun and all… until you crashed. Now to make things less gloomy, Burnout 3 let you control your car as it flew up into the air allowing you to land it directly in front of an enemy car which would give you an aftertouch takedown and refill your boost bar for a second wind.

Sadly the same annoying crash cam is in Need For Speed 2015 (and has been used in other games in the series which are far worse) and all it does is bugger up the races to the point where the player simply gets frustrated. Now before you start blaming the Burnout series for starting it all, remember that this is Need For Speed, not Burnout. Burnout’s mechanics were designed around the crash cam and made things fair for those who crashed a lot and the fact that you could control your crashes and move your car and get takedowns mid-crash made them less annoying since you could bounce back easily.

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You’ll spend a long time in first place… until you crashed then you’ll be pushed all the way to the back of the pack.

In addition, the boost system allows you to easily catch up to enemies fast so you can take them down and have them crash instead. It’s more of a Mario Kart style experience in the sense that it’s all random nonsense but that’s what it’s supposed to be. It’s random but fair and very rewarding to those who enjoy smashing up other racers.

In this game however, you can’t even take other racers down and the crash cam has no interactive options whatsoever and all it serves to do is to put you 4 places behind instantly, usually straight to last place unless you are very lucky. This is because of the horrifically infuriating rubber band AI, I cannot stress how annoying the AI in this game is, it’s super easy to pass but if you make a mistake, you are way behind them. In other words, just keep driving fast and they’ll never catch up to you… unless you crash in which case they will all catch up to you. Certain events on the other hand do have pretty frustrating AI in the sense that they are nigh impossible to pass. Fortunately with the right vehicle and tuning you can speed past them with minimal effort.

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Once again, like in Carbon, the Dodge Viper is the king in this game, it’s fast, accelerates well and its handling, being fully customizable and all handles pretty well. However it doesn’t matter how fast your car is. One traffic car or bollard will send you straight to last place. You may also be sent to last place if your car hits a railing on its side at high speeds. The silly thing is in Need For Speed Carbon, not only does none of this happen but if it does you could easily maneuver out of it and stay in top position.

“You spend hours of hard work trying to make the coolest looking car and suddenly, EA announces that they’re shutting the servers down”

Ghost decides that instead of having a panic button or letting the player maneuver out of there themselves, they instead have to watch a short clip of their car spinning out or rolling over… even when it’s physically impossible to do so. If your car touches a railing at high speeds it will crash even if it just slightly clips the wall a little, it’s not like you can just stabilize your car, the game makes sure you lose control of it in favor of its epic crash scene that no one cares about.

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The crash cam is so blurry it simply isn’t worth showing it

I mean it doesn’t surprise me considering the fact that Ghost is made up of former Criterion devs but can they really be this stupid as to put it into Need For Speed 2015 after the poor reception Need For Speed Most Wanted 2012 got for doing the same exact thing? Yes they can be and they are.

Now I’m not going to discredit the effort the devs went into to truly making this a Need For Speed game worthy of anyone’s attention and sure it does bring back the good ol’ Need For Speed style but not in the way we had hoped and this is simply due to the fact that Ghost weren’t paying enough attention to the fan base and insisted on carrying on with what they did with Most Wanted 2012 and bringing back the horrendous crash system and also by their lack of effort on designing good AI that isn’t cheap.

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The world map is still large and there is a little bit of exploration value to be had. There are also plenty of race events, too bad they all suck.

However I can’t put the full blame on Ghost games, sure they are a little bit stupid but that’s only because they decided to work under Electronic Arts, a company that is far from stupid. Seriously if you’re stupid enough to work under such a shitty publisher, it is no surprise that you would make so many stupid design decisions with your games. Ghost games aren’t the biggest culprit here though.

The biggest culprit and the very reason why I bought this game second hand is Electronic Arts themselves which suffice to say, just happen to be one of the worst things that have happened to gaming period and one of the scummiest publishers too. Fuck Electronic Arts and if you bought into their EA access bullshit then you are a severely deluded individual and you really have no right to complain about how terrible this game is.

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Fortunately for me, I couldn’t give a damn when I reviewed this game because people deluded enough to buy the game day 1 aren’t even worth my time. However my apologies to those who have been waiting patiently for this review. Please understand that I didn’t want to waste too much of my personal funds on this game and don’t think I’m going to suck on EA’s dick for a review copy, sorry it’s not my style. So hopefully those who have held off on the game for this long are reading this and can be reassured that their patience shall be rewarded because it is highly likely that you won’t be buying this piece of shit game and if you don’t I don’t blame you. If you’re curious I cannot stop you but I do believe that your enjoyment won’t be much better than mine.

Now I’m not going to lie, the game does do things right, it does. However the issues the game has are just downright unforgivable and being an Electronic Arts game, it doesn’t deserve your time or money. Whether you want to buy the game or not is up to you, I’m just telling you what you’ll be in for when you do and that goes for all of my reviews. However for the love of god, I beg that you do not buy this game digitally or on PC because that means more money goes to this scummy publisher.

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Oh don’t think I’m finished yet people, I’m only just starting to rip this game apart. The storyline of this game is an absolute joke and not in a funny way. You will cringe as you watch all of these terrible cut-scenes and it’s not in the same cheesy yet charming way that Need For Speed Most Wanted and Carbon did, instead it throws a bunch of unlikable characters at you who you don’t grow invested in and they do nothing but throw “bro” culture down your throats and make all kinds of cheesy gestures and fist bumps when you really don’t give a fuck.

You see, Need For Speed Most Wanted’s story worked because people didn’t play nice. The characters, save for a few were a bunch of ghetto punks who want you out of town and want you out of their territory this threatens the player into wanting to be the best racer they can and prove that they are better than those punks. Many of the best Need For Speed games followed this and while it is an overused concept, it works and it works really well, it motivates the player and motivation is the goal of every videogame storyline, at least based on my philosophical viewpoint.

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The story of Need For Speed 2015 doesn’t seem to have any purpose, it’s just there for the sake of being… there. Sure having real race car drivers is cool and all (even though I’ve never seen or heard of any of them being not into cars and all that) but is it really even needed? What is my motivation in the story? To race with my cool “bro” friends and being told how sick I am when I win a race after retrying it countless times to actually get the win due to the shitty crash cam? Hell no. Now that’s not to say that this is all there is to the story because it’s not. There is a separate side-story called “Eddies challenges” where they bring the main villain from Need For Speed Underground back to challenge all the racers in Ventura Bay (the fictional city of the game) to several races where they all race against him in the finale.

Now in theory this is just what the game needed… except it isn’t. In fact it’s the complete opposite. Eddie is about as threatening as a stick insect, while he does make some derogatory statements towards you and the other racers, he does so in a way that is so cliché and boring that you really don’t give a shit, he was a rushed baddie who didn’t really end up being that much of a bad guy by the end. In fact in his losing speech when you beat him, he is actually a good sport… unlike Razor who threatened to hunt you down and refused to give you the keys to your BMW M3 GTR which he took from you at the beginning of the game. It really makes for a lame villain who is completely forgettable. Even Darrius, as lame as he was compared to that of Razor was more interesting and memorable. Even Caleb was more memorable. Even the original Eddie from Underground was more memorable.

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This is made so much worse by the lack of boss races in the game. Sure there are 1 on 1 races but you can hardly call them bosses. There are too many of them littered everywhere to be called a boss race and even the final race with Eddie, you are pitted with several other racers and Eddie just happened to be in last place the whole race. So much for him I guess. On the plus side you do get his Skyline for beating him. Too bad it’s useless since you can’t customize it like you could with the boss cars of Most Wanted and Carbon. Plus by that point you’ll have already got yourself a Dodge Viper or a Ferrari so you really don’t need his car, same goes for all the icons cars which are all shit except from Moroshi’s Lamborghini which I will admit is pretty cool looking, too bad he can’t drive it for shit, I saw his car crash into a wall more than any other car.

Cop chases have returned and quite frankly they shouldn’t have bothered putting them in. The cops in this game are nothing more than a nuisance, if you’re driving a reasonably fast car, you can outrun them in seconds. If not then don’t worry because the cops are not very aggressive and are very easy to trick. In fact the cops are so bad that I had a lot of trouble doing the outlaw missions simply because I couldn’t keep the cops on me for long enough. I had to sit there and wait for the cops to come for me just so they could catch up.

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This is literally the highest level of aggression you will ever see from the cops in this game

On higher heat levels, the cops deploy roadblocks and spike strips. Roadblocks are pretty lame this time round, many of them consist of nothing but weak barricades you can break through like paper, others are unbreakable and will cause you to smash your car. At the highest heat levels there are spike strips around and while they aren’t that annoying in pursuits, they can be very annoying in races since they slow you down to a crawl and it’s very difficult to notice them because the roadblocks aren’t easy to see this time round since there is basically nothing there.

I miss the ability to smash cop cars and smash into pursuit breakers to shut them down. Now cop cars cannot be immobilized and if you hit one you are better off colliding into a wall because it doesn’t do anything to them. All you can do is run away, what’s the fun in that? To make things worse, each time you encounter a cop, the screen flashes red very fast, this is an epilepsy waiting to happen. The annoying thing is that it happens all the time and it doesn’t feel good on the eyes. Couldn’t they have found a better way of alerting the player that cops are nearby?

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And finally the visuals and the music. What is there to say really? The cars look good I suppose but this was to be expected from a AAA racing game in 2015. The music is forgettable though they did bring back a few oldies from other NFS games in Eddies challenges which is admittedly a nice touch. The environments just feel all blurry with all the rain. It just isn’t tasteful to me and it doesn’t make any of the locations stand out. I miss all of the cool neon lights from Underground 2 and Carbon it made the cities more memorable. I can’t say that Ventura Bay is anything close to the word memorable. I will say though that it is still better than shitty Fairhaven from Most Wanted 2012.

So overall what should I say? Should I say that I’m disappointed or should I say that I saw this coming? Because the answer is both. I knew this game would be a train wreck but that doesn’t change the fact that it’s a train wreck. It just goes to show that you can’t trust EA’s game’s anymore, they have been milked to death and I just hope that some Indie dev will one day get the funds to be able to get the licences for some real-life cars and bring us a street racing game in the same vein as this one. Otherwise we can only rely on Rockstar (because Juiced and all the other street racing games don’t have free roaming), the sole competitor of Need For Speed and believe me, with GTA Online in the state it’s in, they haven’t been in my good books recently and to me it just seems that they’ve given up on the Midnight Club series.

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Just as long as there are no microtransactions or DRM I’ll be happy, just give us another Midnight Club game Rockstar, I’m all for giving people second chances and I will give you another chance if you would stop milking GTA to death and start to make some more Midnight Club. Otherwise I’m going to miss the street racing genre. It is one of the most fun sub genres of the racing genre and it’s sad to see it fall beneath EA’s greed.

I would give this game a more lenient score if it wasn’t for the always online DRM because it does do some things right but the always online DRM single handedly destroyed all the respect I could have had for this game. Rest in peace Need For Speed, you were fun while you lasted… but your body has rotted in the morgue for long enough, it’s time to put you in your grave… for good this time.


Story/plot: Awful
Visuals: Decent
Customization: Good (this score is rendered worthless when you consider the DRM)
Gameplay: Bad
Music: Forgettable
Lifespan: Decent length
Difficulty: Hard
Would You Replay? No and if I did I’d have to do it on a separate account because of the DRM.

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Overall: Pretty Bad

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Value: £0.00 (when the servers shut down, your disk is a coffee coaster)