While I can’t say that I know a lot about the YS series, I did dabble in a few of the games and the three games I finished were the modern style YS games in the sense that you control multiple characters as opposed to just Adol. While these games have gotten a lot of flak from die hard fans, I personally had a lot of fun with all three of them. Having tried a few of the older games, I’m glad that these changes happened because I absolutely despise the gameplay in some of the older games and I actually prefer having party members as opposed to just a single character for the entire game.
Now that I have played all three of the modern games, I feel the urge to do a comparison of the three so that you can get a good idea as to what each game’s strengths and weaknesses are as well as my personal thoughts on each one and which one is the best of the three. So for starters I want to talk about the earliest of the three games, YS SEVEN.
YS SEVEN
YS 7
Playstation Portable, PC
YS SEVEN was the second game I played in the series and was the first game in the series to have multiple party members. This was a colossal change from earlier YS games and because of it, the game had to incorporate a lot of new features to accommodate this feature to the point that it became a completely different experience. In a way, that kinda makes YS SEVEN the Castlevania Symphony Of The Night of the YS series as it completely reinvented the formula and was the first game of its kind.
One thing I noticed immediately was the ability to charge up your sword to perform a stronger attack that fills the sp meter up faster, this is the only game of the three that has this feature as the other two games have the sword charge automatically whenever it is not used. Because you could charge the sword manually, this meant that you would often have the X button held down wherever you went just to make sure that your first hit on the enemy would be a strong attack. I can see why they automated this feature for that reason, however I can’t deny that the act of charging up your attacks was pretty satisfying in a way.
YS SEVEN introduced the three attack modes that players had to be aware of when fighting certain enemies to exploit weaknesses. Because of this, players will usually prefer a party that has one of each attack mode and since you have a maximum of 3 characters in your party at a time, you would need to make sure all of them have different attack modes. This is a problem in later entries as it essentially presents several false choices in the form of party compositions, where certain party compositions would be objectively inferior to others. In YS SEVEN however, this isn’t an issue as Adol can equip different weapon types, allowing him to use all three attack modes, making certain party compositions that would otherwise handicap the player a viable combination. The downside however is that YS SEVEN is the only game of the three to prohibit players from removing Adol from the party, meaning that you only get to choose 2 party members to tag alongside him.
The story of YS SEVEN is pretty straightforward and is arguably the most generic of the three, not that this is an issue. There are a few interesting twists here and there but the story mostly revolves around your typical macguffin hunt for most of the game. While this isn’t inherently an issue, it’s certainly nothing we haven’t seen before. If you’ve played any Zelda game or Tales Of Symphonia, you know what to expect. Go to the elemental dungeon, get the macguffin, go to the next elemental temple, rinse and repeat. It is literally chapter 3 of Valkyrie Profile 2 but for the entire game so if you hated chapter 3 in Valkyrie Profile 2, you will be bored to death by this game’s story. I personally didn’t mind this however as I personally play these games for the adventure, not the story, I enjoyed all the temples as they each had their own distinct characteristics that brought a lot of flavor to the experience though I did notice that I spent most of the game confined to dungeons as opposed to travelling outside.
Next I want to bring up the skill system. In order to learn new moves, players have to equip certain weapons and by using those weapons, they will eventually learn the skill. After that, the skill must be used over and over again to further level it up. This encourages players to swap weapons and keep using old weapons to learn all the skills. This means using all 3 weapon types, encouraging players to change their party continuously. I personally see this system as a double edged sword. If you’ve played games like Final Fantasy IX, Atelier Iris 2 or Tales Of Vesperia then you’ll probably be familiar with this system and if you liked it in those games, you probably won’t mind it here as it encourages you to spend more time in the menu, those who hate having to bring up the menu too often may see this as busywork. I personally don’t mind it as I am used to playing games that implement this system.
There is a crafting system but it’s a pretty conventional one. It’s your typical, gather specific components to make the item crafting system, the one you see in most RPG’s these days. I don’t mind it though as it encourages me to gather components from enemies.
The cast of characters are a mixed bag. While Adol, Geis and Dogi are great, the rest of the cast are pretty bland and just serve as the representative of each elemental temple you go to and they barely ever play a major part in the story outside of their own scenarios.
While I did enjoy the music of YS SEVEN a lot, I found it to be the least memorable of the three games, I found the three most standout tracks from the game to be Mother Earth Altago, Sanctuary Of Meditation Breeze and Crossing Rage, those three tracks were amazing, though the rest of the tracks, didn’t stand out as much to me as the tracks in the other games personally but it’s still an amazing soundtrack nonetheless.
So that’s YS SEVEN, a fiercely unapologetically conventional Action RPG for better or for worse, if you go into it expecting that, you’ll be well catered for but there are no frills here. Difficulty wise, YS SEVEN isn’t too hard but it is probably the hardest of the three as you have limited healing items so you can’t just mindlessly mash buttons, you have to carefully avoid the enemy attacks and counter them when the opportunity presents itself to conserve your health.
YS: Memories Of Celceta
YS 4 (Remake)
Playstation Vita, Playstation 4, PC
Next up we have YS Memories Of Celceta, a remake of YS IV and the last of the three games that I played. Memories Of Celceta made some noticeable improvements to the combat system from YS SEVEN, implementing the flash move system that rewarded players for avoiding the enemy’s attacks at the right time by making them temporarily invincible. The game also removed the manual charging and replaced it with an automatic charge so you no longer have to run around with the X button held down all the time. All of this made the combat feel a lot more involving and this increased the fun factor for me.
Unlike YS SEVEN where skills are learned from weapons, Memories Of Celceta’s skills are learned in a similar way to that of the Tales games in the sense that you learn new moves as you fight. It’s difficult to pinpoint what triggers this exactly though it seems that fighting stronger enemies makes it easier to learn new skills.
What did bother me about Memories Of Celceta were the underwater sections. In the other two games, the underwater sections had you sink to the bottom and you could fight as normal. In Memories Of Celceta they added swimming, sure this does make the game more realistic but is that really important in a game like this? Plus it makes combat an absolute nightmare since your attacks are so slow and limited while in water, yet there are enemies to fight underwater. It really boggles my mind why they made this design choice but thankfully this is the only game where this is ever an issue.
Unlike YS SEVEN where you had to gather specific items to craft new weapons, YS Memories Of Celceta features an equipment enhancement system, allowing players to synthesize their equipment with just about any component in their inventory. This allows for so many more possibilities and it is a lot more fun to use whatever components you like to enhance your weapons as opposed to just crafting new ones with specific materials, because it means that no material feels wasted. It is similar to that of Star Ocean 4 and 5’s weapon augmentation but it works a little differently in this game as there are no factors so to speak of, rather there are stats for a multitude of effects that are applied to the weapon which are increased by adding components. Of course there’s a limit to how many components you can add to a weapon so you can’t just stack all of your components onto a single weapon, you have to choose your components carefully and because of this, it’s a really involving process.
On top of this, you can even upgrade the key items needed to traverse certain areas in the game, giving them special properties. This was great as it gave you a reason to use them even if you didn’t need them at the time, whereas in the other games you would only swap between them when they were needed as they otherwise felt kinda meaningless. I never was a big fan of these items in the other games as they just felt like keys to access other areas so that you couldn’t just go wherever you wanted, essentially breaking the illusion of openness in the same way a Zelda or Metroid game would.
While the other two games had completely original stories, Memories Of Celceta is a retelling of YS IV’s story. I personally enjoyed the story of Memories Of Celceta a lot more that YS SEVEN’s as it was no longer just your typical macguffin hunt throughout. There were some interesting plot ideas in this one and I found it to be the most grounded of the three games overall. I really liked the premise of being sent into this huge forest to map out uncharted territory, it felt like I was on a real adventure as opposed to being on a quest to save the world, though naturally such a quest does present itself later on in the game. If you play JRPG’s for the adventure as opposed to a deeper, more complex narrative then you’ll be right at home with Memories Of Celceta’s story. I personally consider it to be the best of the three games overall.
The Characters on the other hand I didn’t care for one bit, sure you can’t go wrong with Adol but every other character didn’t really appeal to me at all. Now don’t get me wrong, the characters aren’t terrible, heck I’d actually go as far as to say that the female cast were the most interesting of the group but that’s not saying much. Duren is pretty much a clone of Dogi and while they do try to make him an interesting character, I can’t help but see him as an inferior version of Dogi, don’t get me wrong, he isn’t terrible but he also isn’t breaking down walls any time soon. The other male character, Ozma is so bland that I had to look up his name because I completely forgot about him. Karna pretty much fits the outgoing spirited girl role to a T but she never goes anywhere beyond that. Then there’s Calilica who is just some really annoying little bratty kid and finally Frieda who is a completely new character that didn’t appear in YS IV there’s not much to say about her besides the fact that she is essentially the cool big sis trope given sentience.
Memories Of Celceta’s soundtrack grew on me the more I played of it. While the music at the start didn’t capture my attention in the same way the other games did, the music later on more than made up for it. Burning Sword was great and all but it didn’t blow me away in the same way Mother Earth Altago and Sunshine Coastline did. Ultimately though I consider Memories Of Celceta’s soundtrack to be a colossal improvement from YS SEVEN’s, not that YS SEVEN’s soundtrack was bad, it certainly wasn’t, I just felt that Memories Of Celceta’s soundtrack was better overall. My personal favorites are Crater, The Morning After The Storm, Gust Of Wind and Forest Of Dawn.
I personally found Memories Of Celceta to be the easiest of the three games as you could carry as many potions as you want. Also the flash move system made bosses a lot more manageable. There are still some tough sections but nothing too bothersome. It should be noted though that you’ll occasionally encounter some powerful enemies on the field that are a higher level than you, which can be tough to take down if you don’t run away from them but besides that you shouldn’t have any problems. I recommend this game for people who aren’t very good at Action RPG’s as it’s a lot easier to pick up and play than the other two games.
I really enjoyed my time with Memories Of Celceta a lot more than I did with YS SEVEN overall, it brought a lot of gameplay improvements to the table and the story was a lot more interesting. The only major downside for me was the cast of characters, other than that I’d argue it’s one of the better of the three games.
YS VIII: Lacrimosa Of Dana
YS 8
Playstation 4, Nintendo Switch, PC
Finally we move on to YS VIII Lacrimosa Of Dana, this was my first YS experience and it’s the only game of the three that I have actually reviewed so expect to see a repeat of what I said in my review. As it is the most recent of the YS games so far, with the exception of YS IX Monstrum Nox which is only available in Japan as of now, the most noticeable change is the fully three dimensional camera. The draw distance is also quite impressive and does a good job at establishing a greater sense of scope when you’re exploring the island. This does wonders when it comes to keeping the player engaged in exploration.
The combat however is surprisingly not all that different from the other two games, though it does have the automatic charge up as opposed to manual charging of YS SEVEN. Put simply, it plays mostly the same as Memories Of Celceta but with the ability to jump and use aerial attacks which was absent from the previous two games for some reason. One thing to note however is that flash move is a lot harder to pull off in YS VIII than it was in Memories Of Celceta as you have to time your evasion perfectly. This makes pulling off a flash move feel more rewarding though the fact that it’s harder to pull off might be a turn off for some though I personally prefer it this way. In Memories Of Celceta you could perform a flash move during the attack which felt quite weird to me after having played YS VIII beforehand.
What I did like about YS VIII was the inclusion of raids, these involved protecting the village from hordes of enemies and were a lot of fun to do and could get quite chaotic, beast hunts on the other hand I wasn’t a fan of as I found that they could become a bit too chaotic and were more complicated than they needed to be.
One thing that I did notice about YS VIII in particular after playing the other two games is how linear many of its systems are. Learning new moves is as simple as leveling up in most cases, though there are a few exceptions. What did bother me however was the weapon forging system, unlike the previous games which had more in depth weapon crafting, YS VIII’s weapon crafting system is extremely linear as you can only have 1 weapon per character which can be reforged and upgraded up to 3 times. Reforging is essentially replacing it with a new weapon and you don’t really get to choose what you reforge your sword into, it just moves up to the next tier, there’s no new weapon types to choose from and no properties you can apply to your weapons. It’s just a really bland crafting system when compared to the other game’s systems.
The story of YS VIII is the complete opposite of YS SEVEN for better or worse. Sure the story is arguably more complicated but that doesn’t necessarily make it better. One thing is for sure though, the story will constantly keep you guessing and will make you want to keep playing to see what happens next. The problem with the story is Dana and literally everything related to her character, I can’t go into too much detail without spoiling the game but it involves time travel and it handles it very poorly to the point that you really have to willingly suspend your disbelief at times. I did enjoy the twist at the end though. All in all, it’s a bit messy but it will certainly keep you engaged for the journey.
Thankfully the cast of characters are very well rounded and likable, except for Dana. I really enjoyed Sahad’s character in particular, though the rest of the cast are just as likable and well written with the exception of Dana of course, who is the blandest character in the game. Even the non playable characters were more interesting than Dana. Interacting with these characters was a real treat as they all have great arcs, even if some of them are a bit generic, it was fun to learn about all of these characters and where they came from and see how they adapt to their new life as a castaway. It’s just a shame the game had to include Dana as a playable character and that they made her an important character, seriously I would take any of the characters from the other two games over her, she really felt like the black sheep of the group in this game.
I thoroughly enjoyed the soundtrack of YS VIII a lot, there’s a good mixture of high energy and calming tracks and there are many standouts, my personal favorite would have to go to Next Step Toward The Unknown, that song couldn’t have played at a better time, I cannot even begin to express how much this track got me psyched up for what was to come. Other notable tracks are Woods Of Elevated Coral Reef, A Footprint In The Wet Sand, Overcome The Rocky Path and many more. Honestly this is hands down one of if not the best soundtrack of the decade.
Overall, YS VIII was one hell of an experience. It felt like they really put their all into this one. Difficulty wise I’d say that it’s kinda somewhere in between YS SEVEN and Memories Of Celceta. If you found Memories Of Celceta too easy, you might prefer this one, if you found YS SEVEN too hard, this one might be a bit easier. What makes YS VIII harder than Memories Of Celceta though is the bottle limit since you can only carry a limited amount of healing items, unlike YS SEVEN however, you can gather extra food items that can heal you should you need it so if you run out of potions, at least you have those to fall back on.
So what do I consider to be the best of these three games? Well let’s compare them and then I can tell you my personal favorite of the three.
While the combat systems of Memories Of Celceta and Lacrimosa Of Dana are more-or-less the same, Memories Of Celceta’s weapon upgrade system is vastly superior to Lacrimosa Of Dana’s, so I would say that Memories Of Celceta is the best of the 3 in terms of gameplay.
Gameplay – Memories Of Celceta
Story is always going to be subjective and I can totally see why someone would choose Lacrimosa Of Dana over the other two games but personally I would have to say that Memories Of Celceta’s story was better simply due to the fact that Lacrimosa Of Dana’s story, despite being greater in concept, went a bit too crazy with the whole time travel thing. While it may be smaller in scale, I think Memories Of Celceta’s story was handled better overall as it was tighter and didn’t drag for too long, that and it was more interesting than Seven’s story.
Story – Memories Of Celceta
The characters in Lacrimosa Of Dana are vastly superior to the characters in the other two games. I find that the characters in the other two games weren’t half as memorable by comparison. Ozma is like a carbon copy of Mustafa, heck I’d argue he’s actually less interesting than Mustafa. I’d say that SEVEN’s cast is better than Memories Of Celceta’s cast overall but it saddens me that many of the characters in SEVEN were just there to represent their local temples and nothing more. Characters like Sahad, Laxia and Hummel on the other hand each have their own pasts explored and have distinguishable traits that make them memorable, that and they also receive a lot more character development by comparison.
Characters – Lacrimosa Of Dana
In terms of music, while all of them offer amazing soundtracks, I think that as great as YS SEVEN’s soundtrack was, many of the songs didn’t stick with me as much as the other two games did. Memories Of Celceta’s soundtrack had quite a lot of noteworthy tracks and honestly, part of me wanted to give Memories Of Celceta the win here but Lacrimosa Of Dana’s soundtrack gets the win simply because out of all three of the game’s soundtracks, I find the quality of the music more consistent throughout, that and the fact that Lacrimosa Of Dana has more of it than the other two games which is probably due to the fact that the game is longer. Put simply the music in Lacrimosa Of Dana never falters, whereas the other games have a few songs that I just didn’t care for.
Music – Lacrimosa Of Dana
By now, you can see that Lacrimosa Of Dana and Memories Of Celceta are both tied but which one do I personally enjoy the most? Well that would have to be Lacrimosa Of Dana. It was a close call between these two games as they both offer their own qualities but Lacrimosa Of Dana wins simply due to the fact that it is the visually superior game, that and the fact that they added the raid minigame. I know that it’s unfair to compare an older game to a newer game visually but it was the biggest reason why I prefered Lacrimosa Of Dana over Memories Of Celceta. Heck, the story of Lacrimosa Of Dana might have its problems but the story is far more ambitious than that of Memories Of Celceta’s story and is still thoroughly engaging so there really isn’t much between them in that department. Regardless on what I consider to be the best of the three games, I can safely say that I enjoyed all three of these games regardless, so just because YS SEVEN didn’t get a mention in any of the categories doesn’t mean that I think that it’s a bad game, it certainly isn’t. I just felt that the other two games were better personally.