What happens when a racing game gets a story featuring cutscenes with real actors and fast paced police pursuits where the cops drive corvettes against your tuned up supercar? You get one of the greatest racing games ever made… according to most people that is. As somebody who started with Need For Speed Underground 2 and loved the whole concept of racing it brought to the table, the thought of a new Need For Speed game filled me with excitement, I couldn’t wait to get straight to tuning up my own personalized ride to compete against other wannabe racers to be the best in the city.
The game starts out with a sizable introduction sequence, which is nothing but race after race with some cutscenes in between in a car that feels completely foreign to you. You didn’t customize this car, it was just given to you, like the Nissan 350z at the beginning of Underground 2 but thankfully you only had to put up with it for a short time. This is where the biggest problem with Need For Speed Most Wanted starts to show, the absolutely abysmal amount of padding and this is just the start of the game’s padding. In Underground 2, the moment you brought the 350z to the car lot, you get access to your first car, from then on the world’s your oyster, you have the freedom to go anywhere, heck you can even freely roam the map right from the get go in the 350z if you want to. You can’t do this in Most Wanted until you finish the introduction sequence.
Once you actually get your car and access to the world map, you are presented with a task list. Now In Underground 2 you had something similar but these were just a list of race events you had to finish. In Most Wanted, not only do you have to finish so many race events but you also have to complete milestones and grind bounty to a certain amount before you are allowed to race the boss. While these requirements are somewhat trivial at first, later on in the game they become a real pain in the ass since the bounty requirement is so unbelievably high that you have to start grinding for it. This is not fun, it’s just sloppy padding.
To make things worse, vehicle customization in Need For Speed Most Wanted is insultingly bare bones compared to that of Underground 2. Now you can only apply a single vinyl and individual body parts have been removed, leaving you with only one of 4 wide body kits to add your car. They did add some new things such as custom gauges but was this really necessary? It doesn’t add to the cosmetic appeal of the car, it just changes the game’s UI aesthetic which is pointless to me. On top of all this, countless things have been removed, there are no more spinners, neons, headlights or any of the ridiculous, yet awesome things you could apply to your car in Underground 2, it just really feels watered down by comparison.
What did interest me about Need For Speed Most Wanted is its broader range of cars compared to that of the Underground games since you aren’t stuck with mostly import tuners. As is evident from the player’s flashy BMW M3 GTR right at the start of the game, Most Wanted adds some flashier car brands such as Lamborghini and Porsche. The problem with this is that it can create some ridiculous matchups. Unlike Need For Speed Carbon which later added a tier system, pitting higher tier cars against each other for more believable races, in Most Wanted there is no such thing so have fun watching the AI rubberband you in Fiat Puntos when you’re driving a flashy supercar. I get that tuning up a home grown ride is the whole point and all but I can’t help but find this pretty jarring since much of the appeal that comes from these supercars in real life is their performance, It really diminishes the value of your car.
Now at first, I was a bit disappointed by what Most Wanted had to offer, I came expecting Underground 2 and what I got wasn’t what I expected. This all changed when I got involved in some of the heated pursuit events that were not in Need For Speed Underground 1/2 though apparently harken back to older Need For Speed games like Hot Pursuit. Now before I start throwing praise at Most Wanted’s pursuits, I really should emphasize that police pursuits are a double edged sword and are ultimately the game’s Achilles’ heel.
What I mean by this is that while Underground 2 allowed me to take a relaxing drive around the world map to break up the intensity of the racing. In Need For Speed Most Wanted, any attempt to roam the world map leads to getting into a police pursuit. Not only that but aside from going to the car lot/customization shop, there’s no other incentive to explore the world map. In Underground 2 you had collectibles hidden around as well as secret races and outruns to do. Most Wanted has none of this and it makes travelling around the world map seem not only pointless but annoyingly intrusive. You can’t drive around at your own leisure without a cop spotting you and it’s a real pain to deal with. Luckily Need For Speed Carbon allowed you to lower the heat of certain districts you conquer which makes encountering police happen far less often than it does in Most Wanted, allowing you to roam freely without worrying too much about police. In Most Wanted they are everywhere and it’s so annoying.
Once you do get into a police pursuit however, the meat of the game begins. This has to be hands down one of the most exhilarating experiences I’ve ever had in a racing game. Unlike Midnight Club 3 where the cops just push you around and are merely a nuisance, these cops work together to take you out and they will use several techniques in order to do so. Initially, evading police is a trivial matter, you can just turn around and drive backwards to confuse them or smash into them causing them to roll over and become immobilized. There’s also pursuit breakers laid out all around the map to immobilize cops that are following you, breaking up the crowd and allowing you to escape easier.
Of course things start to get tougher the longer you are in a pursuit. Eventually you will start encountering roadblocks attempting to slow you down. It’s always fun to watch police cars getting T boned and roll over each time you smash through them. There are many ways to approach a roadblock and some will have an opening allowing you to maintain your speed, be careful though as once you reach heat level 4, police will place spike strips on the road to destroy your tyres. Should you be misfortunate enough to run into one of these, the pursuit is pretty much over and you will likely get busted so watch out for them. They are usually placed in openings though they can occasionally be placed in front of the police cars themselves. On top of this there are helicopters that will appear later on which will track you down, informing police of your whereabouts. These things are just annoying as they force you to either keep driving till they disappear or go under a bridge or something to avoid detection.
In any case, there’s plenty to keep you occupied in police pursuits and your face will be glued to the screen each time you get into one. Pursuits are definitely the main draw to Need For Speed Most Wanted without a doubt, everything else feels like an afterthought by comparison. I will say though that if it wasn’t for the races and everything else, pursuits would have less meaning to them. It’s the weight of your accomplishments and the risk that comes with pursuits that makes them so engaging, granted you can save scum to avoid losing your car/paying a fine (which I did) but the option of playing legitimately and potentially losing your car is there which adds a heavy consequence to failure.
The question is, aside from being exhilarating, are police pursuits rewarding? Well some people may be interested to know that there’s a rap sheet which challenges you to reach the top in every category of pursuits. This is optional but it can be a pretty fun challenge for those looking for it, there’s nothing to get for doing it other than having your name appear at the top of the list. Other than that though, police pursuits are nothing but a progression wall. You have to acquire bounty and reach milestones to progress. Unlike races, there’s no money to be earned from finishing them, nor is there anything unlocked in the customization either. It just feels pointless to do all of the milestones unless you are a completionist but you’ll probably end up doing most of them anyways as you may end up getting several milestones in a single pursuit or you may not even get any at all.
To make things worse, if you managed to trade paint with 50 cop cars in a police pursuit early on in the game and the milestone only told you to trade paint with 5, you will still have to do the trade paint with 50 cop cars all over again later on in the game. Seriously this is what I mean by the game’s incessant padding, they should have let you acquire all of the milestones early on in the game instead of having to wait till later on to do the same thing you may have done ages ago. Now I get that the heat cap increases the further you get in the game to give an extra challenge to these later milestones but it sure feels like you’re doing the same shit over and over again at times and it can get quite tedious. Once you reach heat level 5, one mistake can screw you as the cops are extremely competent to the point that they are an absolute pain in the ass to evade, let alone trying to get milestones from them. Should you fail, you have to do them all over again and this can sometimes be half an hour of progress down the drain.
So now you can clearly see why Police pursuits are both the game’s greatest strength and their greatest weakness, the game clearly focuses heavily on them and while this is not inherently an issue, it can be problematic for those looking for a straight up racing experience. Those who are looking for a Hot Pursuit style Need For Speed experience however will be right at home with Need For Speed Most Wanted. It feels like they tried to mix Hot Pursuit and Underground together and the result is more Hot Pursuit. I’m not saying that Underground’s influence tarnishes the game, it just doesn’t live up to Underground 2’s standards. So many things were removed that were in Underground 2, even Carbon didn’t manage to bring back all the features of Underground 2 but at least Carbon managed to bring back the more important things such as drift racing, individual body parts for cars as well as limitless vinyls. While it may be a shorter game content wise, Carbon feels like a more complete, well rounded Need For Speed experience than Most Wanted. The only thing memorable about Most Wanted’s gameplay is the police pursuits and if they don’t win you over, the rest of the game isn’t going to save it.
The issue with the racing isn’t the races themselves, it’s the fact that the time spent racing will be pitifully low compared to the time spent in police pursuits, mainly due to the amount of bounty you have to grind in order to progress. You can clearly tell that the game really pushes you to get involved in the pursuits and this might be a major turn off to some people. The race events themselves are plentiful and they added an interesting new one called speedtrap along with a not so interesting one, tollbooth which is basically just a fancy name for time trial events. Speedtrap changes the rules a little, encouraging you to drive faster past certain checkpoints in order to get the highest total speed score at the end. Of course it’s still a race and if you are too far behind you will start to lose points but even if you get passed by the AI right at the end, you can still win if your speed score is higher than the enemy AI’s speed score, take that you filthy rubberbanding scum!
Speedtrap is an excellent idea as it offers a personal challenge to the player on top of having to deal with the AI, so you can’t just play dirty or get a lucky pass, you have to use skill, same goes for the AI. Sadly however, many of Need For Speed Underground 2’s events do not feature in Most Wanted, while I can’t say I’m all teary-eyed at the loss of street X (fuck street X with a passion) but the lack of any drift events is disappointing to say the least. The drag events do make a return however but I hate drag events almost as much as street X and am glad to see that they were removed in Carbon.
Ultimately the racing itself can still be quite fun, especially if you enjoy the sense of speed that comes from driving at 200 mph on long straights, that is if you can get past all the usual rubberbanding that you should expect from the series by now as well as being able to appreciate a more arcade style of handling. I always found the Need For Speed games to have a nice weighty feel to their cars as opposed to being entirely floaty like in Midnight Club. Crashing into traffic is also a lot less aggravating than it was in Underground 2 as you no longer have to watch a cutscene of your car flipping all over the place every time you make a collision. Sure the traffic slows you down but it doesn’t completely bring you to a stand still.
To make things even less intimidating for newcommers, Most Wanted adds a new speedbreaker feature which is similar to the Zone ability in Midnight Club 3. Speedbreaker allows you to steer in slow motion so you can make more precise corners. It’s a handy tool for newcomers but many people may find that it makes the game too easy. Still if you’re in a heat level 5 police pursuit, you might be glad to know that speed breaker can be used to apply more force when colliding with other vehicles, an extremely useful tool for breaking through those pesky roadblocks.
Now I’m going to bring up the visuals of the game and this is going to be subjective but I’m not a big fan of the aesthetic of Need For Speed Most Wanted, at least compared with Underground 2. The biggest reason for this is that Most Wanted’s Rockport feels bland and dull when compared to Bayview’s neon lit cityscapes from Underground 2 which I felt brought a lot of flavor to the game’s world. Rockport is a shithole and it makes no secret of it. You have your run down, muddy caravan park, a dilapidated coastal boardwalk, several industrial areas and a city completely devoid of character to the point that the only notable things about it are that there’s a police station, an open air theater and a football stadium on the outskirts.
Sure there’s the rural upmarket area of Rosewood but not even that can cover up the fact that Rockport is a declining city. Then again, what better place is there to organize illegal street racing? The grimy colour palette may not be pleasant to the eyes but that’s the whole point. You’re not here to go sightseeing, you’re here to cause chaos in an urban playground, this is partially what lets down the free roaming aspect of the game as I enjoyed driving around the gorgeous cities of Bayview and Palmont just for that alone. Rockport, not so much which does take away some of the game’s appeal to me personally but it is understandable considering the game’s theme and there may even be some people who prefer it.
If you’re going to play any version of this game, make sure that it isn’t the PS2 version as the visual improvements made in later versions are staggering. Unlike Underground 2 and Carbon which aged rather well on older systems due to the incredible lighting that covers up would would otherwise be bland textures, Most Wanted has none of that. In fact if you want to see how little lighting there is, go and download the Rockport mod for Need For Speed Carbon and you will quickly realize that night time Rockport is almost completely pitch black (particularly on the lower settings), save for the few lights in the middle of downtown Rockport which stick out like a sore thumb. That’s because Rockport was designed to appear in the daylight, not at night so there’s minimal lighting besides the orange glow appearing from the sun every now and again. Ultimately you’re going to either appreciate how appropriate the visuals are or you’re going to find them bland and uninteresting. Personally I think the visual appeal of Burnout 3’s daytime tracks is a lot better and that game was released before Most Wanted.
The cars themselves look pretty good for the most part. When compared with the cars of Underground 2, I’d say that while they do look a little better, the lack of neons and coloured headlights really takes away from the visual flair that Underground 2’s cars had which is somewhat disappointing. Despite this however, I think the cars have held up better than the cars in Midnight Club 3 which is a pretty big accomplishment if you ask me, particularly the cars that are painted in metallic/chrome paint. I will say though that Carbon has definitely aged better than Most Wanted when it comes to the cars themselves and that is mostly due to the light reflections on the cars being more apparent, courtesy of the game’s night time setting.
The music fits in perfectly with the game’s setting. Lots of punk rock in here to add that extra thick layer of edge to the game as well as some fast paced electronic music to mix things up. It’s all licensed music so be sure to expect music that was popular in the mid 2000’s. Bands like Bullet For My Valentine and Disturbed are some particular notable ones for bringing out the edge in every single race. I will say though that the music does make the gameplay experience feel more exhilarating regardless of whether you’re into that kind of music so it does its job really well. I do prefer Carbon’s emphasis on electronic music though.
For better or for worse, Need For Speed Most Wanted was a departure from the Underground series. A lot of people swear by this game and I can kind of see why, the story is cheesy fast and furious style nonsense and while it may not be anything special, it does a pretty good job of motivating the player to make their way through the game. I think the fact that Most Wanted was the first game in the series to focus on the story is the reason why so many people enjoyed the game as well as the pursuits. The game isn’t without its shortcomings though, the lack of customization options, drift events and the game’s ridiculous padding will leave fans of Underground 2 disappointed. I would argue that there are better racing games out there but Most Wanted is definitely one you shouldn’t ignore. The police pursuits are definitely a good reason to play this game as they are definitely worth experiencing. If you’re looking for a game that focuses on the racing itself however, I would recommend Midnight Club 3 DUB Edition over this any day. Nevertheless, as critical as I am of this game, I still think that it’s a solid entry in the series and enjoyed it quite a lot.
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Visuals: Satisfactory
Music: Good
Gameplay: Good
Customization: Satisfactory
Lifespan: Quite Long
Licensed Cars? Yes
Difficulty: Medium
Would you replay? No
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Overall: Good
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Value: £20.00
Sorry for the lack of a gameplay video, I had trouble getting good enough footage to make one. However if you do want to see the game in action, I did do a live stream of the game a while back so be sure to check it out:
On another note, I have recently started playing Need For Speed Heat and so far I haven’t noticed any Microtransactions or Always Online DRM so that’s good news. Could this be the return of the arcade racing genre?