It goes without saying that Painkiller is my religion as I preach about it whenever I get the opportunity to do so and right now, I feel like preaching about Painkiller but I’ve already done an entire let’s play of the game as well as a review. So this time I will be ranking each and every level in the greatest first person shooter ever made from worst to best so that I can share with you my personal favorite levels in Painkiller. Now of course this list will include all of the levels in Battle Out Of Hell as well, so be sure to look forward to seeing those levels show up in the rankings. So without further ado, let’s begin.
35. People Can Fly HQ
Ok so this isn’t much of a level, rather a bonus developer’s room for beating Battle Out Of Hell on Trauma, there’s nothing exactly bad about it, it’s just that there’s barely any enemies to kill and they don’t even hurt you, the whole level is basically platforming to collect the souls of all the developers so there isn’t much to it really, though it should at least get mentioned.
34. Shadowland
Quite frankly, the final boss of Painkiller Battle Out Of Hell is terrible and is the worst part of Painkiller Black. Unlike in the original Painkiller where the Alastor fight was fantastic, King Alastor on the other hand is not. The fight lacks the spectacle that the original Alastor fight had. Now all you really have is a copy/paste of the original fight’s final phase but with a catch, you can’t actually damage him directly, instead you have to go through a really obtuse sequence, requiring you to take damage within one of the circles of the level, making a no hit run literally impossible for this fight, only then will a golem show up which may or may not make King Alastor vulnerable to damage, it’s purely luck based which is really annoying. Hands down the worst proper level in Painkiller Black for this reason alone
33. Pentagon
Remember the giant spider demon that appeared right at the end of Lab that you just killed? Well now you have to fight another one in what may quite possibly be the most boring level in the entire series, no joke, it’s just a small arena with containers littered around and some cannons, that’s it. At least Shadowland had an interesting aesthetic with all the ruined buildings, Pentagon is just kinda bland. While the boss may not be as terrible as Shadowland’s boss, it’s still one of the worst bosses due to the fact that part way through the fight, the boss gains a shield and you have to use one of the cannons around the level to break his shield. The game doesn’t tell you this of course and the cannon’s don’t always point towards the boss, so it can be a pain to find the correct cannon to lower the shield. To make matters worse, the boss launches homing projectiles which I can’t for the life of me figure out how to properly avoid besides using the containers as cover, to the point that doing a no damage run means you have to stay far back and shoot between the containers or you are guarenteed to get hit. Definitely not one of the game’s highlights if you ask me.
32. Swamp
So now we have our first level from the original Painkiller. Now this is nowhere near as bad as the other two boss fights in Battle Out Of Hell but it can still be really annoying, particularly on trauma. Basically you’re fighting a huge blob that walks around the outskirts of a swamp, you can’t shoot him directly of course, that would be too easy, instead you have to shoot the bubbles next to it to both damage him and eventually make him vulnerable but you only have a brief moment to hurt him before he turns back. When he reverts back to his invulnerable form, the strategy for the fight changes on the fly, now you have to shoot the bubbles in the air when they are near him, which makes him vulnerable again but to spawn these bubbles, you have to shoot the bubbless on the outskirts first, pretty obtuse for a boss fight in a game that’s all about mindless shooting if you ask me. Should you manage to figure all of this out, you will still need to deal with the nigh unavoidable attacks this boss throws at you. It will shoot a white orb that instantly kills you on trauma and tentacles that can kill you in 2 hits on trauma, requiring you to bunnyhop in a circular motion around the outside of the island to avoid them. It’s definitely one of the more frustrating bosses for sure.
31. Ruins
Ok so this boss is a little better since you can actually deal direct damage to his hammer right from the get go, though unless you actually aim for the hammer itself, you may not know this. The level is actually pretty cool, putting the havok physics to good use, trouble is that you can often get trapped in the debris which can be annoying to deal with. Not a bad boss but certainly not a brilliant one, once the hammer is destroyed you can simply shoot him directly and win, not much to it really, all you have to watch out for is the tremor every time he hits the ground with his hammer, since you can only avoid it by being airborne, though you can usually avoid this by bunnyhopping.
30. Enclave
One of the better bosses for sure, Necrogiant is the first boss the player encounters and it’s certainly an intimidating boss. It has quite a few moves at its disposal and has two phases. There’s plenty of ammo to be found around the huge level and there are also additional enemy spawns that show up part way, though they don’t drop any souls. Best of all, you can actually damage this boss directly at the very start so it isn’t obtuse like the rest. Only reason why this is so low on the list is because it’s a boss level and bosses aren’t really Painkiller’s strong point.
29. Tower
Arguably my favorite boss in the entire series. Alastor begins the fight completely hidden from view. As players grab the ammo, they can hear his screams in the background, eventually Alastor will suddenly emerge when the player least expects him to and flies across the tower where players can shoot him. He likes to sneak up on players and breathe fire next to the tower as well. Once his health drops, the fight isn’t over, Alastor smashes the floor beneath him for two additional phases where you fight him on the ground only for one final phase where he is at the very bottom of the tower, surrounded by pillars which he will drain energy from to heal himself. While he is draining, the statues can be destroyed by any weapon, allowing you to deny him of his healing, which lets you deal the finishing blow on him. I really like the build up of this fight, it truly is a spectacle, though the fall damage definitely lets this boss fight down as if you’re playing on trauma, it is impossible to survive all of the falls unless you land on the archways and pillars below, hence the reason why this level is so low on the list.
28. Atrium Complex
Atrium Complex is the first non-boss or developer’s room level to be mentioned on this list and it certainly isn’t a bad level by any means. Pretty much every level on this list from this point onwards is a great level, I just find Atrium Complex to be the least interesting thematically speaking. The level itself has a lot of destructible explosives to make combat more fun and chaotic, plus it still has that gothic aesthetic you come to expect from the Painkiller series, the level isn’t too long either. Definitely a great level for sure.
27. Forest
Now this level is only available to players that are playing on the Trauma difficulty and is without a doubt one of the game’s tougher levels. The atmosphere of this level is great, I really love the ruined archways with all the vegetation growing around them, the ambient music is great too when you’re not fighting, definitely one of the more underappreciated songs in the game. The battle music is great too of course, there’s tonnes of enemies too. The only annoying thing about this level is those damn witches, which are a pain to kill since they fly across the arenas at insane speeds. That and the fact that the level itself is very short, consisting of only 2 large arenas and one tiny corridor linking between them, hence why it’s so low on the list.
26. Underworld
Now there are two mineshaft stages in Battle Out Of Hell and Underworld is arguably the worst of the two as most of it is completely on rails with a really annoying tarot card condition, requiring you kill every single enemy in the level, including all the enemies that show up during the minecart ride which annoyed the hell out of me. The reward was worth it though, giving you a card which gives you 666 ammunition for every single weapon at the start of a level. Thing is though, I just found Underworld to be the less interesting of the mineshaft levels personally as it doesn’t really feel as iconic as its counterpart, Stone Pit, making it a somewhat forgettable level, I suppose you have the second half of the level which takes place in an underground tomb as well as tonnes of secrets to find for those who backtrack through the minecart sections of the level, which is cool and all, I just think that Stone Pit does a better job, which is why this level is so low on the list, that and that irritating tarot card condition.
25. Castle
The interesting thing about this level is how realistic the castle itself is, which is likely due to the fact that the castle itself is actually based on the real life Będzin Castle in Poland if it was coated in snow. The building itself looks dilapidated and run down, with lots of walls smashed inside, there’s also a few huts on the outskirts for storage and another, larger shack outside the central walls. The coolest part is the basement area which features both prison cells and a torture chamber, no oubliette’s though which I found to be quite weird but considering the fact that it was based on a real life castle, it’s possible that said castle did not have an oubliette. Fortunately, the Haunted Valley level in Painkiller overdose features all of the things that this level was lacking in, featuring a more traditional fantasy castle as opposed to a realistic one. Personally I’m more into the fantasy style of castle so I wasn’t really as big into this more realistic style Castle as I was with the Haunted Valley castle but I appreciated this level nonetheless.
24. Snowy Bridge
Yet another snow level and I don’t want to seem as if I dislike snow levels by putting them both on the lower side of the list. I actually like this level a lot and really liked the atmosphere of these alpine mountains which can actually be explored should you manage to get out of the level by accident, which I did. There’s both a brief cart ride and a cable car ride but you don’t need to take either of them if you don’t want to. I just thought it was cool to see these features. The only annoying thing about this level is the slippery ice and if you do take the cart ride, you’re likely to be hit by explosives making it a bad idea to use it. The cable car is also pretty hard to stay still on, so I found it easier to just walk on the cable itself. Certainly not a bad level but it’s not really the most noteworthy one either.
23. Stone Pit
So here we have the other mineshaft level and the moment you enter the second area, if you look up, you will see that you are at the bottom of a huge chasm. Unlike all the other levels in the game, this one has you climbing vertically up the shaft, using both ladders and elevators to navigate through it. The tarot card for this level requires you to find all the secrets and it’s quite fun to hunt them all down as many of the secrets are in caves that you can’t easily reach without a bit of tightrope walking. Trouble is that if you fall, it’s a one way ticket to the game over screen so if you’re afraid of heights, this level might not be the one for you. I just really enjoyed the concept of climbing to the top only to finally see sunlight at the end, for a penultimate level, I found this to be pretty cool, the battle music here is pretty awesome too.
22. Prison
This level is only available for people who play on either nightmare or trauma and takes place inside a more modern prison than the one in the basement of Castle. This level has a great mixture of destructible explosives, tight rooms and open areas, making it a pretty fun level to play through. It’s far from being an easy one though. Players ballsy enough to pick Nightmare difficulty are treated to a huge difficulty spike, featuring enemies with automatic chainguns and tommy guns which can be extremely deadly if they get the chance to hit you. The trick to overcomming this level is its design itself, with it being mostly tight, you can kill most enemies with the shotgun quicker then they can fire a single bullet and you really should since these guys really hurt. It’s all about using the level itself to your advantage to keep all the demonic inmates from escaping their confines and sending them straight to hell, courtesy of a giant sharpened piece of wood being shoved into their demonic ballsacks.
21. Train Station
The Train Station in Zurich is cursed, if you ever arrive there by train, please tell me if you see any world war one skeleton soldiers with bayonets because they are all over this level. Weirdly enough, this level starts off inside of a sewer, with enemies just waiting to be stuck to the wall with your stakegun. Sado and Maso commandos make their debut here and they both have devastating weapons, though the start of this level is more closed in making it easy enough to take them out with the shotgun. Sadly all this changes once you reach the actual station itself where you are finally given the most powerful weapon in the game, the rocket launcher chaingun and suddenly a huge army of world war one skeletons will charge at you, you know what to do, put those rockets to good use and make swiss cheese out of their pathetic corpses. The level gets harder once you reach the interior sections of the station as it is very open and filled to the brim with enemies that fire automatic weapons, definitely a challenging level for sure and the tarot card condition is one of the hardest, requiring you to never pick up a single soul. Quite frankly if you’re playing the black edition of this game, it’s probably recommended to get this tarot card on Trauma difficulty because otherwise it will be a pain in the neck to get. Why all these soliders entered the Swiss capital is unknown, maybe it’s the irony of Switzerland being completely neutral during the war, who knows?
20. Military Base
Now it wouldn’t be a first person shooter if there wasn’t a military themed stage now would it? Tanks make their debut here which is great since wooden stakes make short work of them. I don’t know how a sharpened piece of wood can blow up an armored tank but who am I to question Painkiller’s logic. I can’t help but love this fact though as it just goes to show how little of a fuck Painkiller’s developers give about realism and that can only be a good thing. Throughout the whole level you will hear some weird comm chatter and there’s even a communist flying saucer hidden inside one of the hangars. It’s a huge level too with lots of open space to move around in but it also features some tighter interior sections to mix things up too. There’s certainly some fun to be had here.
19. Lab
The tarot card condition is the best part of this level as it requires you to only use the bolt gun to get kills and considering the fact that the bolt gun is my favorite weapon in Painkiller Black, this is hardly a problem. What is though are the lab commandos that snipe you with hitscan shots from above but you are able to snipe them with ease thanks to the boltgun’s scope which you’ll almost never use since sniping is barely ever required in a fast paced shooter like Painkiller. The coolest part about this level is the techno music that plays during battle, which is pretty damn awesome, there’s also big breasted nurses that try to inject you with something nasty which you have to kill as well as doctors who breathe this weird gas at you. Plus the lab commandos appear to be wearing the EVA helmet from the Halo series… oh wait it’s a fishbowl, my bad, I get them confused all the time. I love the quirky enemies of this level and the area with the portal is pretty cool with all the enemy spawns, making for a great place to unleash the demon morph which thankfully doesn’t cause you to fail the tarot card condition. Right after that though you have to flee from a bunch of demonic piranhas only to encounter your first panzer demon before the level ends. What a level.
18. Colosseum
Colosseum is the ultimate breather level, it kind of reminds me of Blackrock Depths in World Of Warcraft with its atmosphere, maybe it’s because Blackrock Depths was heavily inspired by the roman colosseum? who knows? The interesting thing about this level is that it’s actually spelt incorrectly, that and there are booby traps in certain areas which would have cost it some points if bunnyhopping didn’t avoid most of them. If you are a fan of navigating obstacle courses in games then you’ll enjoy what this level brings to the table. It’s a pretty long one with lots of weak enemies to kill and really doesn’t pose much of a threat, especially when compared to the level before it which is the toughest level in the entire game. I really love the dreary atmosphere throughout this level, showing the darker side to what was a fun, family friendly show for the roman aristocrats to watch back in the day. It’s one of those levels that let you experiment with all of your weapons and just have some mindless fun, which can never be a bad thing.
17. Catacombs
Ok so the only things holding this level back from being higher on this list are the colour scheme and the last enemy of the level which is best described as a puzzle boss which can be killed by conventional means but it takes ages. Other than that I really enjoyed this level a lot, the structure of the level is nice and varied. It has a good mix of open areas and tight areas. The enemies are a mix between melee, ranged and explosive enemies so there’s a good mixture of foes to deal with and they all come together in the final section to make for a pretty tough, yet manageable encounter early on. The best part about this level though has to be the battle music, that guitar solo is absolutely fantastic.
16. Cemetary
The first level of Painkiller is a great way to start things off, I absolutely adore the eerie ambiance and the lighting is incredible, It blends in so well with the fog. It’s a very steady, easy going level for the most part where you are dealing with mostly melee enemies, easing you into the game but also teaching the importance of movement. There’s some nice secrets here too. I particularly love the building at the end with all of the hanging corpses, it really sets the tone for what’s to come. The battle music is also fantastic as well, really gets you pumped to start slaughtering demons.
15. Old Monestary
The penultimate level of the original Painkiller is an odd one. Unlike previous levels, there is no real set path here as it is open-ended. Instead it is a collectathon where you have to collect all of the pentagrams and you can collect them in any order you want. I simply adore the ambient music in this area, it kinda reminds me of Metroid Prime a little. It really gives you that feeling of “the journey is finally over” and kinda acts as the calm before the storm so-to speak as you make your way to the bowels of hell itself. There’s a nice variety of enemies here with a few tricks up their sleeves, some pretty interesting level design too with the whole island being filled with caves and fissures to navigate through, with the ruined monastery on top. It’s definitely a memorable level for sure.
14. Cathedral
This level is simply incredible. I absolutely love the sense of scale this level has, it truly is an incredible cathedral with lots of huge, open areas to fight in and the atmosphere is top notch. I particularly like the ambient music, it’s so hauntingly serene that I can’t get enough of it, it’s levels like this that make me want to take my fingers off the keyboard and mouse for a few minutes, just to take in all the incredible atmosphere, and they said Painkiller was just a dumb shooter, hell no, Painkiller is a work of art and this level showcases both the artistic merits as well as the strong level design of this game so damn well.
13. Docks
Without a doubt one of the game’s tougher levels, though thankfully you don’t have to play through it on Trauma difficulty because if you did, this would probably be the hardest level in the original Painkiller. The nail guns wielded by the hell bikers are devastating if you are unlucky to be hit by one of them but that’s before we even start talking about the rocket wielding hell angels which are even more devastating. Regardless, this level has a rather interesting structure, as you find yourself maneuvering through all kinds of industrial areas, using cranes to traverse between each location. There are a crap ton of secrets to find in this level, so much so that it would take ages to find them all and if you want to do so, you better be good at platforming because you will often have to hop from crane to crane to get to them at the risk of falling to your death. There’s just so much to like about this level but at the same time it can get pretty difficult.
12. Dead City
This level is absolute chaos from beginning to end. So many explosions, so many enemies, large panzer spiders show up to greet you that can take quite a beating, bombs on cars and under tables. This level is literally a nightmare and that’s precisely why I love it. It just about sums up what Painkiller is all about. In a way it sort of reminds me of something out of Hunter The Reckoning with all the hordes of zombies charging at you in an urban landscape, only much more chaotic by comparison. There are quite a few things to see here, ranging from a shopping mall, a car park and a museum. The only thing stopping this level from being higher on the list is the fact that the tarot card requires you to finish it in under 20 minutes which may not sound that bad at first but if you take into account the fact that there are tonnes of enemy waves and that panzer spiders have a lot of health, it’s going to take a while to get through it, so you kinda have to rush through this level in order to get the tarot card which is highly recommended as the tarot card you get is one of the best.
11. Hell
Of course I had to put Hell somewhere on the top of this list because this level may quite possibly be the greatest depiction of hell in any videogame ever. This would be on my top 10 if it wasn’t for the shitty final boss fight because it’s such a fantastic concept for a final level. When most people think of hell, they think of fire and brimstone but in this level, there isn’t really much of that, instead you find yourself in what might as well be a war museum because that’s basically what hell is in this game, it’s a depiction of all of humanities disasters frozen in time and mixed together into one gigantic catastrophe. There’s so much to take in as you roam through this level, ranging from crusaders besieging walls, world war one trenches, plane wreckages, ruined buildings, a sinking battleship and overlooking all of the carnage is a colossal mushroom cloud from a detonated atomic bomb, one of which can be seen lodged into the ground. Throughout the level you’ll hear screams from all the victims of these terrifying tragedies, swords clashing, soldiers panicking through the radio, demonic chants and people screaming for their lives as they try to escape a sinking ship. This level truly deserves its name and is truly a masterpiece, illustrating that no fictional hell could possibly match the terrors brought about by mankind.
10. City On Water
Venice has clearly seen better days, loads of hell angels and hell bikers have taken over the city. There is lots to see in this level and the design of it all is simply gorgeous. There’s loads of secrets to find here and you’ll need to find all of them to get the Tarot Card. You’ll have quite a lot of platforming to do if you want to get them all. There are many famous landmarks featured in this level, my favorite being the basilica of saint mark. I love shooting enemies off the edge and watching them fall into the water, it never gets old. I really love how interconnected this level is, it’s one of the things I always loved about Painkiller’s level design in general and it is at its best in this level.
9. Leningrad
If the final level of Painkiller is Hell, then this level might as well be its sequel, just a few footsteps and suddenly, the soviet national anthem starts playing as an army of russian soldiers, tanks and air strikes are ready to greet you. All the odds truly are stacked against you in this level, heck I’d even go as far as to argue that this level isn’t even fair as all of the soldiers have hitscan weapons that can deal insane amounts of damage per hit without armor. Despite having the urge to just charge in and mow down communists, it’s recommended that you keep your distance and pick them off from afar to avoid getting swarmed. This is without a doubt the toughest level in Painkiller Black by a mile and if you manage to make it to the second half of the levels you encounter suicide bombers who charge at you with c4 attached to their chest, eager to take you on a one way ticket to hell. Everything in this level wants you dead and the level spares nothing to make that happen. While it can certainly feel very frustrating to get through, it feels so satisfying when you finally finish it as you have essentially defeated both the russians and the germans simultaneously by yourself. It really emphasizes just how powerful Daniel Garner has become, showing that he is practically a one man army at this point. Easily one of the most memorable levels in the game for sure.
8. Orphanage
One of the most unsettling levels I have ever witnessed in a first person shooter. The atmosphere in this level sends chills down your spine. The fog, the swamp, it all sets the tone for what’s to come. Your enemies in this level are none other than the orphanage’s former victims, children who have become possessed by demons that set themselves on fire and chase after you, either that or they will try to shank you to death with knives. If you think that’s bad, eventually you will encounter bag babies who were placed into sacks to be used as fresh meat for the Preacher to be butchered. Those that have been stored for years have finally awoken and will detonate whenever they close in on you, intent on killing you. Then finally you have the Preacher himself, the first of many to appear in Battle Out Of Hell who chases you down with a huge meat cleaver, looking for another meal. To make matters worse, the preacher is invincible until every child has been slaughtered. So the only way to stop the preacher is to kill every single child in the entire level. Yeah you heard me, you’re going to kill children and lots of them. Have fun with that. This level is so twisted and sadistic it’s insane how they made it the very first level of Battle Out Of Hell, talk about making one hell of a first impression, for better or worse.
7. The Palace
This level has a ton of open areas and there are tonnes of enemy waves to fight. It’s one of the few levels where I got to use the electrodriver a lot due to the fact that there’s a crap ton of ammo crates lying around, containing lightning ammo as well as plenty of ammo for other weapons too. It’s one of those levels where you can just have fun shooting enemies with whatever weapons you choose, with minimal repercussions since ammo is so plentiful and the arena is so open, you are free to experiment. The level structure is interesting too, there’s a lava fountain that shoots molten rock out at random which can potentially hurt you if you get hit by it, there are also destructible pillars and some statues that shoot projectiles at you which can be destroyed. The enemies offer a reasonable challenge with the introduction of templars who can shoot you from afar and protect themselves with shields but it doesn’t feel too overwhelming, it mostly feels like a laid back massacre. The music for this stage is fantastic both in and out of battle, you have the arabic soundtrack outside of battle which perfectly matches the arabic aesthetic of the palace. I really love the aesthetic design of this level and how grandiose it is, the size and scale of the arenas only serve to make the level aesthetic all the more spectacular. The best part is the battle music which is noticably more laid back than the other battle tracks, it’s the sort of music that you’d listen to when you’re cruising on the highway in the middle of the night.
6. Asylum
Yet another unsettling level, though this time you’re not fighting children, instead you are fighting against brain damaged amputees as well as freaks. I really love the horrifying atmosphere brought about by this level, after playing through more hectic stages like Prison, Asylum is a harsh contrast as it feels considerably more tense. While you may not be dealing with chainguns or tommyguns, the claustrophobic level design brings about an entirely new challenge as you will encounter melee enemies that are kind of tricky to deal with as they can leap at you from off screen at any moment so you really need to keep your eyes peeled and be aware of your surroundings. These enemies like to feign death, only to leap at you when you least expect it. The design of these enemies is gruesome and considering the context of the game’s level, it’s kind of tragic to see them in action. These Amputees are not only brain damaged but they are missing limbs too and considering the blood on the walls, it’s possible that they were mistreated, having their limbs torn off by the abusive Asylum staff. Later on they can be found crawling on the ceiling which is even more disturbing. To top it off, these foes are accompanied with freaks in straight jackets, struggling to escape their shackles, some of these freaks are still undergoing Electroconvulsive therapy even after death and if they get too close to their victims, their heads will explode. These enemies love to hide behind corners just waiting for you to walk through so they can explode in your face for a nasty surprise. One of them is headbutting the door blocking the entrance to the building, clearly wanting to escape the horrors that were brought about in this terrifying level. Truly one of the greatest levels in a first person shooter to date.
5. Opera House
One of the more vibrant stages in Painkiller, the Opera House is without a doubt a visual spectacle with all the red carpets and artwork on the staircases, there’s a lot to see here. The level starts in the middle of an alleyway with several dumpsters, there are no enemies here but there is a secret area over the fence. I don’t know why but I have always liked this area as it feels both foreboding and calming. I don’t know why but an urban landscape in the middle of the night with no people around is kinda relaxing to me. You slowly enter the Opera House from behind the set, there’s a lot to see before actually reaching the main hall but when you do, it looks absolutely sublime. I love the colossal chandelier on the ceiling as not only does it look impressive but you can shoot it down for a massive white explosion. The ambient sound is accompanied with echoing voices, likely representing the crowds of people that would be watching the opera as well as high pitched screams from what could be an opera singer, to top it all off, the entire opera house has been invaded by Ninjas, yes you heard that right, Ninjas. I mean it makes absolutely no sense whatsoever but that’s the point. You’d think you would be fighting ghostly actors or something but nope, that would be too predictable, let’s just throw in Ninjas and Samurai into the level because why the fuck not? It’s so absurd that I can’t help but love it. I mean I’m not sure where the connection is but who cares, it just gives me something to shoot and we all know that everything is better with Ninjas.
4. Factory
This is without a doubt the most definitive level in Painkiller, at least in regards to gameplay. While it doesn’t exactly have the gothic atmosphere, there is still a feeling of unease brought about by the ambient music. The biggest highlight of this level has to be the metal music that plays in every single fight. This is my favorite battle song in the original Painkiller by far, it really gets you pumped up for some carnage. There are tonnes of enemies in this level, many of which come armed with long ranged weapons so you have to be constantly on the move, shooting whenever you get the chance. This level is fast paced, frantic and extremely cathartic. Many of the arenas are open and there are countless waves of enemies to deal with in each one, just waiting to be blown to pieces by rockets. If you’re looking for some action packed mayhem, this is definitely the level you want to be playing.
3. Town
This is another level that reminds me of a dungeon in World Of Warcraft. If you’ve played Warcraft 3 then you probably remember the mission titled The Culling where Arthas had to purge the plagued city of Stratholme. In World Of Warcraft, this location becomes a dungeon, showcasing the aftermath of Arthas’ onslaught and this level just happens to be strikingly similar to it. It appears however that this level has more to do with the black plague as the buildings have crosses on the doors. I absolutely adore this level’s aesthetic, not only am I a fan of medieval style buildings but the atmosphere as a whole is top notch, with some fantastic lighting and sound to accompany all of the burning buildings. It appears that the local townsfolk aren’t particularly keen on outsiders so needless to say you can expect a warm welcome in the form of flaming torches and what I presume to be rotten flesh thrown at you. What I love most about this level is the final section, which has you going underground into what appears to be a secret hideout, possibly used by cultists, which leads me to believe that the whole plague might have been the result of a conspiracy, though there isn’t any concrete proof that it was. I just think it’s interesting how the level ends this way, almost as if it’s trying to tell us something. It’s subtle storytelling like this that makes me appreciate this level so much, that and the battle music which has a really good beat to it. Definitely one of my favorite battle tracks for sure. One of the best Painkiller levels ever.
2. Babel
Everything from the starry skybox, the serene ambient music and the gorgeous lighting makes this level an absolute joy to play through. It’s also very challenging featuring a large quantity of powerful foes, with plenty of open space to fight them in. It requires a bit more thinking than previous levels but there’s still a lot of action to be had. The battle music for this level is intense, as it should be because the enemies do not pull their punches here. You’ll be fighting advanced versions of the enemies you fought in the previous levels of chapter 4 and they all have a trick up their sleeve. The Templars fire three arrows as opposed to just one and each arrow is fired in a different direction which can be tricky to avoid. The Executioners now come with a grappling attack which can hit you from quite a distance so they should be dealt with quickly. Beasts are now fitted with explosives so you will want to kill them quickly before they close in on you. You will constantly be overwhelmed in this level but that’s part of the appeal. It always feels satisfying to conquer this level.
1. Loony Park
While it may not be the first depiction of a haunted amusement park, Loony Park is without a doubt the best. The orange lighting throughout the level gives off a demented tone that accompanies all of the grotesque depictions of its attractions perfectly. The very moment you start this level, you are greeted with a massive sign that says Loony Park with the too O’s in Loony being used as eyes for a clown face with fire coming out of his mouth. This sign is so striking that you can’t help but want to know what lies behind it but the moment players attempt to walk through the gate, they are greeted with a pit of spikes, talk about a warm welcome. Those who were smart enough to jump over the spike pit will be greeted with numerous attractions ranging from a helter skelter, two carosels, one with buzzsaws that slash away at anyone misfortunate enough to be riding it, the other with electric chairs for those who would rather die from electrocution instead. There are also two buildings, one is titled Acid Bath, the other titled, House of Pain. While the House Of Pain cannot be entered, the Acid Bath is actually a secret area and inside is, you guessed it, a pool of acid with jump pads to cross over, you better nail those jumps or you’re going get melted. Your reward for making it across is a set of gold armor and a super health, the downside is that you have to make it all the way back and unlike most visitor attractions, there aren’t any health and safety regulations here, that acid will hurt you if you step in it.
Tired from all of that jumping? Maybe you need a snack. The good news is that there’s plenty of popcorn to be found here, the bad news is that it isn’t the edible kind. The popcorn is actually a name of a demon which has a body that consists of many lumps that throws these weird red gas bombs at you and you really don’t want to get near them. There’s also a burger stand nearby but you might want to think twice about ordering one because as the name of the burger stand implies you will most definitely get sick if you eat one of those burgers. In addition to this, there’s a gigantic slide with a ball rolling down it that is likely meant for humans to be placed inside, though on the way down, there’s a flamethrower that will probably burn anyone inside to cinders as they pass by. This is such a colourful level for such a dark game and I really appreciate that change in tone, especially after the previous level. The whole level is so ridiculous and silly that it’s instantly appealing. The ambient music is the usual carnival sounds you’d hear at any carnival and the battle music is best described as a sequence of guitar riffs that I just cannot get enough of, it’s hardcore.
To top it all off, the final section of the level is a rollercoaster ride that has you riding on top of a ribcage with demonic heads attached as you ride through the whole amusement park behind the giant crevice in the ground. Beyond the fissure is a bumper coffin ride, a huge castle floating on top of a pit of flames and a ferris wheel with a pentagram shape in the middle. Now you would think at first that this area is off limits outside of the rollercoaster ride but it is actually possible to cross over the crevice with a well timed jump which clearly wasn’t intended as there are no secrets back there and the benches aren’t breakable, everything is static. Though there are a few cool things you can see including a few shooting galleries and stands. This is such an amazing level and is without a doubt my favorite level in a first person shooter ever. Heck this level is so damn good that it was re-used in Painkiller Overdose. It’s just so iconic that it’s the first thing that comes to mind whenever I think of Painkiller.